
Cult of Sigmar
Lying at the heart of the Old World, the Empire is the greatest and most powerful of all the kingdoms forged by men. But it is a realm in constant turmoil, both from enemies without and strife from within as rival Elector Counts vie for the throne. Whether fighting between themselves or the many exterior invaders, the greatest nation of man can muster a formidable army of disciplined warriors, magic, steam-powered wonders and menageries of fantastical beasts.
Now, the Twin-Tailed Comet blazes across the sky once again and a new Emperor has been crowned – surely an omen that the time has come to unite the Empire, secure its borders and bring prosperity to its beleaguered citizens.

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Faction Name Cult of Sigmar |
Campaign wh3_main_chaos |
Culture wh_main_emp_empire |
Subculture wh_main_sc_emp_empire |
Military Group wh_main_group_empire |
Faction Group wh_main_fact_group_empire |
Faction Group Name The Empire |
-
(wh_dlc04_political_party_empire_volkmar)
Volkmar’s zeal has taken him to Sudenburg on the very border of the Great Desert of Araby, where he aims to cleanse the world of corruption, heresy and Undeath. Volkmar the Grim is both leader and spiritual head of the Cult of Sigmar. He is a pious and foreboding man dedicated to the destruction of evil, whether it takes the form of Chaos or the rotting darkness of Unlife. He is no cleric hiding away from what he decries, nor a priest more content with the wealth and status such a position brings - an accusation that has been justifiably levied at Grand Theogonists in the past. Sigmar was a warrior in life and a god to fighters upon his ascension, so His clergy follow their Lord’s example - none more so than Volkmar the Grim. He has fought in countless battles, both on and off the War Altar of Sigmar - a mobile shrine of divine power. When Volkmar fights, the men of the Empire are encouraged by the sight that Sigmar’s holy representative smiting His foes in their midst.
As well as a warrior and pious Cult leader, Volkmar is a strong ally of Karl Franz. In fact it was their alliance that gave Franz the three votes he needed to beat Boris Todbringer’s candidacy, thus suggesting that amidst the fire and wrath there is a shrewdness to Volkmar - something that many in the courts of Altdorf and Middenheim do not give him credit for. However, this has agitated relations between the Cult of Sigmar and Middenland, especially with the Ar-Ulric, the religious leader of Ulric’s cult. Hence, there is a need for a strong Emperor on the throne, someone with a powerful congregation of Sigmar’s chosen at his side.
Cult of Sigmar
Volkmar the Grim is the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man, utterly devoted to the destruction of Chaos in all its forms.
wh2_dlc13_effect_upkeep_elector_count_units_hidden (faction_to_force_own_unseen)
Cooldown: -33% to battle prayers and "Accusation" (faction_to_force_own_unseen)
Hero recruit rank: +4 for Witch Hunters and Warrior Priests (faction_to_province_own_unseen)
Bonus vs Infantry: +8 for Flagellants, Empire Knights and Free Company Militia units (faction_to_force_own_unseen)
Volkmar is able to collect and seal the Books of Nagash, increasing his military prowess and preventing them from being exploited by others (faction_to_faction_own_unseen)



