
Clan Angrund
Dwarfs are a proud, bearded folk who are quick to temper, often defined by a love of gems, gold and other precious metals. With their Dwarfholds established across the Old World, the Dawi – as they call themselves in Khazalid – prospered for many generations until their realm was riven by a chain of devastating conflicts and earthquakes.
In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. To this day the Dawi still fight; their ultimate goal is to restore the 'Karaz Ankor' and they have the means to do it with fearsome throngs of warriors and the most advanced weaponry in the Old World.

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Faction Name Clan Angrund |
Campaign wh3_main_combi |
Culture wh_main_dwf_dwarfs |
Subculture wh_main_sc_dwf_dwarfs |
Military Group wh_main_group_dwarfs |
Faction Group wh_dlc06_fact_group_belegar |
Faction Group Name Dwarfs |
-
(wh_dlc06_political_party_belegar_ruler)
Belegar plots his campaign to reclaim his birthright, the kingdom of Karak Eight Peaks, from the mountain Hold of Zarakzil. Karak Eight Peaks was once a Greathold, second only to the majesty and strength of Everpeak in the Karaz Ankor. It was ruled by Clan Angrund, whose Royal line can trace its Ancestry back to Grungni and Valaya, which makes the loss of Eight Peaks the most bitter of grudges for all Dwarfs. None feel it more so than the descendants of King Lunn, the last Dwarf to sit on its throne.
Since the fall of Karak Eight Peaks, Clan Angrund has scattered across the Karaz Ankor but retained significant sway simply because of its legacy. When Belegar Ironhammer, descended from King Lunn, rose to power he made great oaths - that he would not rest until the lost Hold had been reclaimed and he, its rightful heir, sat upon its throne. The High King, Thorgrim Grudgebearer, was initially sceptical – Ironhammer’s expedition would not be the first to attempt such a feat. Karak Eight Peaks has notoriously been riddled with foes of all kinds ever since its fall. Currently, a particularly sneaky and cunning Night Goblin 'Warlord' rules the upper levels of Eight Peaks, one who has easily thwarted such quests in the past.
Yet two things work to Belegar's advantage. Skarsnik has problems of his own right now - problems of the mutinous kind - and Belegar has a will of iron, as a great leader who excels at subterranean warfare. It should be noted, though, that this is his fourth attempt to recapture his Ancestral fortress, to the great shame of all Dawi, living or dead. However, the Ironhammer will not easily be stopped. Finally, after decades spent fostering the support of Guilds and allies, and with the full support of the High King, Belegar gathers Clan Angrund at Karak Izor. Once more a throng of vengeful Dwarfs will set off under Ironhammer’s command, to claim what is rightfully theirs!
Angrund Ancestry
Before the loss of the Eight Peaks, Belegar’s Ancestors were the kings of the nigh-impregnable fortress for many generations. The Angrund Clan is steeped in centuries of military understanding and has a keen eye for the particulars of siege warfare.
Attribute: Vanguard Deployment during Underway battles (1.0000)
Unique building chain available at Karak Eight Peaks (1.0000)
Starts with four Clan Angrund ancestor Heroes (1.0000)
Upkeep: +50%% until Karak Eight Peaks is recaptured (1.0000)
Leadership: +0 when laying siege or encircling (10.0000)




Faction Group
wh_main_effect_character_mod_ancillary_drop_hidden (-25.0000)



Lords |
---|
Thorgrim Grudgebearer
(wh_main_dwf_cha_high_king_thorgrim_grudgebearer_1)
Lord
(wh_main_dwf_cha_lord_0)
Ungrim Ironfist
(wh_main_dwf_cha_ungrim_ironfist) |
Heroes |
Master Engineer
(wh_main_dwf_cha_master_engineer_0)
Runesmith
(wh_main_dwf_cha_rune_smith_0)
Thane
(wh_main_dwf_cha_thane) |
Infantry |
Miners
(wh_main_dwf_inf_miners_0)
Miners (Blasting Charges)
(wh_main_dwf_inf_miners_1)
Dwarf Warriors
(wh_main_dwf_inf_dwarf_warrior_0)
Dwarf Warriors (Great Weapons)
(wh_main_dwf_inf_dwarf_warrior_1)
Longbeards
(wh_main_dwf_inf_longbeards)
Longbeards (Great Weapons)
(wh_main_dwf_inf_longbeards_1)
Slayers
(wh_main_dwf_inf_slayers)
Giant Slayers
(wh2_dlc10_dwf_inf_giant_slayers)
Hammerers
(wh_main_dwf_inf_hammerers)
Ironbreakers
(wh_main_dwf_inf_ironbreakers)
Dragonback Slayers (Slayers)
(wh_dlc06_dwf_inf_dragonback_slayers_0)
Ekrund Miners (Miners - Blasting Charges)
(wh_dlc06_dwf_inf_ekrund_miners_0)
Norgrimlings Ironbreakers (Ironbreakers)
(wh_dlc06_dwf_inf_norgrimlings_ironbreakers_0)
The Grumbling Guard (Longbeards - Great Weapons)
(wh_dlc06_dwf_inf_old_grumblers_0)
Peak Gate Guard (Hammerers)
(wh_dlc06_dwf_inf_peak_gate_guard_0)
Warriors of Dragonfire Pass (Dwarf Warriors)
(wh_dlc06_dwf_inf_warriors_dragonfire_pass_0) |
Missile Infantry |
Rangers
(wh_dlc06_dwf_inf_rangers_0)
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Quarrellers (Great Weapons)
(wh_main_dwf_inf_quarrellers_1)
Rangers (Great Weapons)
(wh_dlc06_dwf_inf_rangers_1)
Irondrakes
(wh_main_dwf_inf_irondrakes_0)
Thunderers
(wh_main_dwf_inf_thunderers_0)
Bugman's Rangers
(wh_dlc06_dwf_inf_bugmans_rangers_0)
Irondrakes (Trollhammer Torpedo)
(wh_main_dwf_inf_irondrakes_2)
The Skolder Guard (Irondrakes)
(wh_dlc06_dwf_inf_norgrimlings_irondrakes_0)
Ulthar's Raiders (Rangers - Great Weapons)
(wh_dlc06_dwf_inf_ulthars_raiders_0) |
Flying War Machines |
Gyrocopter
(wh_main_dwf_veh_gyrocopter_0)
Gyrocopter (Brimstone Gun)
(wh_main_dwf_veh_gyrocopter_1)
Gyrobomber
(wh_main_dwf_veh_gyrobomber)
Skyhammer (Gyrobomber)
(wh_dlc06_dwf_veh_skyhammer_0) |
Artillery & War Machines |
Bolt Throwers
(wh_dlc06_dwf_art_bolt_thrower_0)
Grudge Throwers
(wh_main_dwf_art_grudge_thrower)
Cannons
(wh_main_dwf_art_cannon)
Organ Guns
(wh_main_dwf_art_organ_gun)
Flame Cannons
(wh_main_dwf_art_flame_cannon)
Gob-Lobbers (Grudge Throwers)
(wh_dlc06_dwf_art_gob_lobber_0) |