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Cult of Sotek Immortal Empires

Cult of Sotek

The Lizardmen are an ancient race of cold-blooded reptilians said to be the first and oldest civilisation. Alien, enigmatic, and entirely without mercy, the Lizardmen were there at the start of all things and will be there when the world draws its last dying breath, never tiring nor relenting until order is finally restored to this uncaring, chaotic world.

From the primeval jungles of Lustria they come, disciplined cohorts of Saurian warriors with giant scaly beasts in their midst, led by the most powerful Sorcerers the world has ever seen. The ground trembles from their approach. They go to battle for reasons indecipherable to others – an ancient plan known only to themselves.

Cult of Sotek
Cult of Sotek

Faction Name

Cult of Sotek







Military Group


Faction Group


Faction Group Name


  • (wh2_dlc12_political_party_lzd_tehenhauin)
    Having gained the recognition of the Mage-Priests of Xlanzec, the Prophet now invokes Sotek through mass sacrifice to secure Lustria’s deliverance. "The time of the Great Serpent is nigh!"

    One of the most significant events in the history of the Lizardmen was the rise of the Skink cult of the Serpent-God, Sotek. Traditionally, the gods of the Lizardmen were, and still are, the Old Ones, said to have come to the world in its primeval era from beyond the stars: such shadowy entities as Tlaxcotl, Chotec, Quatl, Tzunki, Xapati, Huanchi and the inscrutable Tepok, whose decree was for the world to have a central place in their unknowable plans. Sotek was a new god, an upstart god, the 'God of the Skinks', whose fateful prophecy was an obscure cautionary detail known only from a single plaque once kept in the great pyramid-temple of Chaqua, the City of Gold.

    The former Mage-Priests of Chaqua had believed the Plaque of Sotek contained the true words of the Old Ones, but tragically did not ponder on them, assuming they spoke of events in the very distant future. Little did they know that Sotek’s prophecy not only predicted the collapse of the Warp gates, but also an imminent cataclysmic invasion of Lustria by the Skaven, starting with a deadly plague sweeping over the land. And so, when a virulent sickness arrived in Chaqua and decimated the population, it was already far too late. Soon, the unprepared Mage-Priests of the temple-city were also overcome by the sickness and perished. With the spawning pools infected and countless Skinks sick or dead, the events prophesized by the Plaque of Sotek had begun. Doom had befallen the City of Gold…

    The remaining population of Chaqua were now leaderless, but the few survivors were of the particularly resilient generation of Skinks known as the ‘Red Crests’. The greatest amongst them was an individual with a zeal for slaughtering Skaven very rarely seen in the dispassionate Lizardmen’s ranks – Tehenhauin, the Prophet of Sotek. As his following grew, the Cult of Sotek quickly became the focal point of the Lizardmen’s counter-offensive against the ratmen’s virulent invasion. For Sotek himself is prophesised to be a mighty serpent of such awesome size and appetite that he can swallow the Rat God himself and spend thousands of years digesting him!

    Having led the remaining cohorts of Chaqua on a migration ahead of the plague, Tehenhauin triumphantly grasps the Plaque of Sotek as he leads his apostles against Skaven armies wherever he finds them. It seems impossible for a short-lived Skink to attain his lifespan, but it is whispered that as a snake sheds its skin and is renewed, so too does Sotek’s Chosen. The prophecy states that the Serpent-God’s coming shall be heralded by the appearance of his forked tongue in the sky, but also that his invocation can only be made possible by sating his near-boundless appetite for sacrificial offerings. Tehenhauin will not rest until the waters of the River Amaxon run red with sacrificed Skaven blood, empowering Sotek to deliver Lustria from the rodent-spawn once and for all!

    Prophet of Sotek
    The first and greatest Prophet of Sotek led the Lizardmen to fight the Skaven after the City of Gold fell to rodent-spawn’s vile plague. His journey was filled with great battles and countless sacrifices in the name of the vengeful Serpent-God.
    Upkeep: +0% for Saurus Infantry and Temple Guard units until completing Stage 1 of the Prophecy of Sotek (200.0000)
    Sacrificial offerings gained from winning battles can be offered to Sotek to receive a variety of powerful rewards. (1.0000)
    Rite cost: +0% for Rite of Sotek (-75.0000)

Geomantic Web: settlements are linked by a network which boosts the power of commandments.
Special Spawnings: Periodic missions allow access to powerful Blessed variants of certain units.
Beasts suitable for every task, though some are so ferocious they may lose control and charge ahead.

