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Immortal Empires

Skaven

Skaven
The Skaven are a cunning and diabolical race of scuttering humanoid rat-creatures that have spread their loathsome corruption to the farthest corners of the world. From deep below the ground, these scavengers have built a vast Under-Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy.

They follow the malevolent deity known as the Horned Rat, whose wishes and demands are both supreme and absolute. It is said that the ultimate goal of the Skaven is to conquer the surface world and bring about the Great Ascendancy, whence the Horned Rat's children will swarm across its face and claim all of it as their own.
Clan Rictus
Clan Rictus
Clan Fester
Clan Fester
Clan Mange
Clan Mange
Skaven
Skaven
Rictus Clan-Nest
Rictus Clan-Nest
Clan Ferrik
Clan Ferrik
Clan Kreepus
Clan Kreepus
Clan Volkn
Clan Volkn
Clan Gritus
Clan Gritus
Clan Eshin
Clan Eshin
Clan Gnaw
Clan Gnaw
Clan Mordkin
Clan Mordkin
Clan Mors
Clan Mors
Clan Moulder
Clan Moulder
Clan Pestilens
Clan Pestilens
Clan Septik
Clan Septik
Clan Skryre
Clan Skryre
Clan Spittel
Clan Spittel
Grey Seer Clan
Grey Seer Clan
Skaven
Skaven
Skaven
Skaven
Skaven
Skaven
Skaven
Skaven
Skaven
Skaven
Unknown Skaven Clan
Unknown Skaven Clan
Unknown Skaven Clan
Unknown Skaven Clan
Unknown Skaven Clan
Unknown Skaven Clan
Unknown Skaven Clan
Unknown Skaven Clan
Skaven Rebel
Skaven Rebels
Skaven Rebels
Skaven Civil War
Clan Rictus Separatists
Clan Rictus Separatists
Clan Eshin Separatists
Clan Eshin Separatists
Clan Mors Separatists
Clan Mors Separatists
Clan Moulder Separatists
Clan Moulder Separatists
Clan Pestilens Separatists
Clan Pestilens Separatists
Clan Skryre Separatists
Clan Skryre Separatists

Rogue Armies

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Black Creek Raiders
Black Creek Raiders
Dwellers of Zardok
Dwellers of Zardok
Eyes of the Jungle
Eyes of the Jungle
Pilgrims of Myrmidia
Pilgrims of Myrmidia
Bretonnian Merchants
Bretonnian Merchants
The Sunken Land Corsairs
The Sunken Land Corsairs
Bleak Coast Buccaneers
Bleak Coast Buccaneers
The Boyz of the Forbidden Coast
The Boyz of the Forbidden Coast
Freebooters of Port Royale
Freebooters of Port Royale
Grey Point Scuttlers
Grey Point Scuttlers
The Terrors of the Dark Straits
The Terrors of the Dark Straits
The Churning Gulf Raiders
The Churning Gulf Raiders
The Tyrants of the Black Ocean
The Tyrants of the Black Ocean
Dragon Spine Privateers
Dragon Spine Privateers
Middle Sea Brigands
Middle Sea Brigands
Shark Strait Seadogs
Shark Strait Seadogs
Dark Elf Slavers
Dark Elf Slavers
Exotic Goods Hauler
Exotic Goods Hauler
Norscan Raiders
Norscan Raiders
Skjold Raiders
Skjold Raiders
Abominations
Abominations
Beastcatchas
Beastcatchas
Bernhoff's Brigands
Bernhoff's Brigands
Black Spider Tribe
Black Spider Tribe
Boneclubbers Tribe
Boneclubbers Tribe
Celestial Storm
Celestial Storm
College of Pyrotechnics
College of Pyrotechnics
Vashnaar's Conquest
Vashnaar's Conquest
Mengil's Manflayers
Mengil's Manflayers
Doomseekers
Doomseekers
Doomseekers
Doomseekers
Gerhardt's Mercenaries
Gerhardt's Mercenaries
Gerhardt's Mercenaries
Gerhardt's Mercenaries
Tor Elithis Refugees
Tor Elithis Refugees
Hung Warband
Hung Warband
Jerrod's Errantry Army
Jerrod's Errantry Army
Mangy Houndz
Mangy Houndz
Morrslieb's Howlers
Morrslieb's Howlers
Pirates of the Far Sea
Pirates of the Far Sea
Pirates of the Southern Ocean
Pirates of the Southern Ocean
Pirates of Trantio
Pirates of Trantio
Scions of Tesseninck
Scions of Tesseninck
The Scourge of Aquitaine
The Scourge of Aquitaine
Stuff-Snatchers
Stuff-Snatchers
Teef Snatchaz
Teef Snatchaz
The Wandering Dead
The Wandering Dead
Troll-Skullz
Troll-Skullz
Vaul's Expedition
Vaul's Expedition
Heirs of Mourkain
Heirs of Mourkain
Hunters of Kurnous
Hunters of Kurnous
Worldroot Rangers
Worldroot Rangers
Wrath of Nature
Wrath of Nature

Lizardmen

Lizardmen
The Lizardmen are an ancient race of cold-blooded reptilians said to be the first and oldest civilisation. Alien, enigmatic, and entirely without mercy, the Lizardmen were there at the start of all things and will be there when the world draws its last dying breath, never tiring nor relenting until order is finally restored to this uncaring, chaotic world.

From the primeval jungles of Lustria they come, disciplined cohorts of Saurian warriors with giant scaly beasts in their midst, led by the most powerful Sorcerers the world has ever seen. The ground trembles from their approach. They go to battle for reasons indecipherable to others – an ancient plan known only to themselves.
Cult of Sotek
Cult of Sotek
Children of the Old Ones
Children of the Old Ones
Defenders of the Great Plan
Defenders of the Great Plan
Spirit of the Jungle
Spirit of the Jungle
Itz-Itza Tribe
Itz-Itza Tribe
Wardens of the Living Pools
Wardens of the Living Pools
Ghosts of Pahuax
Ghosts of Pahuax
Hexoatl
Hexoatl
Itza
Itza
Last Defenders
Last Defenders
Lizardmen
Lizardmen
Lizardmen
Lizardmen
Lizardmen
Lizardmen
Lizardmen
Lizardmen
Lizardmen
Lizardmen
Sentinels of Xeti
Sentinels of Xeti
Southern Sentinels
Southern Sentinels
Teotiqua
Teotiqua
Tlaqua
Tlaqua
Tlaxtlan
Tlaxtlan
Xlanhuapec
Xlanhuapec
Zlatlan
Zlatlan
Lizardmen Rebel
Lizardmen Rebels
Lizardmen Rebels

High Elves

High Elves
The High Elves – or the Asur, as they call themselves – are one of the most ancient and powerful civilisations of the Old World. Hailing from a mighty, mist-shrouded island-continent located at the centre of the Great Ocean, the High Elves of Ulthuan are a proud and mighty kingdom of masterful warriors, peerless mages and lords of sky and sea. At the zenith of their power, the world was truly theirs for the taking, but in their arrogance they brought about a bloody war against the Dwarfs which crippled both of these two elder races.

