Court of Lybaras
Nehekhara once stood as a shining beacon of civilisation and human achievement. But this great realm was destroyed through acts of great treachery and powerful sorcery. The living of Nehekhara perished in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.
Even as their ancient civilisation now lies buried beneath the sand, the Tomb Kings have once more awoken from their deep sleep. Rising from their sarcophagi, the mummified rulers of Nehekhara have returned to reclaim that which is rightfully theirs, their legions innumerable, brandishing weapons of polished bronze and priceless gold. Ancient, emotionless and spiteful to all those who have slighted them, woe betide those foolish enough to stand before their silent onslaught.
Faction NameCourt of Lybaras
Faction Group NameTomb Kings
From the decayed splendour of Lybaras, Khalida searches for the Books of Nagash to prevent the power of the Black Pyramid from falling into unworthy hands. Beyond the Badlands lies the Land of the Dead. This desert realm is the cradle of mankind’s earliest empire – a civilisation known as Nehekhara that did not just huddle the banks of the Great Vitae River, but straddled the mountains to reach the shores of the Bitter Sea.
To the east, it was dominated by the cities of Lahmia, Mahrak and Lybaras – ruled by great matriarchs. Even so, Khemri remained its greatest prize. When Nagash, the Arch-Necromancer, was defeated by the Army of the Seven Kings, High Queen Neferata of Lahmia acted quickly, even as the alliance dissipated. In secret, she stole the forbidden lore of Nagash to recreate the Elixir of Life. But Neferata’s own concoction was flawed – it did indeed extend her life, but the cost was an unyielding thirst for blood. Neferata had unwittingly created a race that would blight all the world forever more, she became the first Vampire.
By the time her cousin, Khalida of Lybaras, visited for a great feast, most of the Lahmian Court were infected with Vampirism. To display her new found power, Neferata challenged her cousin to ritual combat in front of all in attendance. The two women fought before the shocked nobility, their blades weaving a deadly and delicate dance. But Neferata was no longer a mere mortal, and so bested her cousin. As Khalida lay dying, Neferata let her own cursed blood infect the Lybaran queen, as a final, spiteful act. The Warrior-Queen cried to the gods in desperation, and one answered! The Asp-Goddess heard Khalida's pleas and purged the taint from her veins, at the cost of her life. Khalida’s body was borne back to Lybaras in sorrow, where she was embalmed and placed upon her throne, ready to defend her city and godly patron from behind the wall of death.
When the Tomb Kings finally awoke from their breathless sleep, Khalida remained on her throne, uninterested in the power-grabbing and politicking of these Undying tyrants. However, when Lybaras is threatened, Khalida acts, and quickly. At Asaph's bidding, she silently rises from her throne and commands her loyal legions to march forth. Khalida fights not merely out of loyalty to the goddess who aided her, she harbours a deep, eternal loathing – not just for her cousin, but all Vampires who dare cross her path.
Warrior-Queen of Lybaras
Khalida Neferher, the Warrior-Queen of Lybaras, is highly respected across all the lands of Nehekhara. Her intelligence and bravery are as legendary as her intense sense of honour and justice.
Ammunition: +20% (all armies)
Control: +4 (all provinces)
Research rate: +15% (faction_to_faction_own_unseen)
Diplomatic relations: +10 with all factions (faction_to_faction_own_unseen)
Dynasties: Learn from the dynasties of the past to awaken ancient Tomb Kings, unlocking new armies and Heroes to command.
Realm of Souls: Tomb Kings use incantations in the forms of replenishment and summoning: bringing the dead back to life should enough souls of their own be lost in battle.
Unlocks Hero recruitment: Necrotect (faction_to_province_own_unseen)
Unlocks Hero recruitment: Liche Priest (faction_to_province_own_unseen)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Hero capacity: -1 for all Heroes (faction_to_faction_own_unseen)
Lord recruitment cost: -1000% (faction_to_province_own_unseen)
A second lord recruitment cost reducer to make the tomb kings free lord feature work when replacing lords. use at force. (all armies)
wh2_main_effect_tomb_king_realm_of_souls_army_abilities (all armies)
Hero recruitment cost: -1000% (faction_to_province_own_unseen)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)
Liche Priest (Death)
Liche Priest (Light)
Liche Priest (Nehekhara)
Liche Priest (Shadows)
King Nekhesh's Scorpion Legion (Skeleton Spearmen)
Tomb Guard (Halberds)
The Khepra Guard (Tomb Guard)
Blessed Legion of Phakth (Skeleton Archers)
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
Skeleton Archer Chariots
Skeleton Horse Archers
|Monsters & Beasts|
Necropolis Knights (Halberds)
The Sphinx of Usekph (Necrosphinx)
Eyes of the Desert (Sepulchral Stalkers)
Ushabti (Great Bow)
Chosen of the Gods (Ushabti - Great Bow)
|Artillery & War Machines|
Casket of Souls
Screaming Skull Catapults