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HomeHome / Total War: WARHAMMER III / The Golden Order / Units / Halberdiers
Halberdiers The Golden OrderThe Golden Order Infantry

Halberdiers

Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining their regimental units in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complimenting the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy bladed pole arms.

Halberdiers

Unit Name

Halberdiers

Main Unit Key

wh_main_emp_inf_halberdiers

Land Unit Key

wh_main_emp_inf_halberdiers

Land Unit Group Parents

Infantry

Land Unit Group

Halberd Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

120

Hit Points

8760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_halberd

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

65

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_chainmail_30

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

30

└ Man Speed

30

Melee Attack

26

Melee Defence

42

Weapon Strength

28

├ Melee Weapon

wh_main_emp_halberd

Base Weapon Damage

8

Armour-Piercing Weapon Damage

20

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

8

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.