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HomeHome / Total War: WARHAMMER III / The Golden Order / Units / Outriders
Outriders The Golden OrderThe Golden Order Missile Cavalry & Chariots

Outriders

Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.

Outriders are grim men who are both the commanders and drill instructors of the Pistolkorps. Outriders are rarely noblemen, but rather they are veterans elevated from the ranks of the state regiments, sergeants and officers who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for noblemen pay well for their sons to learn the art of war. They also tend to sport eccentrically waxed moustaches to differentiate themselves from their younger charges. Outriders also form into separate regiments, sometimes to show their charges exactly how it's done, but also to display their own martial discipline to any noblemen in the army that might be looking for an experienced instructor to tutor their own sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, weapons capable of unleashing devastating storms of lead at long range. The leader of the Outriders, inevitably the keenest shot in the regiment, will often be armed with an even more outlandish weapon as befits his status, gifted to him by a patron engineer.

Outriders

Unit Name

Outriders

Main Unit Key

wh_main_emp_cav_outriders_0

Land Unit Key

wh_main_emp_cav_outriders_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

60

Hit Points

4860

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_sword_and_repeater_rifle

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

73

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_chainmail_30

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

33

└ Man Speed

33

Melee Attack

18

Melee Defence

14

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_cav

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Ammunition

20

Range

130

Missile Strength

30

├ Missile Weapon

wh_main_emp_rifle_repeater

├ Projectile

wh_emp_rifle_repeater_bullet

Base Missile Damage

3

Armour-Piercing Missile Damage

15

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

6

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.