Nehekhara once stood as a shining beacon of civilisation and human achievement. But this great realm was destroyed through acts of great treachery and powerful sorcery. The living of Nehekhara perished in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.
Even as their ancient civilisation now lies buried beneath the sand, the Tomb Kings have once more awoken from their deep sleep. Rising from their sarcophagi, the mummified rulers of Nehekhara have returned to reclaim that which is rightfully theirs, their legions innumerable, brandishing weapons of polished bronze and priceless gold. Ancient, emotionless and spiteful to all those who have slighted them, woe betide those foolish enough to stand before their silent onslaught.
Faction Group NameTomb Kings
From the dunes of the Khemri Desert, Settra sets out to dominate Nehekhara and force all false sovereigns to yield to him, King of Kings. In the land of Nehekhara, Khemri was the greatest city, ruled over by a dynasty of cruel kings and tyrants. While Nagash’s stolen rule of Khemri is indeed noteworthy, none – apart from the Arch-Necromancer himself – can question that its utmost reign came under High King Settra.
Before the wind of death ravaged Nehekhara, it was an impressive civilisation, a burgeoning realm of rival fiefdoms that saw mankind expand long before Sigmar was even born. But the curse of man, compared to Dwarfs and Elves, is their fleeting existence. Soon the kings and princes of the city-states became obsessed with death, with extending their meagre span. The Mortuary Cult was formed during Settra’s reign and charged with ensuring that mortal bonds would not halt his rule. Settra passed with a curse upon his lips, buried in a grand chamber beneath his mighty pyramid to await the Day of Awakening, when the Mortuary Cult will fulfil their promise and Settra will rise to rule Khemri and dominate all the kingdoms along the Great River Vitae once again. Only modest progress in extending life was made until the rise of Nagash, for it was he who was destined to become the first and greatest of all Necromancers – he who truly brought Unlife to the world.
The tale of Nagash is terrible to behold; needless to say, he was banished from Khemri – and thought destroyed – but many years later rose again and enacted his revenge on all Nehekhara. He cast a great ritual and all the dead in the city-states rose from their ageless slumbers. But this was not the glorious Day of Awakening promised by the Mortuary Cult. The kings awoke entombed in their sarcophagi, breaking free of their burial chambers they saw through empty eye sockets. They had not woken as gods, but were still the rotting mummies that had withered inside their tombs for countless centuries. Some went insane, others remain in denial, but a few were filled with rage at this betrayal. None more so than Settra.
Now Settra the Imperishable rules Khemri once more. His Undead legions march at his whim; the King of Kings will not rest until all are under his dominance, be they other, petty Tomb Kings, or the living, whom he despises, for they have something he can never again possess.
Settra the Imperishable is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Settra's power is far greater than any other Tomb King, and his unyielding will is such that he never needs to return to his sarcophagus to rest.
Allegiance points gained: +50% for alliances with Tomb Kings (faction_to_faction_own_unseen)
Construction time: -1 for all buildings (minimum of 1 turn) (faction_to_region_own_unseen)
Growth: +20 (all provinces)
Dynasties: Learn from the dynasties of the past to awaken ancient Tomb Kings, unlocking new armies and Heroes to command.
Realm of Souls: Tomb Kings use incantations in the forms of replenishment and summoning: bringing the dead back to life should enough souls of their own be lost in battle.
Unlocks Hero recruitment: Necrotect (faction_to_province_own_unseen)
Unlocks Hero recruitment: Liche Priest (faction_to_province_own_unseen)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Hero capacity: -1 for all Heroes (faction_to_faction_own_unseen)
Lord recruitment cost: -1000% (faction_to_province_own_unseen)
A second lord recruitment cost reducer to make the tomb kings free lord feature work when replacing lords. use at force. (all armies)
wh2_main_effect_tomb_king_realm_of_souls_army_abilities (all armies)
Hero recruitment cost: -1000% (faction_to_province_own_unseen)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)
Liche Priest (Death)
Liche Priest (Light)
Liche Priest (Nehekhara)
Liche Priest (Shadows)
King Nekhesh's Scorpion Legion (Skeleton Spearmen)
Tomb Guard (Halberds)
The Khepra Guard (Tomb Guard)
Blessed Legion of Phakth (Skeleton Archers)
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
Skeleton Archer Chariots
Skeleton Horse Archers
|Monsters & Beasts|
Necropolis Knights (Halberds)
The Sphinx of Usekph (Necrosphinx)
Eyes of the Desert (Sepulchral Stalkers)
Ushabti (Great Bow)
Chosen of the Gods (Ushabti - Great Bow)
|Artillery & War Machines|
Casket of Souls
Screaming Skull Catapults