The time of the High Elves has passed, yet such is their immense pride that they fight on regardless, for they consider themselves the true and rightful protectors of the known world. Let the servants of destruction beware the Asur's righteous wrath!
Dragon Encounter
Dragon Encounter
Knights of Caledor
Knights of Caledor
Avelorn
Avelorn
Caledor
Caledor
Chrace
Chrace
Citadel of Dusk
Citadel of Dusk
Cothique
Cothique
Eataine
Eataine
Ellyrion
Ellyrion
Fortress of Dawn
Fortress of Dawn
High Elves
High Elves
High Elves
High Elves
High Elves
High Elves
High Elves
High Elves
High Elves
High Elves
Nagarythe
Nagarythe
Order of Loremasters
Order of Loremasters
Saphery
Saphery
Tiranoc
Tiranoc
Tor Elasor
Tor Elasor
Yvresse
Yvresse
High Elves Rebel
High Elf Rebels
High Elf Rebels

Dark Elves

Dark Elves
The Dark Elves – or the Druchii, in their own tongue – are one of the most ancient, powerful, and certainly the most sadistic of the three Elven civilisations. The Druchii are raiders, slavers and heartless reavers of the first degree, their every whim being nothing more than to sow misery and pain to all who oppose them, for cruelty is the very lifeblood of their existence. Thus do their Black Arks and Corsair Fleets ply the great waters of the world, raiding and enslaving all before them as a tribute to their own avaricious desires.

Yet they reserve their most precious hatred for the Elves of Ulthuan, their brethren in ancient times who refused to follow them under the Witch King's reign. Until the High Elves are sundered from Ulthuan, the Dark Elves will continue to bring woe and destruction to all the shores of the world.
Blood Voyage
Blood Voyage
The Blessed Dread
The Blessed Dread
Bleak Holds
Bleak Holds
Blood Hall Coven
Blood Hall Coven
Clar Karond
Clar Karond
Cult of Excess
Cult of Excess
Cult of Pleasure
Cult of Pleasure
Dark Elves
Dark Elves
Dark Elves
Dark Elves
Dark Elves
Dark Elves
Dark Elves
Dark Elves
Dark Elves
Dark Elves
Deadwood Sentinels
Deadwood Sentinels
Drackla Coven
Drackla Coven
Ghrond
Ghrond
Hag Graef
Hag Graef
Har Ganeth
Har Ganeth
Karond Kar
Karond Kar
Naggarond
Naggarond
Scourge of Khaine
Scourge of Khaine
Ss'ildra Tor
Ss'ildra Tor
The Forgebound
The Forgebound
The Thousand Maws
The Thousand Maws
Dark Elves Rebel
Dark Elf Rebels
Dark Elf Rebels
Dark Elves Civil War
The Blessed Dread Separatists
The Blessed Dread Separatists
Cult of Pleasure Separatists
Cult of Pleasure Separatists
Hag Graef Separatists
Hag Graef Separatists
Har Ganeth Separatists
Har Ganeth Separatists
Naggarond Separatists
Naggarond Separatists
The Thousand Maws Separatists
The Thousand Maws Separatists

Vampire Coast

Vampire Coast
The origins of the Undead pirates said to ravage the coasts of Lustria are steeped in mystery. Legend has it that a Norscan longship took on a precious cargo during a raid – an ancient coffin containing, unbeknownst to the crew, the Vampire Luthor Harkon. When the vessel floundered off the Volcanic Islands, the drowned crew were raised as zombies through the Vampire's Dark Magic.

The stretch of coastline known as the Vampire Coast has become infamous amongst seafarers, with countless ships wrecked and raised up from the depths to bolster the fleets of the Unliving. Luthor was but the first. In the years since, more Undead pirates ply the seas for bounty and fresh crews.
The Dreadfleet
The Dreadfleet
Pirates of Sartosa
Pirates of Sartosa
The Drowned
The Drowned
The Awakened
The Awakened
Rogue Pirates
Rogue Pirates
Vampire Coast
Vampire Coast
Vampire Coast
Vampire Coast
Vampire Coast
Vampire Coast
Vampire Coast
Vampire Coast
Vampire Coast Mutineers
Vampire Coast Mutineers
Vampire Coast Rebel
Vampire Coast Rebels
Vampire Coast Rebels
Vampire Coast Civil War
The Dreadfleet Separatists
The Dreadfleet Separatists
Pirates of Sartosa Separatists
Pirates of Sartosa Separatists
The Drowned Separatists
The Drowned Separatists
Vampire Coast Separatists
Vampire Coast Separatists

Tomb Kings

Tomb Kings
Nehekhara once stood as a shining beacon of civilisation and human achievement. But this great realm was destroyed through acts of great treachery and powerful sorcery. The living of Nehekhara perished in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.

Even as their ancient civilisation now lies buried beneath the sand, the Tomb Kings have once more awoken from their deep sleep. Rising from their sarcophagi, the mummified rulers of Nehekhara have returned to reclaim that which is rightfully theirs, their legions innumerable, brandishing weapons of polished bronze and priceless gold. Ancient, emotionless and spiteful to all those who have slighted them, woe betide those foolish enough to stand before their silent onslaught.
Dune Kingdoms
Dune Kingdoms
Exiles of Nehek
Exiles of Nehek
Followers of Nagash
Followers of Nagash
Khemri
Khemri
Court of Lybaras
Court of Lybaras
Numas
Numas
Rakaph Dynasty
Rakaph Dynasty
The Sentinels
The Sentinels
Tomb Kings
Tomb Kings
Tomb Kings
Tomb Kings
Tomb Kings
Tomb Kings
Tomb Kings
Tomb Kings
Tomb Kings
Tomb Kings
Exiles of Nehek
Exiles of Nehek
Followers of Nagash
Followers of Nagash
Khemri
Khemri
Court of Lybaras
Court of Lybaras
Tomb Kings Rebel
Tomb Kings Rebels
Tomb Kings Rebels

Vampire Counts

Vampire Counts
Long ago, Queen Neferata stole the secrets of eternal life from Nagash. The elixir she created was flawed, bestowing immortality but at great cost. And so the Vampires were created and they have been a plague upon the living ever since.

Millennia later, the darkling figure of Vlad von Carstein arrived in Sylvania – before long, the region's destitute nobility were in his thrall and the von Carstein bloodline was born. Every few centuries, a von Carstein would take the reins of power and strike out against mortals at the head of an Unliving army of zombies, wraths, Necromancers and other abyssal monstrosities .