Faction Group






Lords |
---|
Balthasar Gelt
(wh_main_emp_cha_balthasar_gelt_0)
Balthasar Gelt (Quicksilver)
(wh_main_emp_cha_balthasar_gelt_1)
General of the Empire
(wh_main_emp_cha_general_0)
General of the Empire (Barded Warhorse)
(wh_main_emp_cha_general_1)
General of the Empire (Imperial Pegasus)
(wh_main_emp_cha_general_2)
General of the Empire (Imperial Griffon)
(wh_main_emp_cha_general_3)
General of the Empire (Warhorse)
(wh_main_emp_cha_general_4)
Karl Franz
(wh_main_emp_cha_karl_franz_0)
Karl Franz (Deathclaw)
(wh_main_emp_cha_karl_franz_1)
Karl Franz (Imperial Pegasus)
(wh_main_emp_cha_karl_franz_2)
Karl Franz (Warhorse)
(wh_main_emp_cha_karl_franz_3)
Karl Franz (Barded Warhorse)
(wh_main_emp_cha_karl_franz_4) |
Heroes |
Hertwig van Hal
(wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0)
Jorek Grimm
(wh2_dlc13_emp_cha_hunter_jorek_grimm_0)
Kalara
(wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0)
Rodrik L'Anguille
(wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0)
Waystalker
(wh_dlc05_wef_cha_waystalker_0)
Thane
(wh_main_dwf_cha_thane)
Empire Captain
(wh_main_emp_cha_captain_0)
Empire Captain (Warhorse)
(wh_main_emp_cha_captain_1)
Empire Captain (Barded Warhorse)
(wh_main_emp_cha_captain_2)
Empire Captain (Imperial Pegasus)
(wh_main_emp_cha_captain_3)
Warrior Priest
(wh_main_emp_cha_warrior_priest_0)
Warrior Priest (Warhorse)
(wh_main_emp_cha_warrior_priest_1)
Warrior Priest (Barded Warhorse)
(wh_main_emp_cha_warrior_priest_2)
Witch Hunter
(wh_main_emp_cha_witch_hunter)
Bright Wizard
(wh_main_emp_cha_wizard_fire_0)
Bright Wizard (Warhorse)
(wh_main_emp_cha_wizard_fire_1)
Bright Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_fire_2)
Bright Wizard (Barded Warhorse)
(wh_main_emp_cha_wizard_fire_3)
Celestial Wizard
(wh_main_emp_cha_wizard_heavens_0)
Celestial Wizard (Warhorse)
(wh_main_emp_cha_wizard_heavens_1)
Celestial Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_heavens_2)
Celestial Wizard (Barded Warhorse)
(wh_main_emp_cha_wizard_heavens_4)
Light Wizard
(wh_main_emp_cha_wizard_light_0)
Light Wizard (Warhorse)
(wh_main_emp_cha_wizard_light_1)
Light Wizard (Imperial Pegasus)
(wh_main_emp_cha_wizard_light_2)
Light Wizard (Barded Warhorse)
(wh_main_emp_cha_wizard_light_4) |
Infantry |
Spearmen
(wh_main_emp_inf_spearmen_0)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Swordsmen
(wh_main_emp_inf_swordsmen)
Halberdiers
(wh_main_emp_inf_halberdiers)
Flagellants
(wh_dlc04_emp_inf_flagellants_0)
Greatswords
(wh_main_emp_inf_greatswords)
Carroburg Greatswords (Greatswords)
(wh2_dlc13_emp_inf_greatswords_ror_0)
Nordland Mariners (Halberdiers)
(wh2_dlc13_emp_inf_halberdiers_ror_0)
Eldred's Guard (Spearmen - Shields)
(wh2_dlc13_emp_inf_spearmen_ror_0)
Swords of Ulric (Swordsmen)
(wh2_dlc13_emp_inf_swordsmen_ror_0)
Sigmar's Sons (Swordsmen)
(wh_dlc04_emp_inf_sigmars_sons_0)
The Tattersouls (Flagellants)
(wh_dlc04_emp_inf_tattersouls_0) |
Missile Infantry |
Archers
(wh2_dlc13_emp_inf_archers_0)
Free Company Militia
(wh_dlc04_emp_inf_free_company_militia_0)
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Handgunners
(wh_main_emp_inf_handgunners)
Huntsmen
(wh2_dlc13_emp_inf_huntsmen_0)
Deathjacks (Archers)
(wh2_dlc13_emp_inf_archers_ror_0)
Stir River Patrol (Crossbowmen)
(wh2_dlc13_emp_inf_crossbowmen_ror_0)
Gunderman's Surefires (Handgunners)
(wh2_dlc13_emp_inf_handgunners_ror_0)
The White Wolves (Huntsmen)
(wh2_dlc13_emp_inf_huntsmen_ror_0)
The Silver Bullets (Handgunners)
(wh_dlc04_emp_inf_silver_bullets_0)
Stirland's Revenge (Free Company Militia)
(wh_dlc04_emp_inf_stirlands_revenge_0) |
Cavalry & Chariots |
Empire Knights
(wh_main_emp_cav_empire_knights)
Reiksguard
(wh_main_emp_cav_reiksguard)
Knights of the Blazing Sun
(wh_dlc04_emp_cav_knights_blazing_sun_0)
Demigryph Knights
(wh_main_emp_cav_demigryph_knights_0)
Demigryph Knights (Halberds)
(wh_main_emp_cav_demigryph_knights_1)
Knights of the Everlasting Light (Empire Knights)
(wh2_dlc13_emp_cav_empire_knights_ror_0)
Knights of Morr (Empire Knights)
(wh2_dlc13_emp_cav_empire_knights_ror_1)
The Stubborn Bulls (Empire Knights - Greatswords)
(wh2_dlc13_emp_cav_empire_knights_ror_2)
The Royal Altdorf Gryphites (Demigryph Knights)
(wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
Zintler's Reiksguard (Reiksguard)
(wh_dlc04_emp_cav_zintlers_reiksguard_0) |
Missile Cavalry & Chariots |
Pistoliers
(wh_main_emp_cav_pistoliers_1)
Outriders
(wh_main_emp_cav_outriders_0)
Outriders (Grenade Launcher)
(wh_main_emp_cav_outriders_1)
War Wagons
(wh2_dlc13_emp_veh_war_wagon_0)
War Wagons (Mortars)
(wh2_dlc13_emp_veh_war_wagon_1)
The Bordermen (Outriders - Grenade Launcher)
(wh2_dlc13_emp_cav_outriders_ror_0)
The Noble Sons Abroad (Pistoliers)
(wh2_dlc13_emp_cav_pistoliers_ror_0)
The Black Lions (War Wagons - Helblasters)
(wh2_dlc13_emp_veh_war_wagon_ror_0) |
Flying War Machines |
Obsinite Gyrocopter
(wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0) |
Artillery & War Machines |
Mortars
(wh_main_emp_art_mortar)
Great Cannons
(wh_main_emp_art_great_cannon)
Helstorm Rocket Battery
(wh_main_emp_art_helstorm_rocket_battery)
Helblaster Volley Guns
(wh_main_emp_art_helblaster_volley_gun)
Luminark of Hysh
(wh_main_emp_veh_luminark_of_hysh_0)
Steam Tank
(wh_main_emp_veh_steam_tank)
Sootson's Guns (Mortars)
(wh2_dlc13_emp_art_mortar_ror_0)
The Emperor's Wrath (Steam Tank)
(wh2_dlc13_emp_veh_steam_tank_ror_0)
Hammer of the Witches (Great Cannons)
(wh_dlc04_emp_art_hammer_of_the_witches_0)
The Sunmaker (Helstorm Rocket Battery)
(wh_dlc04_emp_art_sunmaker_0)
Templehof Luminark (Luminark of Hysh)
(wh_dlc04_emp_veh_templehof_luminark_0) |