The Dark Elves – or the Druchii, in their own tongue – are one of the most ancient, powerful, and certainly the most sadistic of the three Elven civilisations. The Druchii are raiders, slavers and heartless reavers of the first degree, their every whim being nothing more than to sow misery and pain to all who oppose them, for cruelty is the very lifeblood of their existence. Thus do their Black Arks and Corsair Fleets ply the great waters of the world, raiding and enslaving all before them as a tribute to their own avaricious desires.
Yet they reserve their most precious hatred for the Elves of Ulthuan, their brethren in ancient times who refused to follow them under the Witch King's reign. Until the High Elves are sundered from Ulthuan, the Dark Elves will continue to bring woe and destruction to all the shores of the world.
Faction Group NameDark Elves
In his capital Naggarond, Malekith has brought his rebellious Dreadlords to heel and now sets about bringing the entire world under his dominion. "If they shall not bow to me, the rightful ruler of Ulthuan, then I shall see each tower crumble and every soul scourged in pain until they beg for my rule."
Long ago, the near-immortal Elves were a single race, united in outlook. Then came a great divide, when avarice, jealousy and malevolence boiled over and forever tore apart their civilisation. Denied the throne and then rejected by the god Asuryan’s purifying flames, Malekith, rightful son of Aenarion, has declared himself forever the enemy of Ulthuan and the Asur.
Although Malekith’s broken body was healed by his mother, the Hag Sorceress Morathi, using magical means, he remains scarred from the encounter and twisted by an inalienable desire to avenge himself upon those once considered kin. There are none among the Druchii – Malekith’s Elven supporters – who have seen his face, for his entire body lies encased within a suit of enchanted, black-metal armour said to be fused to his flesh. Many among the Druchii even mutter that Morathi’s Dark Magic has rendered her son immortal. Whether or not this is true, Malekith promises dire vengeance upon the Asur, vowing to wipe Ulthuan forever from the face of the world if he is denied the Phoenix Throne again.
Deep within the Dark Elves’ bleak kingdom of Naggaroth, plans are afoot to bring about the High Elves’ downfall. To this end, Malekith has spent centuries training to become the perfect warrior, a much-dreaded sorcerer, and an ‘inspirational’ leader, although fear of the ‘Witch King’, as he is now known is, in many cases, the galvanising element.
Malekith’s forces have followed him across the world in pursuit of his dark goal, and have faced the High Elves on many occasions; in spite of this, Ulthuan still stands. Nothing if not persistent, Malekith knows that soon there will be a final reckoning between the Elves – the Druchii will rise, the Asur will fall, and the work of millennia will at last be complete. If the Witch King cannot rule Ulthuan, then no one will!
Witch King of Naggaroth
The Witch King is the supreme ruler of Naggaroth, and the eternal enemy of the High Elves. Long ago, he sought to claim Ulthuan's crown, but the Flames of Asuryan left him scarred by fire and twisted with hatred.
Loyalty: +2 for new recruits (faction_to_faction_own_unseen)
Upkeep: -25% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units (faction_to_force_own_unseen)
Diplomatic relations: +20 with Dark Elves (faction_to_faction_own_unseen)
Allegiance points gained: +50% for alliances with Dark Elves (faction_to_faction_own_unseen)
Slaves: Provide a bonus to provincial economies at the cost of reduced control.
Murderous Prowess: Dark Elves receive the favour of Khaine in the form of increased combat performance should they kill enough enemies in battle.
[HIDDEN] Building set used when a new Black Ark spawns (faction_to_faction_own_unseen)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
[HIDDEN] Increases the missile damage of the Black Ark unit (faction_to_force_own_unseen)
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Seductive influence: +150 required for complete seduction (faction_to_faction_own_unseen)
Seductive influence: -2 per turn from race (faction_to_faction_own_unseen)
Supreme Sorceress (Dark)
Supreme Sorceress (Fire)
Supreme Sorceress (Shadows)
Lokhir Fellheart (Maelstrom)
High Beastmaster (Scourgerunner Chariot)
Malus Darkblade (Spite)
Dreadlord (Sword & Crossbow)
Dreadlord (Sword & Crossbow) (Dark Steed)
Master (Dark Steed)
Master (Cold One)
Sorceress (Dark) (Dark Steed)
The Hellebronai (Dreadspears)
Black Ark Corsairs
Sisters of the Singing Doom (Witch Elves)
Sisters of Slaughter
Har Ganeth Executioners
Black Guard of Naggarond
Blades of the Blood Queen (Executioners)
Black Ark Corsairs (Handbows)
The Bolt-fiends (Darkshards - Shields)
Shades (Dual Weapons)
|Cavalry & Chariots|
Dark Riders (Shields)
Cold One Knights
Cold One Dread Knights
Slaanesh's Harvesters (Doomfire Warlocks)
Knights of the Ebon Claw (Dread Knights)
|Missile Cavalry & Chariots|
Dark Riders (Repeater Crossbow)
Raven Heralds (Repeater Crossbow)
Cold One Chariots
Ravagers of Rakarth (Scourgerunner Chariots)
|Monsters & Beasts|
The Crows of Khaine (Harpies)
Chill of Sontar (War Hydra)
|Missile Monsters & Beasts|
The Siren of Red Ruin (Bloodwrack Medusa)
|Artillery & War Machines|
Reaper Bolt Throwers