The Empire has thwarted such legions before, but the dead have never rested easily in Sylvania and now they lurch from their graves, summoned to Unlife by the Midnight Aristocracy as each prepares to challenge mankind once more.
The Barrow Legion
The Barrow Legion
Lahmian Sisterhood
Lahmian Sisterhood
Necrarch Brotherhood
Necrarch Brotherhood
Strygos Empire
Strygos Empire
The Silver Host
The Silver Host
Mousillon
Mousillon
Templehof
Templehof
Von Carstein
Von Carstein
Sylvania
Sylvania
Vampire Counts
Vampire Counts
Vampire Counts
Vampire Counts
Vampire Counts
Vampire Counts
Waldenhof
Waldenhof
Vampire Counts Rebel
Vampire Counts Rebels
Vampire Counts Rebels

Greenskins

Greenskins
Orcs and Goblins are the scourge of the Old World. Orcs are built for violence; Goblins, by contrast, are smaller but more cunning. Collectively known as Greenskins, they are an aggressive and brutal race with an unquenchable love of fighting. While the Greenskins have made lairs in ransacked Dwarfholds, they can be found across the Old World – the majority residing in the arid Badlands, mainly fighting amongst themselves and only coming together when the call to Waaagh! goes out.

One such occasion is now, and with a strong Warboss to unite the tribes, the time has surely come to unleash da Green Tide and ravage the lands of both humies and stunties alike! For such are the demands of Gork and Mork – and who would go against the word of da Green Godz? Exactly. Waaagh!
Leaf-Cutterz Tribe
Leaf-Cutterz Tribe
Leaf-Cutterz Tribe Waaagh!
Leaf-Cutterz Tribe Waaagh!
Greenskins
Greenskins
Red Cloud
Red Cloud
Red Cloud Waaagh!
Red Cloud Waaagh!
Bonerattlaz
Bonerattlaz
Broken Axe
Broken Axe
Broken Axe Waaagh!
Broken Axe Waaagh!
Skull Crag
Skull Crag
Creeping Death
Creeping Death
Broken Chainz
Broken Chainz
Savage Orc Invasion
Savage Orc Invasion
Arachnos
Arachnos
Arachnos Waaagh!
Arachnos Waaagh!
Blue Vipers
Blue Vipers
Blue Vipers Waaagh!
Blue Vipers Waaagh!
The Black Pit Tribe
The Black Pit Tribe
The Black Pit Tribe Waaagh!
The Black Pit Tribe Waaagh!
Black Venom
Black Venom
Black Venom Waaagh!
Black Venom Waaagh!
Bloody Spearz
Bloody Spearz
Bloody Spearz Waaagh!
Bloody Spearz Waaagh!
Broken Nose
Broken Nose
Broken Nose Waaagh!
Broken Nose Waaagh!
Crooked Moon
Crooked Moon
Crooked Moon Waaagh!
Crooked Moon Waaagh!
Grimgor's 'Ardboyz
Grimgor's 'Ardboyz
Greenskins
Greenskins
Greenskins
Greenskins
Greenskins
Greenskins
Greenskins
Greenskins
Greenskin Waaagh!
Greenskin Waaagh!
Crooked Moon Mutinous Gits
Crooked Moon Mutinous Gits
Crooked Moon Mutinous Gits Waaagh!
Crooked Moon Mutinous Gits Waaagh!
The Bloody Handz
The Bloody Handz
The Bloody Handz Waaagh!
The Bloody Handz Waaagh!
Red Eye
Red Eye
Red Eye Waaagh!
Red Eye Waaagh!
Red Fangs
Red Fangs
Red Fangs Waaagh!
Red Fangs Waaagh!
Scabby Eye
Scabby Eye
Scabby Eye Waaagh!
Scabby Eye Waaagh!
Skull-takerz
Skull-takerz
Skull-takerz Waaagh!
Skull-takerz Waaagh!
Skullsmasherz
Skullsmasherz
Skullsmasherz Waaagh!
Skullsmasherz Waaagh!
Teef Snatchaz
Teef Snatchaz
Teef Snatchaz Waaagh!
Teef Snatchaz Waaagh!
Top Knotz
Top Knotz
Top Knotz Waaagh!
Top Knotz Waaagh!
Greenskins Rebel
{{tr:grn_greenskin_rebels_screen_name}}
{{tr:grn_greenskin_rebels_screen_name}}
{{tr:grn_greenskin_rebels_screen_name}} Waaagh!
{{tr:grn_greenskin_rebels_screen_name}} Waaagh!

The Empire

The Empire
Lying at the heart of the Old World, the Empire is the greatest and most powerful of all the kingdoms forged by men. But it is a realm in constant turmoil, both from enemies without and strife from within as rival Elector Counts vie for the throne. Whether fighting between themselves or the many exterior invaders, the greatest nation of man can muster a formidable army of disciplined warriors, magic, steam-powered wonders and menageries of fantastical beasts.

Now, the Twin-Tailed Comet blazes across the sky once again and a new Emperor has been crowned – surely an omen that the time has come to unite the Empire, secure its borders and bring prosperity to its beleaguered citizens.
The Empire
The Empire
The Golden Order
The Golden Order
The Huntsmarshal's Expedition
The Huntsmarshal's Expedition
Treasure-Hunters
Treasure-Hunters
Imperial Reprisal Force
Imperial Reprisal Force
Imperial Convoy
Imperial Convoy
New World Colonies
New World Colonies
Pirates of Sartosa
Pirates of Sartosa
Sudenburg
Sudenburg
Averland
Averland
Reikland
Reikland
The Empire
The Empire
The Empire
The Empire
The Empire
The Empire
The Empire
The Empire
The Empire
The Empire
Empire Secessionists
Empire Secessionists
Hochland
Hochland
Marienburg
Marienburg
Middenland
Middenland
Nordland
Nordland
Ostermark
Ostermark
Ostland
Ostland
Stirland
Stirland
Talabecland
Talabecland
Wissenland
Wissenland
Border Princes
Border Princes
Estalia
Estalia
Tilea
Tilea
The Empire Rebel
Empire Rebels
Empire Rebels
Marienburg Rebels
Marienburg Rebels
Border Princes Rebels
Border Princes Rebels
Estalia Rebels
Estalia Rebels
Tilea Rebels
Tilea Rebels
The Empire Civil War
Empire Secessionists
Empire Secessionists

Dwarfs

Dwarfs
Dwarfs are a proud, bearded folk who are quick to temper, often defined by a love of gems, gold and other precious metals. With their Dwarfholds established across the Old World, the Dawi – as they call themselves in Khazalid – prospered for many generations until their realm was riven by a chain of devastating conflicts and earthquakes.

