The Golden Order
Lying at the heart of the Old World, the Empire is the greatest and most powerful of all the kingdoms forged by men. But it is a realm in constant turmoil, both from enemies without and strife from within as rival Elector Counts vie for the throne. Whether fighting between themselves or the many exterior invaders, the greatest nation of man can muster a formidable army of disciplined warriors, magic, steam-powered wonders and menageries of fantastical beasts.
Now, the Twin-Tailed Comet blazes across the sky once again and a new Emperor has been crowned – surely an omen that the time has come to unite the Empire, secure its borders and bring prosperity to its beleaguered citizens.
Faction Name The Golden Order |
Campaign wh3_main_combi |
Culture wh_main_emp_empire |
Subculture wh_main_sc_emp_empire |
Military Group wh_main_group_empire |
Faction Group wh_main_fact_group_empire |
Faction Group Name The Empire |
-
(wh_main_political_party_empire_balthasar)
Balthasar Gelt is sent to the Empire's southern border by Karl Franz to stabilise the hinterlands and tame the world beyond with might and magic. Balthasar Gelt came to Altdorf from the city of Marienburg, having bought passage on a merchant ship with gold that he had transmuted from lead ingots. He left the seaport for the Colleges of Magic before the effects wore off, and now rumours abound that the swindled sea captain has placed a rich bounty on Balthasar’s head – though few would dare attempt to collect it.
The transmutation of common artefacts into precious metal has always fascinated Balthasar. Driven by his obsession, he spent many years combining his knowledge of alchemy, learnt in far-off lands, with the magical Lore of Metal. Balthasar’s fierce intelligence lent him a greater understanding of this branch of magic than any of his fellow students or tutors, and he rose quickly through the ranks of the Gold Order. Within a mere decade, Balthasar had become the Patriarch of the Golden College, the youngest wizard to ever hold the title.
Balthasar’s research into new formulations of black powder even made him popular with the Imperial Engineers School, an organisation that often dismisses magic as superstitious nonsense. However, during these studies, a freak explosion almost ended Balthasar’s quest for knowledge forever. Somehow he survived, and from that day on he has only ever been seen swathed in shimmering, metallic robes and wearing a golden face mask. Some say that beneath his mask his skin has turned to pure gold, while others whisper that he is horribly disfigured, though the truth of the matter is known only to Balthasar. One thing is certain: the accident only furthered his will to succeed, and this determination increased his powers to new heights. With a single gesture, Balthasar Gelt can transform his enemies into lifeless golden statues or turn their bones into molten iron. With such power at his command, Balthasar has secured victory for the Empire on numerous occasions.
The Wheel of Magic
Balthasar Gelt is the Supreme Patriarch of the Colleges of Magic. He has only ever been seen swathed in shimmering, metallic robes and wearing a golden mask.
Need this effect for when heroes arent embedded (-50.0000)
wh2_dlc13_effect_upkeep_elector_count_units_hidden (75.0000)
Hero capacity: +0 for Battle Wizards (2.0000)
Armour: +0 (10.0000)
Upkeep: +0% for Battle Wizard Heroes (-50.0000)
Summon the Elector Counts: Secure the fealty of the Empire's Lords to govern or take over by force, assigning new, more loyal Elector Counts.
Well-rounded unit roster with a wide range of magical lores and war machines.
Faction Group
Upkeep and recruitment cost: +0% for Knights of the Blazing Sun units (50.0000)
Seductive influence: +0 required for complete seduction (150.0000)
Seductive influence: +0 per turn from race (-3.0000)
Income from post-battle loot: +0% (-50.0000)
Battering rams: +0 per siege item constructed (1.0000)
Siege towers: +0 per siege item constructed (2.0000)
Lords |
---|
Balthasar Gelt
(wh_main_emp_cha_balthasar_gelt_0)
Balthasar Gelt (Quicksilver)
(wh_main_emp_cha_balthasar_gelt_1)
General of the Empire
(wh_main_emp_cha_general_0)
General of the Empire (Barded Warhorse)
(wh_main_emp_cha_general_1)
General of the Empire (Imperial Pegasus)
(wh_main_emp_cha_general_2)
General of the Empire (Imperial Griffon)
(wh_main_emp_cha_general_3)
General of the Empire (Warhorse)
(wh_main_emp_cha_general_4)
Karl Franz
(wh_main_emp_cha_karl_franz_0)
Karl Franz (Deathclaw)
(wh_main_emp_cha_karl_franz_1)
Karl Franz (Imperial Pegasus)
(wh_main_emp_cha_karl_franz_2)
Karl Franz (Warhorse)
(wh_main_emp_cha_karl_franz_3)
Karl Franz (Barded Warhorse)
(wh_main_emp_cha_karl_franz_4) |
Heroes |
Hertwig van Hal
(wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0)
