Left Panel
HomeHome / Total War: WARHAMMER III / Factions / Clan Eshin
Clan Eshin Immortal Empires

Clan Eshin

The Skaven are a cunning and diabolical race of scuttering humanoid rat-creatures that have spread their loathsome corruption to the farthest corners of the world. From deep below the ground, these scavengers have built a vast Under-Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy.

They follow the malevolent deity known as the Horned Rat, whose wishes and demands are both supreme and absolute. It is said that the ultimate goal of the Skaven is to conquer the surface world and bring about the Great Ascendancy, whence the Horned Rat's children will swarm across its face and claim all of it as their own.

Clan Eshin
Clan Eshin

Faction Name

Clan Eshin







Military Group


Faction Group


Faction Group Name


  • (wh2_dlc14_political_party_skv_snikch)
    Snikch has ventured to Xing Po in Cathay to garner more mastery of the arts of Assassination for Clan Eshin. Across the surface of the world, alliances are severed, plagues are spread and wars are started – all orchestrated by a shrouded and impalpable menace that lurks undetected beneath the very feet of those they conspire to destroy. They are the Skaven – evil ratmen who seek to rule supreme from their sprawling Under-Empire. Gnawing at the roots of the world, they are guided by the furtive intentions of the Council of Thirteen and their malevolent god known as the Great Horned Rat, who forever scratches at the fabric separating the material world from the great beyond. The Skaven Under-Empire consists of countless clans, each one – just like each individual Skaven – jostling for position, status and power. Though the lesser Warlord Clans are a thriving mass of betrayals and broken alliances, the Greater Clans are near-unassailable in this never-ending race.

    Shrouded in shadow and mystery, Eshin is by far the most nefarious of the Greater Clans, feared as murderers and for the art of stealthy death that they have long mastered from their past contact with the Far East. They are silent stalkers, more than capable of infiltrating defences and getting past any number of guards or traps to reach their objectives. For the right price, Clan Eshin will slay any rival, steal any information or commit any act of sabotage required. No warlord wants to be targeted by their shady contracts, and the mere mention of their black-clad killers is enough to make anyone look over his shoulder.

    There are many Clan Eshin agents scattered across the clan strongholds and even within the cities of the surface-dwellers, but the one known as Deathmaster Snikch is truly the most dreaded figure of speculation. The deeds and whereabouts of Eshin’s most deadly killer are but rumours that echo throughout the Under-Cities across the world, suiting Lord Sneek, the Grand Nightlord of Clan Eshin and member of the Lords of Decay – because as long as no-one knows Snikch’s real location, then no one can ever feel truly safe. The ramifications of such mystique are always considered by Clan Eshin and the Council of Thirteen. Once deployed, Deathmaster Snikch does not fail, but the list of targets always grows more quickly than even this perfect killer can eliminate them. In times when he has been unleashed upon the world by his master, it has always been impossible for anyone to divine his presence. While a master of murder, it is likely that Snikch is also behind many of the ratmen’s most devious acts of sabotage; great fires, heinous bombings, the failure of war machines on the eve of tide-turning battles – who knows how many of the world’s pivotal disasters were really the work of Snikch?

    Chief Assassin of Clan Eshin
    An invisible network of sneaky, backstabbing operatives makes Eshin the Skaven’s most feared clan, led by the most dreaded assassin of them all. When the Deathmaster is unleashed upon a target, there is not a king, noble, chief or warlord who is safe from the deadly steel blur of his whip-like tail.
    Night Runners and Gutter Runners units use armour-piercing Warp-infused projectiles (1.0000)
    Clan loyalty: Eshin Lords never defect (1.0000)
    Recruitment cost: +0% for all non-Eshin units (200.0000)
    Has access to Clan Eshin Shadowy Dealings actions (1.0000)

Skaven Under-Empire: Establish warrens in any settlement, undermining your enemies progress, or hide in plain sight while growing your own empire.
Food: Maintain food supplies to gain growth and other bonuses, and to avoid starvation penalties.
Skaven corruption is a detriment to local control, but allows you to spawn additional units of Clanrats to fight in local battles.