In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. To this day the Dawi still fight; their ultimate goal is to restore the 'Karaz Ankor' and they have the means to do it with fearsome throngs of warriors and the most advanced weaponry in the Old World.
Clan Helhein
Clan Helhein
Ironbrow's Expedition
Ironbrow's Expedition
Greybeard's Prospectors
Greybeard's Prospectors
Karak Zorn
Karak Zorn
Spine of Sotek Dwarfs
Spine of Sotek Dwarfs
Barak Varr
Barak Varr
Karaz-a-Karak
Karaz-a-Karak
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Karak Azul
Karak Azul
Karak Hirn
Karak Hirn
Clan Angrund
Clan Angrund
Karak Kadrin
Karak Kadrin
Karak Norn
Karak Norn
Karak Ziflin
Karak Ziflin
Kraka Drak
Kraka Drak
Zhufbar
Zhufbar
Dwarfs Rebel
Dwarf Rebels
Dwarf Rebels

Warriors of Chaos

Warriors of Chaos
Chaos Warriors are mortals who have left their natural way of life and chosen to dedicate themselves to a Chaos God in order to gain their favour, with the ultimate goal of Daemonhood and eternal life. They are the chosen servants of Chaos who live for nothing more than spreading terror and death to those weaker than themselves, gathering about them northern tribes of vicious marauders, desperate to despoil the lands of milk and honey to the south.

And so from the icy fjords of Norsca and the blasted Chaos Wastes beyond, the innumerable armies of Chaos surge southward, either raiding across the icy seas in longships or marching inland to wreak crimson destruction upon the cities and strongholds of the Old World.
Acolytes of the Keeper
Acolytes of the Keeper
Servants to Chaos
Servants to Chaos
Puppets of Chaos
Puppets of Chaos
Vessels of Chaos
Vessels of Chaos
Followers of Chaos
Followers of Chaos
Challenger of the Hound
Challenger of the Hound
Challenger of the Hound
Challenger of the Hound
Challenger of the Crow
Challenger of the Crow
Challenger of the Crow
Challenger of the Crow
Challenger of the Serpent
Challenger of the Serpent
Challenger of the Serpent
Challenger of the Serpent
Challenger of the Eagle
Challenger of the Eagle
Challenger of the Eagle
Challenger of the Eagle
Warriors of Chaos
Warriors of Chaos
Chaos
Chaos
Chaos
Chaos
Chaos
Chaos
Chaos Gathering
Chaos Gathering
Warriors of Chaos Rebel
Chaos Rebel Uprising
Chaos Rebel Uprising

Bretonnia

Bretonnia
Bretonnia is a feudal society, split between the rich nobles with their gallant Knights and the lowly peasant class toiling in the fields. The Knights of Bretonnia – the flower of its military – have a code of chivalry that forms an unbreakable duty to protect its subjects, and when called to war, are considered by many to be the most powerful heavy cavalry in the Old World. However, a Bretonnian army rarely consists of Knights alone, and so ranks of solid, if unremarkable, foot troops and peasant levies are provided to soak up damage from unchivalrous cannons and other ranged devices.

So it is that in times of need the Knights of Bretonnia ride forth with lances dipped, and a prayer to the Lady on their lips!
Chevaliers de Lyonesse
Chevaliers de Lyonesse
Knights of Origo
Knights of Origo
Knights of the Flame
Knights of the Flame
Thegan's Errantry
Thegan's Errantry
Artois
Artois
Bastonne
Bastonne
Bordeleaux
Bordeleaux
Couronne
Couronne
Bretonnia
Bretonnia
Bretonnia
Bretonnia
Bretonnia
Bretonnia
Carcassonne
Carcassonne
Lyonesse
Lyonesse
Parravon
Parravon
Bretonnia Rebel
Bretonnian Rebels
Bretonnian Rebels

Norsca

Norsca
Warlike and cruel, the Norscan tribes of the icy north are savage fur-clad warriors who have sworn allegiance to the Ruinous Powers with unquestioning fervour. For them, the Chaos Gods are harsh yet benevolent deities who provide them with the tools to endure in the brutal lands they call home. The Norse range far, sailing the seas in fearsome longships to unleash their devasting fury on the south, looting and razing the realms of civilised races.

The men of Norsca are reckoned to be amongst the most adept sailors and navigators in the Old World, and the brutality of their raids have been felt as far as the Witch King's baleful domain of Naggaroth and even, far to the east, in the mysterious realm of Cathay.
Norsca
Norsca
Khrag
Khrag
Aghol
Aghol
Warband of the Hound
Warband of the Hound
Warband of the Eagle
Warband of the Eagle
Warband of the Serpent
Warband of the Serpent
Warband of the Crow
Warband of the Crow
Mung
Mung
Skeggi
Skeggi
Goromadny Tribe
Goromadny Tribe
Helspire Tribe
Helspire Tribe
Naglfarlings
Naglfarlings
World Walkers
World Walkers
Vanaheimlings
Vanaheimlings
Wintertooth
Wintertooth
Aesling
Aesling
Baersonling
Baersonling
Bjornling
Bjornling
Graeling
Graeling
Norsca
Norsca
Norsca
Norsca
Norsca
Norsca
Rival Norse Tribe
Rival Norse Tribe
Rival Norse Tribe
Rival Norse Tribe
Sarl
Sarl
Skaeling
Skaeling
Varg
Varg
Norsca Rebel
Norsca Rebels
Norsca Rebels

Wood Elves

Wood Elves
The Wood Elves – or Asrai – are the guardians of Athel Loren, the most ancient forest in the Old World. They are a reclusive and mysterious race who rarely emerge from the forest and are generally only seen when coming to its defence. Although they can appear cruel or capricious, in reality the Asrai are a neutral power who act only to maintain the balance of their environment.

It is this cause for which they fight, for no land remains untarnished long if it cannot take up arms against those that wish it harm. The waking woodlands of Athel Loren have endured for many thousands of years, so long as the watchful eyes of her protectors continue their loyal vigilance.
Laurelorn Forest
Laurelorn Forest
Wargrove of Woe
Wargrove of Woe
Heralds of Ariel
Heralds of Ariel
Greenbeard's Wargrove
Greenbeard's Wargrove
Avengers of Allisara
Avengers of Allisara
Masque of Loec
Masque of Loec
Cythral
Cythral
Anmyr
Anmyr
Modryn
Modryn
Cythral
Cythral
Bowmen of Oreon
Bowmen of Oreon
Argwylon
Argwylon
Torgovann
Torgovann
Talsyn
Talsyn
Wood Elves
Wood Elves
Wood Elves
Wood Elves
Torgovann
Torgovann
Wydrioth
Wydrioth
Wood Elves Rebel
Wood Elf Rebels
Wood Elf Rebels

Beastmen

Beastmen
Deep within the dark twisted forests of the Old World range the Beastmen, a race of savage mutants that bear various traits of bestial appearance. Beastmen are creatures of Chaos. They follow the Ruinous Powers, so civilisation is anathema to them; they tear down progress and society wherever it is found. And so they raid, destroying hamlets, villages and even towns that dare to exist close to their blood-grounds.

