Harbinger of Disaster
Deep within the dark twisted forests of the Old World range the Beastmen, a race of savage mutants that bear various traits of bestial appearance. Beastmen are creatures of Chaos. They follow the Ruinous Powers, so civilisation is anathema to them; they tear down progress and society wherever it is found. And so they raid, destroying hamlets, villages and even towns that dare to exist close to their blood-grounds.
Yet should a brayherd be gathered, then even mankind's cities are under threat, for the Beastmen go to war with savage intent, slaughtering civilised races like cattle, burning down and shattering their homes, and stomping on the remains with their cloven hooves until there is nothing left but devastation and ruin.
Faction NameHarbinger of Disaster
Faction Group NameBeastmen
Malagor revels in the ruins of the Badlands to remind his followers of what will come to pass if they fulfil his desires for destruction. The Beastmen believe that Malagor is the doom of mankind personified. He is a figure of nightmare, revered by the Beastmen but feared, above all, by superstitious men. To the denizens of the Empire, Malagor is the harbinger of disaster and destruction; the very embodiment of their downfall. Vilified by the Cult of Sigmar as the epitome of sin, he is depicted in holy wood carvings and tapestries as the ultimate evil - a figure that all Sigmar-fearing men should fight against or despair.
From the moment of his birth, it was obvious that Malagor was blessed by the Dark Gods, being possessed of a pair of feathered pinions as black as the night. Though Malagor is a Bray-Shaman he does not give his counsel to any one chieftain. Instead, his whisperings steer the course of the entire Beastmen race, visiting the herdstones and shrines across the Great Forest or even venturing deep beyond his normal bounds to cavort in long-devastated civilisations.
When the Beastmen rise and invade the lands of men with Malagor at its head, buildings will be destroyed and temples torn down or put to flame. Malagor desires nothing less than to cast down gods and goddesses of all kinds, to defile their altars, slay their priests - for he represents the Beastmen's ultimate goal: utter ruin for the Uncloven Ones.
The Path of the Crowfather
Malagor is swift, as if riding the very Winds of Magic. His every step and word boils with corruption, and the Bray-Shamans who serve him carry out their horrific work with increased fervour.
Hero recruit rank: +5 for Bray-Shamans and Great Bray Shamans (faction_to_province_own_unseen)
HIDDEN VERSION TO BE SCOPED TO FORCES: Hero recruit rank: +5 for Bray-Shamans and Great Bray Shamans (faction_to_force_own_unseen)
Dread cost: -50% for all Hero capacity upgrades (faction_to_faction_own_unseen)
Campaign movement range: +10% (faction_to_character_own_unseen)
Dread: Winning battles and completing objectives earns Dread to spend on expanding unit and Hero capacities, recruiting Legendary Lords, or other upgrades.
Aggressive unit roster with a variety of fast-moving beasts and monsters.
Seductive influence: +50 required for complete seduction (faction_to_faction_own_unseen)
Seductive influence: -1 per turn from race (faction_to_faction_own_unseen)
Bestial rage: -1 from animosity (all armies)
[HIDDEN] Building set used when a new Beastmen horde spawns (faction_to_faction_own_unseen)
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Income from post-battle loot: +10% (faction_to_faction_own_unseen)
Income from raiding: +100% (faction_to_force_own_unseen)
Income from razing settlements: +10% (faction_to_faction_own_unseen)
Diplomatic relations: +30 with Warriors of Chaos (faction_to_faction_own_unseen)
Beastlord (Razorgor Chariot)
Khazrak the One-Eye
Khazrak the One-Eye (Razorgor Chariot)
Malagor the Dark Omen
Morghur the Shadowgave
Taurox the Brass Bull
Wargor (Razorgor Chariot)
Wargor (Tuskgor Chariot)
Bray-Shaman (Beasts) (Razorgor Chariot)
Bray-Shaman (Death) (Razorgor Chariot)
Bray-Shaman (Shadows) (Razorgor Chariot)
Bray-Shaman (Wild) (Razorgor Chariot)
Gor Herd (Shields)
Ungor Spearmen Herd
Ungor Spearmen Herd (Shields)
Khorrok's Manrippers (Bestigor Herd)
Black-Horn's Ravagers (Gor Herd - Shields)
Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
|Cavalry & Chariots|
Centigors (Great Weapons)
Sons of Ghorros (Centigors - Great Weapons)
|Missile Cavalry & Chariots|
Groghooves of Wolf's Run (Centigors - Throwing Axes)
Centigors (Throwing Axes)
|Monsters & Beasts|
Chaos Warhounds (Poison)
Minotaurs (Great Weapons)
The Bloodbrute Behemoth (Ghorgon)
The Vorbergland Broodmother (Jabberslythe)
The Eye of Morrslieb (Cygor)
Butchers of Kalkengard (Minotaurs - Shields)