The White Wolves (Huntsmen)
The white wolf is a fitting symbol for Ulric, God of Battle and patron deity of these versatile infantrymen of Middenheim.Deep within the Empire’s untamed wilds lurk countless mutants and beasts ever hungry for human flesh. Huntsmen are the skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with a bow, duel swords and their wits, these grim warriors are adept at luring their quarry into lethal ambushes. When Elector Counts, especially those from the less 'civilised' provinces, muster regiments of militia, they try to gather as many Huntsmen to their banners as possible, organising the seasoned hunters to scout ahead of the main host and gather intelligence, disrupt enemy movements and pick off war machine crews with their lethally-accurate bow fire.
Unit Name The White Wolves (Huntsmen) |
Main Unit Key wh2_dlc13_emp_inf_huntsmen_ror_0 |
Land Unit Key wh2_dlc13_emp_inf_huntsmen_ror_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 90 |
6210 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_dlc13_huntsman_sword_bow |
├ Man Entity wh_dlc04_infantry_free_company_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 61 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
36 |
└ Man Speed 36 |
Melee Attack 36 |
32 |
28 |
├ Melee Weapon wh_dlc04_emp_free_company_sword |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 22 |
Range 160 |
22 |
├ Missile Weapon wh2_dlc13_emp_bow_huntsmen_white_wolves |
├ Projectile wh2_dlc13_emp_bow_arrow_huntsman_white_wolves |
├ Base Missile Damage 16 |
├ Armour-Piercing Missile Damage 4 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9.02 |
Accuracy 10 |
Reload Skill 18 |
Abilities
No Ability
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Woodsman
This unit can pass through trees. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Fire whilst moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |