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HomeHome / Total War: WARHAMMER III / The Golden Order / Units / The White Wolves (Huntsmen)
The White Wolves (Huntsmen) The Golden OrderThe Golden Order Missile Infantry

The White Wolves (Huntsmen)

The white wolf is a fitting symbol for Ulric, God of Battle and patron deity of these versatile infantrymen of Middenheim.

Deep within the Empire’s untamed wilds lurk countless mutants and beasts ever hungry for human flesh. Huntsmen are the skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with a bow, duel swords and their wits, these grim warriors are adept at luring their quarry into lethal ambushes. When Elector Counts, especially those from the less 'civilised' provinces, muster regiments of militia, they try to gather as many Huntsmen to their banners as possible, organising the seasoned hunters to scout ahead of the main host and gather intelligence, disrupt enemy movements and pick off war machine crews with their lethally-accurate bow fire.

The White Wolves (Huntsmen)

Unit Name

The White Wolves (Huntsmen)

Main Unit Key

wh2_dlc13_emp_inf_huntsmen_ror_0

Land Unit Key

wh2_dlc13_emp_inf_huntsmen_ror_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

90

Hit Points

6210

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_dlc13_huntsman_sword_bow

├ Man Entity

wh_dlc04_infantry_free_company_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

61

Mass

90

└ Man Mass

90.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

36

└ Man Speed

36

Melee Attack

36

Melee Defence

32

Weapon Strength

28

├ Melee Weapon

wh_dlc04_emp_free_company_sword

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

14

Ammunition

22

Range

160

Missile Strength

22

├ Missile Weapon

wh2_dlc13_emp_bow_huntsmen_white_wolves

├ Projectile

wh2_dlc13_emp_bow_arrow_huntsman_white_wolves

Base Missile Damage

16

Armour-Piercing Missile Damage

4

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.02

Accuracy

10

Reload Skill

18

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Fire whilst moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos