
Last Defenders
The Lizardmen are an ancient race of cold-blooded reptilians said to be the first and oldest civilisation. Alien, enigmatic, and entirely without mercy, the Lizardmen were there at the start of all things and will be there when the world draws its last dying breath, never tiring nor relenting until order is finally restored to this uncaring, chaotic world.
From the primeval jungles of Lustria they come, disciplined cohorts of Saurian warriors with giant scaly beasts in their midst, led by the most powerful Sorcerers the world has ever seen. The ground trembles from their approach. They go to battle for reasons indecipherable to others – an ancient plan known only to themselves.

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Faction Name Last Defenders |
Campaign wh3_main_combi |
Culture wh2_main_lzd_lizardmen |
Subculture wh2_main_sc_lzd_lizardmen |
Military Group wh2_main_lzd |
Faction Group wh2_main_fact_group_lizardmen |
Faction Group Name Lizardmen |
-
(wh2_main_political_party_lzd_kroq_gar)
Kroq-Gar, ever the consummate defender, sallies from the Golden Tower to protect the Southlands from the Forces of Destruction. "Summon Grymloq. Now we hunt!"
To the south of the world, in much warmer, jungle climes, live the Lizardmen. These reptilian champions of order are not one race but a collective of various cold-blooded creatures all dedicated to bringing the Great Plan of the Old Ones – the stellar race that terraformed the world before the Ancient Enemy brought Ruin – to fruition.
The Lizardmen are led by the Slann Mage-Priests, who in turn are served by the adaptable Skinks, the labouring Kroxigor and the fearsome warrior-caste, the mighty Saurus. It is the Saurus that form the bulk of the Lizardmen armies for they are spawned for that sole purpose – bringing war to those deigned as enemies by the Mage-Priests.
Just because the Saurus have no concerns beyond battle does not mean they are limited in intellect. Far from it, in fact, for they excel in the role for which they are specifically spawned. None among their number is more capable or feared by the warmbloods than Kroq-Gar, Last Defender of Xhotl. Kroq-Gar is an Ancient Scar-Leader and a legendary presence amongst the Lizardmen, for he has fought Daemons and countless enemies over untold millennia.
Unquestioningly, Kroq-Gar was blessed by the Old Ones during his spawning, for he was among the last survivors of Xhotl, a temple-city that suffered constant Daemonic attack during the Great Cataclysm. After the loss of his home temple-city, he continued to fight; master-less, he and his Saurus Warriors ranged far across the jungles seeking out foes and interlopers, of which there are many.
In recent centuries, Kroq-Gar has fallen under the sway of Lord Mazdamundi. The great second generation Mage-Priest recognised in him an eternal warrior spirit and gifted him the Hand of Gods, a relic of the Old Ones. Strategically positioned for the coming wars, Mazdamundi has sent Kroq-Gar and his loyal cohorts across the World Pond to the Southlands. The Last Defender has been tasked with re-establishing the failing Geomantic Web and bringing about the next stage of the Great Plan: the annihilation of the myriad enemies of order.
Last Defender of Xhotl
Kroq-Gar is an ancient Saurus, the last remaining warrior from the now ruined temple-city of Xhotl. The spawning that brought him into the world also produced a handful of other Saurus, each marked for greatness.
Experience gain: +30% for Saurus Scar-Veterans and Saurus Old-Bloods (faction_to_character_own_unseen)
Saurus buildings grant additional bonuses to Saurus Scar-Veterans and Saurus Old-Bloods (faction_to_faction_own_unseen)
Weapon strength: +1% per character rank for Saurus Scar-Veterans and Saurus Old-Bloods (faction_to_faction_own_unseen)
Upkeep: -15% for armies led by Saurus Old-Bloods (faction_to_force_own_unseen)



Faction Group


wh2_main_spawning_blessed_bastiladon_armour (faction_to_force_own_unseen)
wh2_main_spawning_blessed_bastiladon_missile_damage (faction_to_force_own_unseen)
wh2_main_spawning_blessed_carnosaur_charge_bonus (faction_to_force_own_unseen)
wh2_main_spawning_blessed_carnosaur_melee_attack (faction_to_force_own_unseen)
wh2_main_spawning_blessed_carnosaur_speed (faction_to_force_own_unseen)
wh2_main_spawning_blessed_chameleon_skinks_missile_damage (faction_to_force_own_unseen)
wh2_main_spawning_blessed_chameleon_skinks_missile_range (faction_to_force_own_unseen)
wh2_main_spawning_blessed_cold_one_riders_armour (faction_to_force_own_unseen)
wh2_main_spawning_blessed_cold_one_riders_charge_bonus (faction_to_force_own_unseen)
wh2_main_spawning_blessed_cold_one_riders_melee_attack (faction_to_force_own_unseen)
wh2_main_spawning_blessed_horned_ones_melee_attack (faction_to_force_own_unseen)
wh2_main_spawning_blessed_horned_ones_melee_defence (faction_to_force_own_unseen)
wh2_main_spawning_blessed_kroxigors_cause_terror (faction_to_force_own_unseen)
wh2_main_spawning_blessed_kroxigors_charge_bonus (faction_to_force_own_unseen)
wh2_main_spawning_blessed_saurus_guard_armour (faction_to_force_own_unseen)
wh2_main_spawning_blessed_saurus_guard_melee_defence (faction_to_force_own_unseen)
wh2_main_spawning_blessed_saurus_warriors_ap_damage (faction_to_force_own_unseen)
wh2_main_spawning_blessed_saurus_warriors_charge_bonus (faction_to_force_own_unseen)
wh2_main_spawning_blessed_saurus_warriors_melee_attack (faction_to_force_own_unseen)
wh2_main_spawning_blessed_skink_skirmishers_leadership (faction_to_force_own_unseen)
wh2_main_spawning_blessed_skink_skirmishers_speed (faction_to_force_own_unseen)
wh2_main_spawning_blessed_stegadon_ammo (faction_to_force_own_unseen)
wh2_main_spawning_blessed_stegadon_missile_range (faction_to_force_own_unseen)
wh2_main_spawning_blessed_temple_guard_armour (faction_to_force_own_unseen)
wh2_main_spawning_blessed_temple_guard_melee_defence (faction_to_force_own_unseen)
wh2_main_spawning_blessed_terradon_riders_ammo (faction_to_force_own_unseen)
wh2_main_spawning_blessed_terradon_riders_movement_speed (faction_to_force_own_unseen)
Lords |
---|
Slann Mage-Priest (High)
(wh2_main_lzd_cha_slann_mage_priest_high_0) |
Heroes |
Skink Oracle
(wh2_dlc17_lzd_cha_skink_oracle_troglodon_0)
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Saurus Scar-Veteran (Cold One)
(wh2_main_lzd_cha_saurus_scar_veteran_1)
Saurus Scar-Veteran (Carnosaur)
(wh2_main_lzd_cha_saurus_scar_veteran_2)
Skink Chief
(wh2_main_lzd_cha_skink_chief_0)
Skink Priest (Beasts)
(wh2_main_lzd_cha_skink_priest_beasts_0)
Skink Priest (Heavens)
(wh2_main_lzd_cha_skink_priest_heavens_0) |
Infantry |
Skink Cohort
(wh2_main_lzd_inf_skink_cohort_0)
Red Crested Skinks
(wh2_dlc12_lzd_inf_skink_red_crested_0)
Chameleon Stalkers
(wh2_dlc17_lzd_inf_chameleon_stalkers_0)
Saurus Spears
(wh2_main_lzd_inf_saurus_spearmen_0)
