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HomeHome / Total War: WARHAMMER III / The Golden Order / Units / Outriders (Grenade Launcher)
Outriders (Grenade Launcher) The Golden OrderThe Golden Order Missile Cavalry & Chariots

Outriders (Grenade Launcher)

Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.

Outriders are grim men who are both the commanders and drill instructors of the Pistolkorps. Outriders are rarely noblemen, but rather they are veterans elevated from the ranks of the state regiments, sergeants and officers who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for noblemen pay well for their sons to learn the art of war. They also tend to sport eccentrically waxed moustaches to differentiate themselves from their younger charges. Outriders also form into separate regiments, sometimes to show their charges exactly how it's done, but also to display their own martial discipline to any noblemen in the army that might be looking for an experienced instructor to tutor their own sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, weapons capable of unleashing devastating storms of lead at long range. The leader of the Outriders, inevitably the keenest shot in the regiment, will often be armed with an even more outlandish weapon as befits his status, gifted to him by a patron engineer.

Outriders (Grenade Launcher)

Unit Name

Outriders (Grenade Launcher)

Main Unit Key

wh_main_emp_cav_outriders_1

Land Unit Key

wh_main_emp_cav_outriders_1

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

48

Hit Points

3984

├ Mount

48

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_sword_and_grenade_launcher

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

48

└ Bonus Hit Points

75

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_chainmail_30

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

33

└ Man Speed

33

Melee Attack

18

Melee Defence

14

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_cav

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Ammunition

18

Range

100

Missile Strength

61

├ Missile Weapon

wh_main_emp_grenade_launcher

├ Projectile

wh_emp_grenade

Base Missile Damage

10

Armour-Piercing Missile Damage

2

Base Explosive Damage

34.0000

Armour-Piercing Explosive Damage

15.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Can't Attack Air
    Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.