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HomeHome / Total War: WARHAMMER III / The Golden Order / Units / Swords of Ulric (Swordsmen)
Swords of Ulric (Swordsmen) The Golden OrderThe Golden Order Infantry

Swords of Ulric (Swordsmen)

Funded by the Church, Ulric's 'sons' are schooled against Beastmen, ensuring they always fight with zeal and vigour – for the alternative is to be torn apart whilst still living!

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. Swordsmen fight shoulder to shoulder with Spearmen, the close-range parries and ripostes of the sword complementing the longer reach of the spear.

Swords of Ulric (Swordsmen)

Unit Name

Swords of Ulric (Swordsmen)

Main Unit Key

wh2_dlc13_emp_inf_swordsmen_ror_0

Land Unit Key

wh2_dlc13_emp_inf_swordsmen_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Number of Units

120

Hit Points

8280

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_sword_and_shield

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

61

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_chainmail_30

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

60

Speed

30

└ Man Speed

30

Melee Attack

34

Melee Defence

32

Weapon Strength

31

├ Melee Weapon

wh2_dlc13_emp_sword_sons_of_ulric

Base Weapon Damage

23

Armour-Piercing Weapon Damage

8

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
Faction Availability
Immortal Empires
The Realm of Chaos