Saurus Warriors
(wh2_main_lzd_inf_saurus_warriors_0)
Saurus Spears (Shields)
(wh2_main_lzd_inf_saurus_spearmen_1)
Saurus Warriors (Shields)
(wh2_main_lzd_inf_saurus_warriors_1)
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Temple Guards
(wh2_main_lzd_inf_temple_guards_nakai)
Legion of Chaqua (Saurus Spears)
(wh2_dlc12_lzd_inf_saurus_warriors_ror_0)
Cohort of Sotek (Red Crested Skinks)
(wh2_dlc12_lzd_inf_skink_red_crested_ror_0)
Star Chamber Guardians (Temple Guard)
(wh2_dlc12_lzd_inf_temple_guards_ror_0) |
Missile Infantry |
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Skink Skirmishers
(wh2_main_lzd_inf_skink_skirmishers_0)
Chameleon Skinks
(wh2_main_lzd_inf_chameleon_skinks_0) |
Cavalry & Chariots |
Feral Cold Ones
(wh2_main_lzd_cav_cold_ones_feral_0)
Cold One Riders
(wh2_main_lzd_cav_cold_ones_1)
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Ripperdactyl Riders
(wh2_dlc12_lzd_cav_ripperdactyl_riders_0)
Horned Ones
(wh2_main_lzd_cav_horned_ones_0)
Horned Ones
(wh2_main_lzd_cav_horned_ones_0_nakai)
Pok-Hopak Cohort (Cold One Spear-Riders)
(wh2_dlc12_lzd_cav_cold_one_spearriders_ror_0)
Colossadon Hunters (Ripperdactyl Riders)
(wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0) |
Monsters & Beasts |
Feral Bastiladon
(wh2_main_lzd_mon_bastiladon_0)
Kroxigor
(wh2_main_lzd_mon_kroxigors)
Kroxigor
(wh2_main_lzd_mon_kroxigors_nakai)
Bastiladon (Ark of Sotek)
(wh2_dlc12_lzd_mon_bastiladon_3)
Bastiladon (Ark of Sotek)
(wh2_dlc12_lzd_mon_bastiladon_3_nakai)
Bastiladon (Revivification Crystal)
(wh2_main_lzd_mon_bastiladon_1)
Feral Stegadon
(wh2_main_lzd_mon_stegadon_0)
Sacred Kroxigor
(wh2_dlc13_lzd_mon_sacred_kroxigors_0)
Sacred Kroxigor
(wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai)
Feral Carnosaur
(wh2_main_lzd_mon_carnosaur_0)
Zoats
(wh2_dlc16_wef_mon_zoats)
Coatl
(wh2_dlc17_lzd_mon_coatl_0)
Geltblöm's Terror (Feral Carnosaur)
(wh2_dlc17_lzd_mon_carnosaur_ror_0)
Ancient Stegadon (Engine of the Gods)
(wh2_dlc12_lzd_mon_ancient_stegadon_1)
Ancient Stegadon (Engine of the Gods)
(wh2_dlc12_lzd_mon_ancient_stegadon_1_nakai)
Spirit of Tepok (Coatl)
(wh2_dlc17_lzd_mon_coatl_ror_0)
Feral Dread Saurian
(wh2_dlc13_lzd_mon_dread_saurian_0)
Dread Saurian
(wh2_dlc13_lzd_mon_dread_saurian_1)
The Shredder of Lustria (Dread Saurian)
(wh2_dlc13_lzd_mon_dread_saurian_ror_0)
Cohort of Huatl (Sacred Kroxigor)
(wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0) |
Missile Monsters & Beasts |
Terradon Riders
(wh2_main_lzd_cav_terradon_riders_0)
Terradon Riders (Fireleech Bolas)
(wh2_main_lzd_cav_terradon_riders_1)
Razordon Hunting Pack
(wh2_dlc13_lzd_mon_razordon_pack_0)
Salamander Hunting Pack
(wh2_dlc12_lzd_mon_salamander_pack_0)
Ancient Salamander
(wh2_dlc12_lzd_mon_ancient_salamander_0)
Bastiladon (Solar Engine)
(wh2_main_lzd_mon_bastiladon_2)
Stegadon
(wh2_main_lzd_mon_stegadon_1)
Feral Troglodon
(wh2_dlc17_lzd_mon_troglodon_0)
Ancient Stegadon
(wh2_main_lzd_mon_ancient_stegadon)
The Pale Death (Feral Troglodon)
(wh2_dlc17_lzd_mon_troglodon_ror_0)
Pahaux Sentinels (Terradon Riders)
(wh2_dlc12_lzd_cav_terradon_riders_ror_0)
The Thunderous One (Ancient Stegadon)
(wh2_dlc12_lzd_mon_ancient_stegadon_ror_0)
The Umbral Tide (Salamander Hunting Pack)
(wh2_dlc12_lzd_mon_salamander_pack_ror_0)
Amaxon Barbs (Razordon Hunting Pack)
(wh2_dlc13_lzd_mon_razordon_pack_ror_0) |