Nordland Mariners (Halberdiers)
Elite marines trained by the Imperial Navy to fight both above deck, battered by adverse weather and raked by missile fire, and below, where melee skill is key.State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. A detachment of Spearmen or Halberdiers will bravely intercept the enemy, cutting them down with their bladed polearms.
Unit Name Nordland Mariners (Halberdiers) |
Main Unit Key wh2_dlc13_emp_inf_halberdiers_ror_0 |
Land Unit Key wh2_dlc13_emp_inf_halberdiers_ror_0 |
Land Unit Group Parents Infantry |
Land Unit Group Halberd Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 120 |
8760 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_halberd |
├ Man Entity wh2_dlc13_infantry_fast_standard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 65 |
100 |
└ Man Mass 100.0000 |
30 |
├ Armour wh2_main_chainmail_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
36 |
└ Man Speed 36 |
Melee Attack 26 |
42 |
28 |
├ Melee Weapon wh_main_emp_halberd |
├ Base Weapon Damage 8 |
├ Armour-Piercing Weapon Damage 20 |
├ Bonus vs. Large 16 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Abilities
-
Rowdy
These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Leadership +4
Attributes
-
Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |