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Jorek Grimm The Golden OrderThe Golden Order Heroes

Jorek Grimm

Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker.

The Master Engineer known as Jorek Grimm is a secretive individual who lives amongst the Spine of Sotek Dwarfs of southwest Lustria. Not much is known about him other than the fact that he frequently goes on solo forays into the Lustrian jungle using advanced, custom-built equipment to survive in what is an extremely hostile environment for anyone, let alone a Dwarf. He is eccentric – even by Dwarfen standards – but brilliant, with most of his devices being one-of-a-kind, designed and assembled himself. Like many Dwarfs, he seems to carry a heavy burden from his past which he refuses to talk about.

Jorek Grimm

Unit Name

Jorek Grimm

Main Unit Key

wh2_dlc13_emp_cha_hunter_jorek_grimm_0

Land Unit Key

wh2_dlc13_emp_cha_hunter_jorek_grimm_0

Land Unit Group Parents

Heroes

Land Unit Group

Missile Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

750

Recruitment Cost

1000

Upkeep Cost

0

Number of Units

1

Hit Points

4188

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_2handed_hammer_and_rifle

├ Man Entity

wh_main_dwf_cha_dwarf_hero_blood_dismembers_medium_kb_resist

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4180

Mass

1100

└ Man Mass

1100.0000

Armour

120

├ Armour

wh2_main_chainmail_120

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

32

└ Man Speed

32

Melee Attack

40

Melee Defence

35

Weapon Strength

280

├ Melee Weapon

wh_main_dwf_master_engineer_hammer

Base Weapon Damage

60

Armour-Piercing Weapon Damage

220

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

14

Ammunition

50

Range

180

Missile Strength

300

├ Missile Weapon

wh_main_dwf_master_engineer_rifle

├ Projectile

wh_dwf_master_engineer_rifle_bullet

Base Missile Damage

60

Armour-Piercing Missile Damage

180

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

15

Reload Skill

0

Abilities

  • Big Boom
    An explosion of this size rattles rather more than just teeth!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Ballistics Calibration
    This Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
    Accuracy +60
    Reload Skill +20
  • Extra Powder
    There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
    Armour-Piercing Explosive Damage x 110%
    Base Explosive Damage x 110%
  • Entrenchment
    All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
    Armour-Piercing Missile Damage x 140%
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Ballistics Expert
    This unit improves all nearby friendly missile units.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1