Yet should a brayherd be gathered, then even mankind's cities are under threat, for the Beastmen go to war with savage intent, slaughtering civilised races like cattle, burning down and shattering their homes, and stomping on the remains with their cloven hooves until there is nothing left but devastation and ruin.
Beastmen
Beastmen
Bloodied-Axe Tribe
Bloodied-Axe Tribe
Manblight Tribe
Manblight Tribe
Stone-Horn Tribe
Stone-Horn Tribe
Warherd of the Shadowgave
Warherd of the Shadowgave
Harbinger of Disaster
Harbinger of Disaster
Slaughterhorn Tribe
Slaughterhorn Tribe
Blooded-Axe Tribe
Blooded-Axe Tribe
Blooded-Axe Tribe Brayherd
Blooded-Axe Tribe Brayherd
Manblight Tribe
Manblight Tribe
Manblight Tribe Brayherd
Manblight Tribe Brayherd
Ripper-Horn Tribe
Ripper-Horn Tribe
Ripper-Horn Tribe Brayherd
Ripper-Horn Tribe Brayherd
Shadowgor Warherd
Shadowgor Warherd
Shadowgor Brayherd
Shadowgor Brayherd
Skrinderkin Warherd
Skrinderkin Warherd
Skrinderkin Brayherd
Skrinderkin Brayherd
Stone-Horn Tribe
Stone-Horn Tribe
Stone-Horn Tribe Brayherd
Stone-Horn Tribe Brayherd
Warherd of the One-Eye
Warherd of the One-Eye
Beastmen
Beastmen
Beastmen Brayherd
Beastmen Brayherd
Warherd of Chaos
Warherd of Chaos
Brayherd of Chaos
Brayherd of Chaos
Beastmen
Beastmen
Beastmen
Beastmen
Beastmen
Beastmen
Beastmen Rebels Brayherd
Beastmen Rebels Brayherd
Jagged-Horn Tribe
Jagged-Horn Tribe
Jagged-Horn Tribe Brayherd
Jagged-Horn Tribe Brayherd
Redhorn Tribe
Redhorn Tribe
Redhorn Tribe Brayherd
Redhorn Tribe Brayherd
Warherd of the Shadowgave
Warherd of the Shadowgave
Beastmen Rebel
Beastmen Rebels
Beastmen Rebels

The Realm of Chaos

Tzeentch

Tzeentch
Tzeentch – the Changer of the Ways – is the Chaos God of magic, evolution, manipulation and trickery. He is flux incarnate – the God who truly embodies the endless, broiling change that is Chaos. It is Tzeentch above all who holds the terrible knowledge of fate and destiny in his talons. His worshippers are desperate to share in such lore but are merely pawns in the Great Game; another piece to move on the board and outplay the other Chaos Gods.

To serve Tzeentch is to invite insanity. His servants weave their own complex webs of influence and manipulation, founding cults in high society as well as armed legions of puppet-followers. They pay no mind to the fact that their master views such plots as mere petty distractions, for the Architect of Fate's own design is aeons in the making.
Apostles of Change
Apostles of Change
The Sightless
The Sightless
All-Seeing Eye
All-Seeing Eye
Broken Wheel
Broken Wheel
Flaming Scribes
Flaming Scribes
Oracles of Tzeentch
Oracles of Tzeentch
Sarthorael's Watchers
Sarthorael's Watchers
Tzeentch
Tzeentch
Tzeentchian Cult
Tzeentchian Cult
Tzeentch
Tzeentch
Tzeentch
Tzeentch
Tzeentch Rebel
Tzeentch Rebels
Tzeentch Rebels

Slaanesh

Slaanesh
Slaanesh is dedicated to the pursuit of excess, gratification, hedonism, pain and amoral pleasure at the expense of any other soul. He is the youngest of the Chaos Gods, for the complex emotions of erotic desire and decadence only exist within the minds of intelligent races. From within the Realm of Chaos, the Dark Prince revels in each new sensation discovered. He guides the mortal inhabitants laden with desire to go ever further in their pursuit of stimulation.

Those who serve Slaanesh are consumed by their own dark passions, driven by the need for their mistress-master’s approval to commit more sordid atrocities. And so Slaanesh's followers practice war upon the nations of the south, seducing their foes into the service of their Dark God and inflicting symphonies of misery upon those who resist his call.
Keepers of Bliss
Keepers of Bliss
Exquisite Pain
Exquisite Pain
Rapturous Excess
Rapturous Excess
Seducers of Slaanesh
Seducers of Slaanesh
Slaanesh
Slaanesh
Slaanesh
Slaanesh
Subtle Torture
Subtle Torture
Slaanesh Rebel
Slaanesh Rebels
Slaanesh Rebels

Ogre Kingdoms

Ogre Kingdoms
Ogres are a race of large humanoids, tough, vicious and always hungry. Semi-nomadic in nature, wandering Ogre tribes can be found wrecking their way across the known world, yet no matter how far away they may be, all Ogres consider the scattered tribal kingdoms that dominate the slopes and river valleys of the Mountains of Mourn to be their rightful, hard-earned homeland.

They fight as thugs, bandits and mercenaries, picking on the strong and the weak alike, battling mighty foes and powerful kingdoms thousands of leagues away. They do this for the alluring promise of gold, plunder and, most importantly, meat, for their endless destruction and looting serves only to appease their gluttonous appetites and their ever-hungry god, the Great Maw.
Blood Guzzlers
Blood Guzzlers
Bloodmaw
Bloodmaw
Crossed Clubs
Crossed Clubs
Disciples of the Maw
Disciples of the Maw
Eyebiter
Eyebiter
Feastmaster
Feastmaster
Fleshgreeders
Fleshgreeders
Fulg
Fulg
Goldtooth
Goldtooth
Lazarghs
Lazarghs
Loose Tooth
Loose Tooth
Mountaineaters
Mountaineaters
Ogre Kingdoms
Ogre Kingdoms
Ogre Kingdoms
Ogre Kingdoms
Ogre Kingdoms
Ogre Kingdoms
Rock Skulls
Rock Skulls
Sabreskin
Sabreskin
Sons of the Mountain
Sons of the Mountain
Thunderguts
Thunderguts
Treehammers
Treehammers
Flamegullets
Flamegullets
Sharktooth
Sharktooth
The Famished
The Famished
Ogre Kingdoms Rebel
Ogre Rebels
Ogre Rebels

Nurgle

Nurgle
Nurgle, also known as the Plague Lord, is the Chaos God of disease, decay, death and degradation. He is perhaps the oldest of his brother Gods, for the process of decay began with life. Yet Nurgle is also the personification of rebirth. After all, atrophy is simply one part of life's cycle, without which nothing new can grow.