Faction Group

wh2_dlc09_effect_increase_army_capacity_hidden (9999.0000)
Battering rams: +0 per siege item constructed (1.0000)
Siege towers: +0 per siege item constructed (2.0000)
wh2_main_spawning_blessed_bastiladon_armour (15.0000)
wh2_main_spawning_blessed_bastiladon_missile_damage (20.0000)
wh2_main_spawning_blessed_carnosaur_charge_bonus (10.0000)
wh2_main_spawning_blessed_carnosaur_melee_attack (12.0000)
wh2_main_spawning_blessed_carnosaur_speed (10.0000)
wh2_main_spawning_blessed_chameleon_skinks_missile_damage (12.0000)
wh2_main_spawning_blessed_chameleon_skinks_missile_range (12.0000)
wh2_main_spawning_blessed_cold_one_riders_armour (7.0000)
wh2_main_spawning_blessed_cold_one_riders_charge_bonus (8.0000)
wh2_main_spawning_blessed_cold_one_riders_melee_attack (10.0000)
wh2_main_spawning_blessed_horned_ones_melee_attack (15.0000)
wh2_main_spawning_blessed_horned_ones_melee_defence (8.0000)
wh2_main_spawning_blessed_kroxigors_cause_terror (1.0000)
wh2_main_spawning_blessed_kroxigors_charge_bonus (8.0000)
wh2_main_spawning_blessed_saurus_guard_armour (7.0000)
wh2_main_spawning_blessed_saurus_guard_melee_defence (6.0000)
wh2_main_spawning_blessed_saurus_warriors_ap_damage (12.0000)
wh2_main_spawning_blessed_saurus_warriors_charge_bonus (6.0000)
wh2_main_spawning_blessed_saurus_warriors_melee_attack (8.0000)
wh2_main_spawning_blessed_skink_skirmishers_leadership (5.0000)
wh2_main_spawning_blessed_skink_skirmishers_speed (14.0000)
wh2_main_spawning_blessed_stegadon_ammo (100.0000)
wh2_main_spawning_blessed_stegadon_missile_range (10.0000)
wh2_main_spawning_blessed_temple_guard_armour (6.0000)
wh2_main_spawning_blessed_temple_guard_melee_defence (8.0000)
wh2_main_spawning_blessed_terradon_riders_ammo (100.0000)
wh2_main_spawning_blessed_terradon_riders_movement_speed (20.0000)
1 Slann Mage-Priest (High)
Slann Mage-Priest (High)
1 Skink Oracle
Skink Oracle
1 Saurus Scar-Veteran
Saurus Scar-Veteran
1 Saurus Scar-Veteran (Cold One)
Saurus Scar-Veteran (Cold One)
1 Saurus Scar-Veteran (Carnosaur)
Saurus Scar-Veteran (Carnosaur)
1 Skink Chief
Skink Chief
1 Skink Priest (Beasts)
Skink Priest (Beasts)
1 Skink Priest (Heavens)
Skink Priest (Heavens)
160 Skink Cohort
Skink Cohort
120 Red Crested Skinks
Red Crested Skinks
90 Chameleon Stalkers
Chameleon Stalkers
100 Saurus Spears
Saurus Spears
100 Saurus Warriors
Saurus Warriors
100 Saurus Spears (Shields)
Saurus Spears (Shields)
100 Saurus Warriors (Shields)
Saurus Warriors (Shields)
100 Temple Guards
Temple Guards
100 Temple Guards
Temple Guards
100 Legion of Chaqua (Saurus Spears)
Legion of Chaqua (Saurus Spears)
120 Cohort of Sotek (Red Crested Skinks)
Cohort of Sotek (Red Crested Skinks)
100 Star Chamber Guardians (Temple Guard)
Star Chamber Guardians (Temple Guard)
Missile Infantry
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
120 Skink Skirmishers
Skink Skirmishers
90 Chameleon Skinks
Chameleon Skinks
Cavalry & Chariots
32 Feral Cold Ones
Feral Cold Ones
48 Cold One Riders
Cold One Riders
48 Cold One Spear-Riders
Cold One Spear-Riders
10 Ripperdactyl Riders
Ripperdactyl Riders
48 Horned Ones
Horned Ones
48 Horned Ones
Horned Ones
48 Pok-Hopak Cohort (Cold One Spear-Riders)
Pok-Hopak Cohort (Cold One Spear-Riders)
10 Colossadon Hunters (Ripperdactyl Riders)
Colossadon Hunters (Ripperdactyl Riders)
Monsters & Beasts
1 Feral Bastiladon
Feral Bastiladon
16 Kroxigor
16 Kroxigor
4 Bastiladon (Ark of Sotek)
Bastiladon (Ark of Sotek)
4 Bastiladon (Ark of Sotek)
Bastiladon (Ark of Sotek)
4 Bastiladon (Revivification Crystal)
Bastiladon (Revivification Crystal)
1 Feral Stegadon
Feral Stegadon
16 Sacred Kroxigor
Sacred Kroxigor
16 Sacred Kroxigor
Sacred Kroxigor
1 Feral Carnosaur
Feral Carnosaur
16 Zoats
1 Coatl
1 Geltblöm's Terror (Feral Carnosaur)
Geltblöm's Terror (Feral Carnosaur)
5 Ancient Stegadon (Engine of the Gods)
Ancient Stegadon (Engine of the Gods)
5 Ancient Stegadon (Engine of the Gods)
Ancient Stegadon (Engine of the Gods)
1 Spirit of Tepok (Coatl)
Spirit of Tepok (Coatl)
1 Feral Dread Saurian
Feral Dread Saurian
12 Dread Saurian
Dread Saurian
12 The Shredder of Lustria (Dread Saurian)
The Shredder of Lustria (Dread Saurian)
16 Cohort of Huatl (Sacred Kroxigor)
Cohort of Huatl (Sacred Kroxigor)
Missile Monsters & Beasts
10 Terradon Riders
Terradon Riders
10 Terradon Riders (Fireleech Bolas)
Terradon Riders (Fireleech Bolas)
32 Razordon Hunting Pack
Razordon Hunting Pack
32 Salamander Hunting Pack
Salamander Hunting Pack
1 Ancient Salamander
Ancient Salamander
4 Bastiladon (Solar Engine)
Bastiladon (Solar Engine)
5 Stegadon
1 Feral Troglodon
Feral Troglodon
5 Ancient Stegadon
Ancient Stegadon
1 The Pale Death (Feral Troglodon)
The Pale Death (Feral Troglodon)
10 Pahaux Sentinels (Terradon Riders)
Pahaux Sentinels (Terradon Riders)
5 The Thunderous One (Ancient Stegadon)
The Thunderous One (Ancient Stegadon)
32 The Umbral Tide (Salamander Hunting Pack)
The Umbral Tide (Salamander Hunting Pack)
32 Amaxon Barbs (Razordon Hunting Pack)
Amaxon Barbs (Razordon Hunting Pack)