Faction Group

wh2_dlc09_effect_increase_army_capacity_hidden (9999.0000)
Battering rams: +0 per siege item constructed (1.0000)
Siege towers: +0 per siege item constructed (2.0000)
Food generated: 0 (-1.0000)
Food consumption: +0 (-1.0000)
1 Tretch Craventail
Tretch Craventail
1 Deathmaster Snikch
Deathmaster Snikch
1 Master Assassin
Master Assassin
1 Grey Seer (Plague)
Grey Seer (Plague)
1 Grey Seer (Plague) (Screaming Bell)
Grey Seer (Plague) (Screaming Bell)
1 Lord Skrolk
Lord Skrolk
1 Queek Headtaker
Queek Headtaker
1 Warlord
1 Eshin Sorcerer
Eshin Sorcerer
1 Assassin
1 Plague Priest
Plague Priest
1 Plague Priest (Plague Furnace)
Plague Priest (Plague Furnace)
1 Warlock Engineer
Warlock Engineer
180 Skavenslaves
180 Skavenslave Spears
Skavenslave Spears
160 Clanrats
160 Clanrat Spears
Clanrat Spears
160 Clanrats (Shields)
Clanrats (Shields)
160 Clanrat Spears (Shields)
Clanrat Spears (Shields)
24 Warp-Grinders
120 Plague Monks
Plague Monks
72 Eshin Triads
Eshin Triads
72 Death Runners
Death Runners
120 Plague Monk Censer Bearers
Plague Monk Censer Bearers
160 Stormvermin (Halberds)
Stormvermin (Halberds)
160 Stormvermin (Sword & Shield)
Stormvermin (Sword & Shield)
160 Clan Vulkn Tailslashers (Clanrats - Shields)
Clan Vulkn Tailslashers (Clanrats - Shields)
120 Blightscab's Plaguepack (Plague Monk Censer Bearers)
Blightscab's Plaguepack (Plague Monk Censer Bearers)
160 Council Guard (Stormvermin - Halberds)
Council Guard (Stormvermin - Halberds)
72 Visktrin's Death Squad (Death Runners)
Visktrin's Death Squad (Death Runners)
72 Iksha's Triads (Eshin Triads)
Iksha's Triads (Eshin Triads)
Missile Infantry
140 Skavenslave Slingers
Skavenslave Slingers
120 Night Runners
Night Runners
120 Night Runners (Slings)
Night Runners (Slings)
32 Warpfire Throwers
Warpfire Throwers
48 Poisoned Wind Globadiers
Poisoned Wind Globadiers
120 Gutter Runner Slingers
Gutter Runner Slingers
120 Gutter Runners
Gutter Runners
120 Gutter Runner Slingers (Poison)
Gutter Runner Slingers (Poison)
120 Gutter Runners (Poison)
Gutter Runners (Poison)
32 Ratling Guns
Ratling Guns
48 Death Globe Bombardiers
Death Globe Bombardiers
12 Poisoned Wind Mortars
Poisoned Wind Mortars
32 Warplock Jezzails
Warplock Jezzails
32 Teeth-Breakers (Ratling Guns)
Teeth-Breakers (Ratling Guns)
32 Natty Buboe's Sharpshooters (Warplock Jezzails)
Natty Buboe's Sharpshooters (Warplock Jezzails)
12 The Avalanche Mortars (Death Globe Mortars)
The Avalanche Mortars (Death Globe Mortars)
Monsters & Beasts
80 Wolf Rats
Wolf Rats
80 Wolf Rats (Poison)
Wolf Rats (Poison)
16 Rat Ogres
Rat Ogres
1 Brood Horror
Brood Horror
1 Warlord (Bonebreaker)
Warlord (Bonebreaker)
1 Mutant Rat Ogre
Mutant Rat Ogre
1 Hell Pit Abomination
Hell Pit Abomination
1 The Thing-Thing (Hell Pit Abomination)
The Thing-Thing (Hell Pit Abomination)
1 Morskittar's Hellion (Mutant Rat Ogre)
Morskittar's Hellion (Mutant Rat Ogre)
16 Pit Fighters of Hell’s Deep (Rat Ogres)
Pit Fighters of Hell’s Deep (Rat Ogres)
Artillery & War Machines
4 Plagueclaw Catapults
Plagueclaw Catapults
4 Warp Lightning Cannons
Warp Lightning Cannons
4 Doom-Flayers
1 Doomwheel
4 Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)
Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)
4 Dwarf-Thing Menace (Doom-Flayers)
Dwarf-Thing Menace (Doom-Flayers)
1 Wheelz of Dooom (Doomwheel)
Wheelz of Dooom (Doomwheel)