And so those who embrace Nurgle, accept their own doom with good humour. Disfigured by disease and mutation, they are keen to spread Grandfather's blessings to the poor souls that wander through life unafflicted. As plagues spread, so to does Nurgle's power and status amongst his brothers – he waxes and wanes, weakest when bellies are full and mortals are healthy, but quickly rising to absolute ascendancy when his followers unleash the most lethal of diseases.
Pallid Nurslings
Pallid Nurslings
Bubonic Swarm
Bubonic Swarm
Maggoth Kin
Maggoth Kin
Nurgle
Nurgle
Nurgle
Nurgle
Poxmakers of Nurgle
Poxmakers of Nurgle
Septic Claw
Septic Claw
Nurgle Rebel
Nurgle Rebels
Nurgle Rebels

Kislev

Kislev
The Tzardom of Kislev, known as the Realm of the Ice Queen, is the most northerly civilisation within the Old World, a powerful and war-driven country. The inhabitants of Kislev are wolf-tough and self-reliant warriors, valiant and determined in the defence of their Motherland, for they are the bulwark against the horrors of the north.

Since its founding, Kislev has been under constant assault by the hordes of Chaos. Countless generations of Kislevites have fought and died in the snowy tundra of those harsh northern oblasts, and it is thanks to these brave Kislevite warriors that mankind has managed to flourish in the south, huddled together in their warm, safe homes, whilst the sons and daughters of Kislev fight on until they draw their dying breaths.
Brotherhood of the Bear
Brotherhood of the Bear
Druzhina Enclave
Druzhina Enclave
Kislev
Kislev
Kislev
Kislev
Ropsmenn Clan
Ropsmenn Clan
The Great Orthodoxy
The Great Orthodoxy
The Ice Court
The Ice Court
Ungol Kindred
Ungol Kindred
Ursun Revivalists
Ursun Revivalists
Kislev Rebel
Kislev Rebels
Kislev Rebels

Khorne

Khorne
Khorne, the Blood God, rages upon his brass throne, resting atop a mountain of skulls, built from the countless heads of the great champions his followers have slain over an immeasurable number of aeons. He cares not from where blood flows so long as it is done in his name. It is not uncommon to see the warriors of Khorne fighting amongst themselves, battling to prove their skill in combat and rise higher in the eyes of their wrathful master.

To follow Khorne is to embrace violence and destruction, and to pledge utter subservience to his cause. Khorne's most favoured servants are gifted with immense powers. Some may even ascend to Daemonhood, and it is these chosen few who are tasked with bringing his wrath down upon the world. Blood for the Blood God!
Blood Keepers
Blood Keepers
Bloody Sword
Bloody Sword
Brazen Throne
Brazen Throne
Crimson Skull
Crimson Skull
Exiles of Khorne
Exiles of Khorne
Kharneth's Sons
Kharneth's Sons
Khorne
Khorne
Khorne
Khorne
Khorne
Khorne
Khorne Rebel
Khorne Rebels
Khorne Rebels

Daemons of Chaos

Daemons of Chaos
Manipulated into a horrifying act by another, the Ungol Prince has given himself up entirely in exchange for the Ruinous blessings of all the Chaos Gods and ascendancy to Daemonhood. The newly arisen Daemon Prince shrugs off his mortal form to take on an ever-changing aspect more pleasing to his new patrons, who continue to war for his ravaged soul.

Now, it is the destiny of the Daemon Prince to command the legions of Chaos Undivided in waging eternal war against entire nations and immortal rivals, as he seeks a terrible vengeance on sovereigns and even gods. Will he claim the Mark of one master or forge a path that will bring him to utter domination, which even the Dark Powers will struggle to harness?
Legion of Chaos
Legion of Chaos
Shadow Legion
Shadow Legion

Grand Cathay

Grand Cathay
Past the Mountains of Mourn and the steppes beyond lies the fabled empire of Cathay. Travellers returning from the eastern reaches tell tales of jade cities and golden pagodas. They recount strange creatures from serpentine Dragons to monolithic stone sentinels, and flying Sky-Junks that rain multi-hued firepower from up above. But most of all they tell of the imposing and disciplined armies that march forth in defence of their kingdom – the thousands of devoted foot soldiers, unswerving in their loyalty and unrivalled in the harmonics of war.

That their armies face northwards to garrison the Great Bastion and defend it against the Ruinous Powers is perhaps a blessing, for should the Celestial Dragon Emperor have to turn his legions toward the nations of the west, the threat to all that may be unleashed does not bear thinking about...
Burning Wind Nomads
Burning Wind Nomads
Cathay
Cathay
Cathay
Cathay
Celestial Loyalists
Celestial Loyalists
Dissenter Lords of Jinshen
Dissenter Lords of Jinshen
Eastern River Lords
Eastern River Lords
Imperial Wardens
Imperial Wardens
Rebel Lords of Nan-Yang
Rebel Lords of Nan-Yang
The Jade Custodians
The Jade Custodians
The Northern Provinces
The Northern Provinces
The Western Provinces
The Western Provinces
Grand Cathay Rebel
Cathay Rebels
Cathay Rebels

Chaos Dwarfs

Chaos Dwarfs
Malign, dark-souled and merciless, Chaos Dwarfs are known in legend as a warrior race of Daemonsmiths, craftsmen and brutal killers who have dominated the northern reaches of the Dark Lands for thousands of years.

Long separated from their fading kin of the west, the Dawi-Zharr have given themselves over to their dark master Hashut and allowed Chaos to work its twisted terrors on their minds and souls, transforming them into a calculatingly cruel reflection of what they once were. They are deeply learned in the sorcerous arts and obsessed with the control of hellish forces and fires of the deep earth, combining dark lore with artisanship and skill for metalwork and industry. Thus, the Chaos Dwarfs have produced a bewildering variety of strange and infernal war engines, Daemon-bound weapons and deadly tools of war, and their power grows still.
Disciples of Hashut
Disciples of Hashut
Chaos Dwarfs
Chaos Dwarfs
Chaos Dwarfs
Chaos Dwarfs
Chaos Dwarfs
Chaos Dwarfs
Servants of the Conclave
Servants of the Conclave
The Legion of Azgorh
The Legion of Azgorh
Overlords of Zharrduk
Overlords of Zharrduk
The Warhost of Zharr
The Warhost of Zharr
Chaos Dwarfs Rebel
Chaos Dwarf Rebels
Chaos Dwarf Rebels

Skaven

Skaven
The Skaven are a cunning and diabolical race of scuttering humanoid rat-creatures that have spread their loathsome corruption to the farthest corners of the world. From deep below the ground, these scavengers have built a vast Under-Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy.

