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Clan Angrund Immortal Empires

Clan Angrund

Dwarfs are a proud, bearded folk who are quick to temper, often defined by a love of gems, gold and other precious metals. With their Dwarfholds established across the Old World, the Dawi – as they call themselves in Khazalid – prospered for many generations until their realm was riven by a chain of devastating conflicts and earthquakes.

In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. To this day the Dawi still fight; their ultimate goal is to restore the 'Karaz Ankor' and they have the means to do it with fearsome throngs of warriors and the most advanced weaponry in the Old World.

Clan Angrund
Clan Angrund

Faction Name

Clan Angrund







Military Group


Faction Group


Faction Group Name


  • (wh_dlc06_political_party_belegar_ruler)
    Belegar plots his campaign to reclaim his birthright, the kingdom of Karak Eight Peaks, from the mountain Hold of Zarakzil. Karak Eight Peaks was once a Greathold, second only to the majesty and strength of Everpeak in the Karaz Ankor. It was ruled by Clan Angrund, whose Royal line can trace its Ancestry back to Grungni and Valaya, which makes the loss of Eight Peaks the most bitter of grudges for all Dwarfs. None feel it more so than the descendants of King Lunn, the last Dwarf to sit on its throne.

    Since the fall of Karak Eight Peaks, Clan Angrund has scattered across the Karaz Ankor but retained significant sway simply because of its legacy. When Belegar Ironhammer, descended from King Lunn, rose to power he made great oaths - that he would not rest until the lost Hold had been reclaimed and he, its rightful heir, sat upon its throne. The High King, Thorgrim Grudgebearer, was initially sceptical – Ironhammer’s expedition would not be the first to attempt such a feat. Karak Eight Peaks has notoriously been riddled with foes of all kinds ever since its fall. Currently, a particularly sneaky and cunning Night Goblin 'Warlord' rules the upper levels of Eight Peaks, one who has easily thwarted such quests in the past.

    Yet two things work to Belegar's advantage. Skarsnik has problems of his own right now - problems of the mutinous kind - and Belegar has a will of iron, as a great leader who excels at subterranean warfare. It should be noted, though, that this is his fourth attempt to recapture his Ancestral fortress, to the great shame of all Dawi, living or dead. However, the Ironhammer will not easily be stopped. Finally, after decades spent fostering the support of Guilds and allies, and with the full support of the High King, Belegar gathers Clan Angrund at Karak Izor. Once more a throng of vengeful Dwarfs will set off under Ironhammer’s command, to claim what is rightfully theirs!

    Angrund Ancestry
    Before the loss of the Eight Peaks, Belegar’s Ancestors were the kings of the nigh-impregnable fortress for many generations. The Angrund Clan is steeped in centuries of military understanding and has a keen eye for the particulars of siege warfare.
    Attribute: Vanguard Deployment during Underway battles (1.0000)
    Unique building chain available at Karak Eight Peaks (1.0000)
    Starts with four Clan Angrund ancestor Heroes (1.0000)
    Upkeep: +50%% until Karak Eight Peaks is recaptured (1.0000)
    Leadership: +0 when laying siege or encircling (10.0000)

Angrund Ancestors: Powerful, ghostly Ancestor Heroes to assist Belegar in reclaiming Karak Eight Peaks.
Grudges: Scores against the Dwarfs must be settled by any and all means necessary to keep order.
The Underway: Dwarfs can use underground tunnels to avoid impassable terrain and enemy forces.
Roster of heavily-armoured units with strong leadership and a variety of deadly war machines.

Faction Group

wh2_dlc09_effect_increase_army_capacity_hidden (9999.0000)
wh_main_effect_character_mod_ancillary_drop_hidden (-25.0000)
Income from post-battle loot: +0% (-75.0000)
Battering rams: +0 per siege item constructed (1.0000)
Siege towers: +0 per siege item constructed (2.0000)
1 Thorgrim Grudgebearer
Thorgrim Grudgebearer
1 Lord
1 Ungrim Ironfist
Ungrim Ironfist
1 Master Engineer
Master Engineer
1 Runesmith
1 Thane
100 Miners
100 Miners (Blasting Charges)
Miners (Blasting Charges)
100 Dwarf Warriors
Dwarf Warriors
100 Dwarf Warriors (Great Weapons)
Dwarf Warriors (Great Weapons)
100 Longbeards
100 Longbeards (Great Weapons)
Longbeards (Great Weapons)
80 Slayers
80 Giant Slayers
Giant Slayers
100 Hammerers
100 Ironbreakers
80 Dragonback Slayers (Slayers)
Dragonback Slayers (Slayers)
100 Ekrund Miners (Miners - Blasting Charges)
Ekrund Miners (Miners - Blasting Charges)
120 Norgrimlings Ironbreakers (Ironbreakers)
Norgrimlings Ironbreakers (Ironbreakers)
100 The Grumbling Guard (Longbeards - Great Weapons)
The Grumbling Guard (Longbeards - Great Weapons)
100 Peak Gate Guard (Hammerers)
Peak Gate Guard (Hammerers)
100 Warriors of Dragonfire Pass (Dwarf Warriors)
Warriors of Dragonfire Pass (Dwarf Warriors)
Missile Infantry
80 Rangers
80 Quarrellers
80 Quarrellers (Great Weapons)
Quarrellers (Great Weapons)
80 Rangers (Great Weapons)
Rangers (Great Weapons)
28 Irondrakes
80 Thunderers
80 Bugman's Rangers
Bugman's Rangers
28 Irondrakes (Trollhammer Torpedo)
Irondrakes (Trollhammer Torpedo)
28 The Skolder Guard (Irondrakes)
The Skolder Guard (Irondrakes)
80 Ulthar's Raiders (Rangers - Great Weapons)
Ulthar's Raiders (Rangers - Great Weapons)
Flying War Machines
4 Gyrocopter
4 Gyrocopter (Brimstone Gun)
Gyrocopter (Brimstone Gun)
1 Gyrobomber
1 Skyhammer (Gyrobomber)
Skyhammer (Gyrobomber)
Artillery & War Machines
4 Bolt Throwers
Bolt Throwers
4 Grudge Throwers
Grudge Throwers
4 Cannons
4 Organ Guns
Organ Guns
4 Flame Cannons
Flame Cannons
4 Gob-Lobbers (Grudge Throwers)
Gob-Lobbers (Grudge Throwers)