Dwarfs are a proud, bearded folk who are quick to temper, often defined by a love of gems, gold and other precious metals. With their Dwarfholds established across the Old World, the Dawi – as they call themselves in Khazalid – prospered for many generations until their realm was riven by a chain of devastating conflicts and earthquakes.
In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. To this day the Dawi still fight; their ultimate goal is to restore the 'Karaz Ankor' and they have the means to do it with fearsome throngs of warriors and the most advanced weaponry in the Old World.
Faction NameKarak Kadrin
Faction Group NameDwarfs
Ungrim Ironfist returns to Slayer Keep to put to death all who threaten the sanctity of Karak Kadrin and the surrounding Dwarfholds. The tale of Ungrim’s family is full of woe, as those in the Clan of Royal blood bear a history of calamities. Many years ago, King Barador, Ungrim’s five-time great-grandsire, suffered a terrible loss which drove him to take the Oath of the Slayers to forevermore seek death in battle at the hands of the most deadly enemy they can find. He was torn between conflicting vows: the Slayer Oath to seek out death and the oath of a King to protect his people. His son inherited his vows and continued the line of Slayer Kings, of which King Ungrim Ironfist is but the latest.
Although Ungrim cannot seek his death in the Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge the death of his lone son who was slain, Ungrim will march to war with the least provocation.
There are few kinds of monsters walking the world that Ungrim Ironfist has not slain in battle. Ungrim deals death - carving a path of red ruin before him while singing songs of old in a booming voice.
Construction cost: -75% for Slayer buildings (faction_to_region_own_unseen)
Speed: +10% for infantry units (faction_to_force_own_unseen)
Recruitment cost: -50% for Slayer units (faction_to_force_own_unseen)
The Underway: Dwarfs can use underground tunnels to avoid impassable terrain and enemy forces.
Roster of heavily-armoured units with strong leadership and a variety of deadly war machines.
Income from post-battle loot: -75% (faction_to_faction_own_unseen)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Miners (Blasting Charges)
Dwarf Warriors (Great Weapons)
Longbeards (Great Weapons)
Dragonback Slayers (Slayers)
Ekrund Miners (Miners - Blasting Charges)
Norgrimlings Ironbreakers (Ironbreakers)
The Grumbling Guard (Longbeards - Great Weapons)
Peak Gate Guard (Hammerers)
Warriors of Dragonfire Pass (Dwarf Warriors)
Quarrellers (Great Weapons)
Rangers (Great Weapons)
Irondrakes (Trollhammer Torpedo)
The Skolder Guard (Irondrakes)
Ulthar's Raiders (Rangers - Great Weapons)
|Flying War Machines|
Gyrocopter (Brimstone Gun)
|Artillery & War Machines|
Gob-Lobbers (Grudge Throwers)