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HomeHome / Total War: WARHAMMER III / The Golden Order / Units / Sootson's Guns (Mortars)
Sootson's Guns (Mortars) The Golden OrderThe Golden Order Artillery & War Machines

Sootson's Guns (Mortars)

An expert in putting down the living and the dead, Bennec Sootson's guns always fire sure and true.

Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor-sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry multiple good-luck charms about their persons.

Sootson's Guns (Mortars)

Unit Name

Sootson's Guns (Mortars)

Main Unit Key

wh2_dlc13_emp_art_mortar_ror_0

Land Unit Key

wh2_dlc13_emp_art_mortar_ror_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

4

Hit Points

4356

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_helstorm_crew

├ Engines of War

wh2_dlc13_emp_art_mortar_sootson

├ Engine Entity

wh_main_emp_art_mortar

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

48

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

20

├ Engine Speed

20

└ Man Speed

30

Melee Attack

10

Melee Defence

6

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

380

Missile Strength

114

├ Engines of War

wh2_dlc13_emp_art_mortar_sootson

├ Missile Weapon

wh2_dlc13_emp_mortar_sootson

├ Projectile

wh2_dlc13_emp_mortar_shell_sootson

Base Missile Damage

105

Armour-Piercing Missile Damage

35

Base Explosive Damage

60.0000

Armour-Piercing Explosive Damage

16.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

19

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • No Friendly Fire!
    These blessed munitions would never harm the righteous! Friendly units caught in their explosions suffer no damage!
Faction Availability
Immortal Empires
The Realm of Chaos