They follow the malevolent deity known as the Horned Rat, whose wishes and demands are both supreme and absolute. It is said that the ultimate goal of the Skaven is to conquer the surface world and bring about the Great Ascendancy, whence the Horned Rat's children will swarm across its face and claim all of it as their own.
Clan Carrion
Clan Carrion
Clan Gritus
Clan Gritus
Clan Krizzor
Clan Krizzor
Clan Morbidus
Clan Morbidus
Clan Skrat
Clan Skrat
Clan Treecherik
Clan Treecherik
Clan Verms
Clan Verms

Rogue Armies

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Karaz-a-Karak Expedition
Karaz-a-Karak Expedition
Sacred Host of Tepok
Sacred Host of Tepok
Cult of Morgrim
Cult of Morgrim
Alliance of Order
Alliance of Order
Arg'Flux's Pyrocasters
Arg'Flux's Pyrocasters
Doombreed's Followers
Doombreed's Followers
Kurgan Warband
Kurgan Warband
Legion of Gore'hath
Legion of Gore'hath
Scaberax's Gluttons
Scaberax's Gluttons
Scriveners of Fate
Scriveners of Fate
Shadow Legion
Shadow Legion
The Baleful Prince's Muses
The Baleful Prince's Muses
The Bloody Harvest
The Bloody Harvest
The Challenge Stone Pact
The Challenge Stone Pact
The Convent
The Convent
The Fluxion Host
The Fluxion Host
The Glothal Brood
The Glothal Brood
The Pleasure Tide
The Pleasure Tide
The Putrid Swarm
The Putrid Swarm
The Treaty of Ashshair
The Treaty of Ashshair

Lizardmen

Lizardmen
The Lizardmen are an ancient race of cold-blooded reptilians said to be the first and oldest civilisation. Alien, enigmatic, and entirely without mercy, the Lizardmen were there at the start of all things and will be there when the world draws its last dying breath, never tiring nor relenting until order is finally restored to this uncaring, chaotic world.

From the primeval jungles of Lustria they come, disciplined cohorts of Saurian warriors with giant scaly beasts in their midst, led by the most powerful Sorcerers the world has ever seen. The ground trembles from their approach. They go to battle for reasons indecipherable to others – an ancient plan known only to themselves.
Tepok's Spawn
Tepok's Spawn

Vampire Coast

Vampire Coast
The origins of the Undead pirates said to ravage the coasts of Lustria are steeped in mystery. Legend has it that a Norscan longship took on a precious cargo during a raid – an ancient coffin containing, unbeknownst to the crew, the Vampire Luthor Harkon. When the vessel floundered off the Volcanic Islands, the drowned crew were raised as zombies through the Vampire's Dark Magic.

The stretch of coastline known as the Vampire Coast has become infamous amongst seafarers, with countless ships wrecked and raised up from the depths to bolster the fleets of the Unliving. Luthor was but the first. In the years since, more Undead pirates ply the seas for bounty and fresh crews.
Dead Flag Fleet
Dead Flag Fleet
Dread Rock Privateers
Dread Rock Privateers

Tomb Kings

Tomb Kings
Nehekhara once stood as a shining beacon of civilisation and human achievement. But this great realm was destroyed through acts of great treachery and powerful sorcery. The living of Nehekhara perished in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.

Even as their ancient civilisation now lies buried beneath the sand, the Tomb Kings have once more awoken from their deep sleep. Rising from their sarcophagi, the mummified rulers of Nehekhara have returned to reclaim that which is rightfully theirs, their legions innumerable, brandishing weapons of polished bronze and priceless gold. Ancient, emotionless and spiteful to all those who have slighted them, woe betide those foolish enough to stand before their silent onslaught.
Deserters of Khatep
Deserters of Khatep

Vampire Counts

Vampire Counts
Long ago, Queen Neferata stole the secrets of eternal life from Nagash. The elixir she created was flawed, bestowing immortality but at great cost. And so the Vampires were created and they have been a plague upon the living ever since.

Millennia later, the darkling figure of Vlad von Carstein arrived in Sylvania – before long, the region's destitute nobility were in his thrall and the von Carstein bloodline was born. Every few centuries, a von Carstein would take the reins of power and strike out against mortals at the head of an Unliving army of zombies, wraths, Necromancers and other abyssal monstrosities .

The Empire has thwarted such legions before, but the dead have never rested easily in Sylvania and now they lurch from their graves, summoned to Unlife by the Midnight Aristocracy as each prepares to challenge mankind once more.
Jiangshi Rebels
Jiangshi Rebels
Sires of Mourkain
Sires of Mourkain
Caravan of Blue Roses
Caravan of Blue Roses
Lahmian Sisterhood
Lahmian Sisterhood
Nagashizzar
Nagashizzar

Greenskins

Greenskins
Orcs and Goblins are the scourge of the Old World. Orcs are built for violence; Goblins, by contrast, are smaller but more cunning. Collectively known as Greenskins, they are an aggressive and brutal race with an unquenchable love of fighting. While the Greenskins have made lairs in ransacked Dwarfholds, they can be found across the Old World – the majority residing in the arid Badlands, mainly fighting amongst themselves and only coming together when the call to Waaagh! goes out.

One such occasion is now, and with a strong Warboss to unite the tribes, the time has surely come to unleash da Green Tide and ravage the lands of both humies and stunties alike! For such are the demands of Gork and Mork – and who would go against the word of da Green Godz? Exactly. Waaagh!
Da Cage Breakaz
Da Cage Breakaz
Dark Land Orcs
Dark Land Orcs
Dark Land Orcs Waaagh!
Dark Land Orcs Waaagh!
Dimmed Sunz
Dimmed Sunz
Dimmed Sunz Waaagh!
Dimmed Sunz Waaagh!
Drippin Fangs
Drippin Fangs
Drippin Fangs Waaagh!
Drippin Fangs Waaagh!
Moon Howlerz
Moon Howlerz
Moon Howlerz Waaagh!
Moon Howlerz Waaagh!
Slaves of Zharr
Slaves of Zharr
Tusked Sunz
Tusked Sunz
Tusked Sunz Waaagh!
Tusked Sunz Waaagh!

The Empire

The Empire
Lying at the heart of the Old World, the Empire is the greatest and most powerful of all the kingdoms forged by men. But it is a realm in constant turmoil, both from enemies without and strife from within as rival Elector Counts vie for the throne. Whether fighting between themselves or the many exterior invaders, the greatest nation of man can muster a formidable army of disciplined warriors, magic, steam-powered wonders and menageries of fantastical beasts.