Jorek Grimm
(wh2_dlc13_emp_cha_hunter_jorek_grimm_0)
Kalara
(wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0)
Rodrik L'Anguille
(wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0)
Ulrika Magdova
(wh3_dlc23_neu_cha_ulrika)
Ulrika Magdova (Barded Warhorse)
(wh3_dlc23_neu_cha_ulrika_warhorse)
Waystalker
(wh_dlc05_wef_cha_waystalker_0)
Thane
(wh_main_dwf_cha_thane)
Empire Captain
(wh_main_emp_cha_captain_0)
Empire Captain (Warhorse)
(wh_main_emp_cha_captain_1)
Empire Captain (Barded Warhorse)
(wh_main_emp_cha_captain_2)
Empire Captain (Imperial Pegasus)
(wh_main_emp_cha_captain_3)
Warrior Priest
(wh_main_emp_cha_warrior_priest_0)
Warrior Priest (Warhorse)
(wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Barded Warhorse)
(wh_main_emp_cha_warrior_priest_2)
Witch Hunter
(wh_main_emp_cha_witch_hunter)
Bright Wizard
(wh_main_emp_cha_wizard_fire_0)
Bright Wizard (Warhorse)
(wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Barded Warhorse)
(wh_main_emp_cha_wizard_fire_3)
Celestial Wizard
(wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard (Warhorse)
(wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Barded Warhorse)
(wh_main_emp_cha_wizard_heavens_4)
Light Wizard
(wh_main_emp_cha_wizard_light_0)
Light Wizard (Warhorse)
(wh_main_emp_cha_wizard_light_1)
Light Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_light_2)
Light Wizard (Barded Warhorse)
(wh_main_emp_cha_wizard_light_4) |
Infantry |
Spearmen
(wh_main_emp_inf_spearmen_0)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Swordsmen
(wh_main_emp_inf_swordsmen)
Halberdiers
(wh_main_emp_inf_halberdiers)
Flagellants
(wh_dlc04_emp_inf_flagellants_0)
Greatswords
(wh_main_emp_inf_greatswords)
Carroburg Greatswords (Greatswords)
(wh2_dlc13_emp_inf_greatswords_ror_0)
Nordland Mariners (Halberdiers)
(wh2_dlc13_emp_inf_halberdiers_ror_0)
Eldred's Guard (Spearmen - Shields)
(wh2_dlc13_emp_inf_spearmen_ror_0)
Swords of Ulric (Swordsmen)
(wh2_dlc13_emp_inf_swordsmen_ror_0)
Sigmar's Sons (Swordsmen)
(wh_dlc04_emp_inf_sigmars_sons_0)
The Tattersouls (Flagellants)
(wh_dlc04_emp_inf_tattersouls_0) |
Missile Infantry |
Archers
(wh2_dlc13_emp_inf_archers_0)
Free Company Militia
(wh_dlc04_emp_inf_free_company_militia_0)
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Handgunners
(wh_main_emp_inf_handgunners)
Huntsmen
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Deathjacks (Archers)
(wh2_dlc13_emp_inf_archers_ror_0)
Stir River Patrol (Crossbowmen)
(wh2_dlc13_emp_inf_crossbowmen_ror_0)
Gunderman's Surefires (Handgunners)
(wh2_dlc13_emp_inf_handgunners_ror_0)
The White Wolves (Huntsmen)
(wh2_dlc13_emp_inf_huntsmen_ror_0)
The Silver Bullets (Handgunners)
(wh_dlc04_emp_inf_silver_bullets_0)
Stirland's Revenge (Free Company Militia)
(wh_dlc04_emp_inf_stirlands_revenge_0) |
Cavalry & Chariots |
Empire Knights
(wh_main_emp_cav_empire_knights)
Reiksguard
(wh_main_emp_cav_reiksguard)
Knights of the Blazing Sun
(wh_dlc04_emp_cav_knights_blazing_sun_0)
Demigryph Knights
(wh_main_emp_cav_demigryph_knights_0)
Demigryph Knights (Halberds)
(wh_main_emp_cav_demigryph_knights_1)
Knights of the Everlasting Light (Empire Knights)
(wh2_dlc13_emp_cav_empire_knights_ror_0)
Knights of Morr (Empire Knights)
(wh2_dlc13_emp_cav_empire_knights_ror_1)
The Stubborn Bulls (Empire Knights - Greatswords)
(wh2_dlc13_emp_cav_empire_knights_ror_2)
The Royal Altdorf Gryphites (Demigryph Knights)
(wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
Zintler's Reiksguard (Reiksguard)
(wh_dlc04_emp_cav_zintlers_reiksguard_0) |
Missile Cavalry & Chariots |
Pistoliers
(wh_main_emp_cav_pistoliers_1)
Outriders
(wh_main_emp_cav_outriders_0)
Outriders (Grenade Launcher)
(wh_main_emp_cav_outriders_1)
War Wagons
(wh2_dlc13_emp_veh_war_wagon_0)
War Wagons (Mortars)
(wh2_dlc13_emp_veh_war_wagon_1)
The Bordermen (Outriders - Grenade Launcher)
(wh2_dlc13_emp_cav_outriders_ror_0)
The Noble Sons Abroad (Pistoliers)
(wh2_dlc13_emp_cav_pistoliers_ror_0)
The Black Lions (War Wagons - Helblasters)
(wh2_dlc13_emp_veh_war_wagon_ror_0) |
Flying War Machines |
Obsinite Gyrocopter
(wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0) |
Artillery & War Machines |
Mortars
(wh_main_emp_art_mortar)
Great Cannons
(wh_main_emp_art_great_cannon)
Helblaster Volley Guns
(wh_main_emp_art_helblaster_volley_gun)
Helstorm Rocket Battery
(wh_main_emp_art_helstorm_rocket_battery)
Luminark of Hysh
(wh_main_emp_veh_luminark_of_hysh_0)
Steam Tank
(wh_main_emp_veh_steam_tank)
Sootson's Guns (Mortars)
(wh2_dlc13_emp_art_mortar_ror_0)
The Emperor's Wrath (Steam Tank)
(wh2_dlc13_emp_veh_steam_tank_ror_0)
Hammer of the Witches (Great Cannons)
(wh_dlc04_emp_art_hammer_of_the_witches_0)
The Sunmaker (Helstorm Rocket Battery)
(wh_dlc04_emp_art_sunmaker_0)
Templehof Luminark (Luminark of Hysh)
(wh_dlc04_emp_veh_templehof_luminark_0) |