
The Huntsmarshal's Expedition
Lying at the heart of the Old World, the Empire is the greatest and most powerful of all the kingdoms forged by men. But it is a realm in constant turmoil, both from enemies without and strife from within as rival Elector Counts vie for the throne. Whether fighting between themselves or the many exterior invaders, the greatest nation of man can muster a formidable army of disciplined warriors, magic, steam-powered wonders and menageries of fantastical beasts.
Now, the Twin-Tailed Comet blazes across the sky once again and a new Emperor has been crowned – surely an omen that the time has come to unite the Empire, secure its borders and bring prosperity to its beleaguered citizens.

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Faction Name The Huntsmarshal's Expedition |
Campaign wh3_main_combi |
Culture wh_main_emp_empire |
Subculture wh_main_sc_emp_empire |
Military Group wh_main_group_empire |
Faction Group wh_main_fact_group_empire |
Faction Group Name The Empire |
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(wh2_dlc13_political_party_wulfhart_ruler)
Making camp in the Temple of Kara, Markus Wulfhart answers the Emperor’s call to reaffirm the Empire’s foothold in Lustria. "Civilisation shall triumph over the wilderness. Man shall triumph over beast."
For two and a half millennia, the Empire has formed a bulwark against the encroaching forces of Destruction. Lying at the heart of the Old World, it is the greatest and most powerful of all the nations forged by men. Yet across its lands, evil always lurks in its shadiest corners and darkest depths. Mutant monsters prowl its dark forests, malevolent ratmen plot beneath its cities, and the living dead rise from its graveyards. Monstrous enemies gaze belligerently across its borders, with the threat of invasion from any number of murderous abominations an ever-present danger.
Yet it endures, for mankind has a steely determination not merely to live, but to thrive. Ever since the legendary warrior Sigmar first united the primitive man-tribes against their common enemies, the longevity of the Empire has been assured by great men hailing from across its provinces.
Out of the forests of Middenland emerged Markus Wulfhart, who rose to prominence to become the finest scout in all the Empire. Once a lowly huntsman, his life was irrevocably shattered when a one-eyed Bonegrinder Giant razed his hometown of Drakenburg to the ground, slaughtering its inhabitants. Burning with the desire for revenge, the young hunter tracked the monster to its lair and skilfully blinded it with a single shot from his bow, before severing its rope-like hamstrings with his blade. Closing in on the crippled giant, he hacked at its neck repeatedly with manic determination and decapitated it.
Markus had slain the beast that had murdered his kin, but in suffering the tragedy of losing his entire village he had been set on a new, death-strewn path. He swore that as long as he still lived, no other settlement would suffer the fate of Drakenburg, and he set out to hunt the various monsters that preyed on the Empire. Only when every last one of them was slain would he rest. In recognition of his deeds, Markus was offered a knighthood and a nobleman’s estate by Karl Franz himself. Wulfhart declined, wishing only to be allowed to continue with his self-imposed quest. Impressed with his grim fortitude, the Emperor bestowed unto Markus the title of Huntsmarshal – the Emperor’s Captain of Scouts.
Answering only to the Emperor himself, Markus leads an elite, hand-picked regiment of scouts and hunters from across the land – a disparate group in which city-born men rub shoulders with those raised in rural backwaters. One thing is certain, however – Wulfhart’s hunters are the most accomplished group of monster-slayers in the Empire.
Huntsmarshal of the Empire
Markus Wulfhart’s great deeds in service to the Empire have earned him the recognition of Karl Franz himself, who has bestowed unto him the title of Huntsmarshal: the Emperor’s Captain of Scouts.
Hostile actions will result in retaliation from local factions, but will also empower your own armies (0.0000)
Recruit rank: +0 for Huntsman Generals (3.0000)
Reinforcements from the Empire bring powerful units to bolster your armies (0.0000)
Limited Roster: Only basic units are immediately recruitable (0.0000)
Diplomatic relations: +0 with Lizardmen (-40.0000)