Now, the Twin-Tailed Comet blazes across the sky once again and a new Emperor has been crowned – surely an omen that the time has come to unite the Empire, secure its borders and bring prosperity to its beleaguered citizens.
Cult of Sigmar
Cult of Sigmar

Dwarfs

Dwarfs
Dwarfs are a proud, bearded folk who are quick to temper, often defined by a love of gems, gold and other precious metals. With their Dwarfholds established across the Old World, the Dawi – as they call themselves in Khazalid – prospered for many generations until their realm was riven by a chain of devastating conflicts and earthquakes.

In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. To this day the Dawi still fight; their ultimate goal is to restore the 'Karaz Ankor' and they have the means to do it with fearsome throngs of warriors and the most advanced weaponry in the Old World.
Karak Azorn
Karak Azorn
The Ancestral Throng
The Ancestral Throng

Warriors of Chaos

Warriors of Chaos
Chaos Warriors are mortals who have left their natural way of life and chosen to dedicate themselves to a Chaos God in order to gain their favour, with the ultimate goal of Daemonhood and eternal life. They are the chosen servants of Chaos who live for nothing more than spreading terror and death to those weaker than themselves, gathering about them northern tribes of vicious marauders, desperate to despoil the lands of milk and honey to the south.

And so from the icy fjords of Norsca and the blasted Chaos Wastes beyond, the innumerable armies of Chaos surge southward, either raiding across the icy seas in longships or marching inland to wreak crimson destruction upon the cities and strongholds of the Old World.
The Ecstatic Legions
The Ecstatic Legions
Chaos
Chaos
The Fecundites
The Fecundites
Heralds of the Tempest
Heralds of the Tempest
The Decadent Host
The Decadent Host
Legion of the Gorequeen
Legion of the Gorequeen
Puppets of Misrule
Puppets of Misrule
Dreaded Wo
Dreaded Wo
Gharhar
Gharhar
Khazag
Khazag
Kvellig
Kvellig
Shadow Legion
Shadow Legion
Tong
Tong

Bretonnia

Bretonnia
Bretonnia is a feudal society, split between the rich nobles with their gallant Knights and the lowly peasant class toiling in the fields. The Knights of Bretonnia – the flower of its military – have a code of chivalry that forms an unbreakable duty to protect its subjects, and when called to war, are considered by many to be the most powerful heavy cavalry in the Old World. However, a Bretonnian army rarely consists of Knights alone, and so ranks of solid, if unremarkable, foot troops and peasant levies are provided to soak up damage from unchivalrous cannons and other ranged devices.

So it is that in times of need the Knights of Bretonnia ride forth with lances dipped, and a prayer to the Lady on their lips!
Marches of Couronne
Marches of Couronne
Aquitaine
Aquitaine

Norsca

Norsca
Warlike and cruel, the Norscan tribes of the icy north are savage fur-clad warriors who have sworn allegiance to the Ruinous Powers with unquestioning fervour. For them, the Chaos Gods are harsh yet benevolent deities who provide them with the tools to endure in the brutal lands they call home. The Norse range far, sailing the seas in fearsome longships to unleash their devasting fury on the south, looting and razing the realms of civilised races.

The men of Norsca are reckoned to be amongst the most adept sailors and navigators in the Old World, and the brutality of their raids have been felt as far as the Witch King's baleful domain of Naggaroth and even, far to the east, in the mysterious realm of Cathay.
Dolgan
Dolgan
Kuj
Kuj
Kul
Kul
Tong
Tong
Yusak
Yusak
Wyrmkins
Wyrmkins

Wood Elves

Wood Elves
The Wood Elves – or Asrai – are the guardians of Athel Loren, the most ancient forest in the Old World. They are a reclusive and mysterious race who rarely emerge from the forest and are generally only seen when coming to its defence. Although they can appear cruel or capricious, in reality the Asrai are a neutral power who act only to maintain the balance of their environment.

It is this cause for which they fight, for no land remains untarnished long if it cannot take up arms against those that wish it harm. The waking woodlands of Athel Loren have endured for many thousands of years, so long as the watchful eyes of her protectors continue their loyal vigilance.
Spirits of Shanlin
Spirits of Shanlin
Laurelorn
Laurelorn

The Lost God

Tzeentch

Tzeentch
Tzeentch – the Changer of the Ways – is the Chaos God of magic, evolution, manipulation and trickery. He is flux incarnate – the God who truly embodies the endless, broiling change that is Chaos. It is Tzeentch above all who holds the terrible knowledge of fate and destiny in his talons. His worshippers are desperate to share in such lore but are merely pawns in the Great Game; another piece to move on the board and outplay the other Chaos Gods.

To serve Tzeentch is to invite insanity. His servants weave their own complex webs of influence and manipulation, founding cults in high society as well as armed legions of puppet-followers. They pay no mind to the fact that their master views such plots as mere petty distractions, for the Architect of Fate's own design is aeons in the making.
Apostles of Change
Apostles of Change
Oath-Keepers
Oath-Keepers
Sarthorael's Watchers
Sarthorael's Watchers
The Nestlings
The Nestlings
The Sightless
The Sightless

Kislev

Kislev
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Dervingard Garrison
Dervingard Garrison
Kislev Expedition
Kislev Expedition

Khorne

Khorne
Khorne, the Blood God, rages upon his brass throne, resting atop a mountain of skulls, built from the countless heads of the great champions his followers have slain over an immeasurable number of aeons. He cares not from where blood flows so long as it is done in his name. It is not uncommon to see the warriors of Khorne fighting amongst themselves, battling to prove their skill in combat and rise higher in the eyes of their wrathful master.

To follow Khorne is to embrace violence and destruction, and to pledge utter subservience to his cause. Khorne's most favoured servants are gifted with immense powers. Some may even ascend to Daemonhood, and it is these chosen few who are tasked with bringing his wrath down upon the world. Blood for the Blood God!
Blood Keepers
Blood Keepers
Blood-Sayters
Blood-Sayters
Kharneth's Sons
Kharneth's Sons
Tribe of the Hound
Tribe of the Hound

Norsca

Norsca
Warlike and cruel, the Norscan tribes of the icy north are savage fur-clad warriors who have sworn allegiance to the Ruinous Powers with unquestioning fervour. For them, the Chaos Gods are harsh yet benevolent deities who provide them with the tools to endure in the brutal lands they call home. The Norse range far, sailing the seas in fearsome longships to unleash their devasting fury on the south, looting and razing the realms of civilised races.

The men of Norsca are reckoned to be amongst the most adept sailors and navigators in the Old World, and the brutality of their raids have been felt as far as the Witch King's baleful domain of Naggaroth and even, far to the east, in the mysterious realm of Cathay.
The Gharhars
The Gharhars
Great Eagle Tribe
Great Eagle Tribe
Horde of Kurnz
Horde of Kurnz
Skollden's Raiders
Skollden's Raiders
The Kvelligs
The Kvelligs
The Narj
The Narj
The Tahmaks
The Tahmaks
Tong
Tong