Faction Group






Lords |
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Balthasar Gelt
(wh_main_emp_cha_balthasar_gelt_0)
Balthasar Gelt (Quicksilver)
(wh_main_emp_cha_balthasar_gelt_1)
General of the Empire
(wh_main_emp_cha_general_0)
General of the Empire (Barded Warhorse)
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General of the Empire (Imperial Pegasus)
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General of the Empire (Imperial Griffon)
(wh_main_emp_cha_general_3)
General of the Empire (Warhorse)
(wh_main_emp_cha_general_4)
Karl Franz
(wh_main_emp_cha_karl_franz_0)
Karl Franz (Deathclaw)
(wh_main_emp_cha_karl_franz_1)
Karl Franz (Imperial Pegasus)
(wh_main_emp_cha_karl_franz_2)
Karl Franz (Warhorse)
(wh_main_emp_cha_karl_franz_3)
Karl Franz (Barded Warhorse)
(wh_main_emp_cha_karl_franz_4) |
Heroes |
Hertwig van Hal
(wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0)
Jorek Grimm
(wh2_dlc13_emp_cha_hunter_jorek_grimm_0)
Kalara
(wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0)
Rodrik L'Anguille
(wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0)
Ulrika Magdova
(wh3_dlc23_neu_cha_ulrika)
Ulrika Magdova (Barded Warhorse)
(wh3_dlc23_neu_cha_ulrika_warhorse)
Waystalker
(wh_dlc05_wef_cha_waystalker_0)
Thane
(wh_main_dwf_cha_thane)
Empire Captain
(wh_main_emp_cha_captain_0)
Empire Captain (Warhorse)
(wh_main_emp_cha_captain_1)
Empire Captain (Barded Warhorse)
(wh_main_emp_cha_captain_2)
Empire Captain (Imperial Pegasus)
(wh_main_emp_cha_captain_3)
Warrior Priest
(wh_main_emp_cha_warrior_priest_0)
Warrior Priest (Warhorse)
(wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Barded Warhorse)
(wh_main_emp_cha_warrior_priest_2)
Witch Hunter
(wh_main_emp_cha_witch_hunter)
Bright Wizard
(wh_main_emp_cha_wizard_fire_0)
Bright Wizard (Warhorse)
(wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Barded Warhorse)
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Celestial Wizard
(wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard (Warhorse)
(wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Barded Warhorse)
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Light Wizard
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Light Wizard (Warhorse)
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Light Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_light_2)
Light Wizard (Barded Warhorse)
(wh_main_emp_cha_wizard_light_4) |
Infantry |
Spearmen
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Spearmen (Shields)
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Swordsmen
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Halberdiers
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Flagellants
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Greatswords
(wh_main_emp_inf_greatswords)
Greatswords
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Carroburg Greatswords (Greatswords)
(wh2_dlc13_emp_inf_greatswords_ror_0)
Halberdiers
(wh2_dlc13_emp_inf_halberdiers_imperial_supply)
Nordland Mariners (Halberdiers)
(wh2_dlc13_emp_inf_halberdiers_ror_0)
Eldred's Guard (Spearmen - Shields)
(wh2_dlc13_emp_inf_spearmen_ror_0)
Swords of Ulric (Swordsmen)
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Sigmar's Sons (Swordsmen)
(wh_dlc04_emp_inf_sigmars_sons_0)
The Tattersouls (Flagellants)
(wh_dlc04_emp_inf_tattersouls_0) |
Missile Infantry |
Archers
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Free Company Militia
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Crossbowmen
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Handgunners
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Huntsmen
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Deathjacks (Archers)
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Stir River Patrol (Crossbowmen)
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Handgunners
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Gunderman's Surefires (Handgunners)
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The White Wolves (Huntsmen)
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The Silver Bullets (Handgunners)
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Stirland's Revenge (Free Company Militia)
(wh_dlc04_emp_inf_stirlands_revenge_0) |
Cavalry & Chariots |
Empire Knights
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Reiksguard
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Knights of the Blazing Sun
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Demigryph Knights
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Demigryph Knights (Halberds)
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Demigryph Knights
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Demigryph Knights (Halberds)
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Empire Knights
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Knights of the Everlasting Light (Empire Knights)
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Knights of Morr (Empire Knights)
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The Stubborn Bulls (Empire Knights - Greatswords)
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Reiksguard
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The Royal Altdorf Gryphites (Demigryph Knights)
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Zintler's Reiksguard (Reiksguard)
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Missile Cavalry & Chariots |
Pistoliers
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Outriders
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Outriders (Grenade Launcher)
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War Wagons
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War Wagons (Mortars)
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Outriders (Grenade Launcher)
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The Bordermen (Outriders - Grenade Launcher)
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Pistoliers
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The Noble Sons Abroad (Pistoliers)
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War Wagons
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War Wagons (Mortars)
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The Black Lions (War Wagons - Helblasters)
(wh2_dlc13_emp_veh_war_wagon_ror_0) |
Flying War Machines |
Obsinite Gyrocopter
(wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0) |
Artillery & War Machines |
Mortars
(wh_main_emp_art_mortar)
Great Cannons
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Helblaster Volley Guns
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Helstorm Rocket Battery
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Luminark of Hysh
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Steam Tank
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Great Cannons
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Helblaster Volley Guns
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Helstorm Rocket Battery
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Sootson's Guns (Mortars)
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Luminark of Hysh
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Steam Tank
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The Emperor's Wrath (Steam Tank)
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Hammer of the Witches (Great Cannons)
(wh_dlc04_emp_art_hammer_of_the_witches_0)
The Sunmaker (Helstorm Rocket Battery)
(wh_dlc04_emp_art_sunmaker_0)
Templehof Luminark (Luminark of Hysh)
(wh_dlc04_emp_veh_templehof_luminark_0) |