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Pirates of Sartosa Immortal Empires

Pirates of Sartosa

The origins of the Undead pirates said to ravage the coasts of Lustria are steeped in mystery. Legend has it that a Norscan longship took on a precious cargo during a raid – an ancient coffin containing, unbeknownst to the crew, the Vampire Luthor Harkon. When the vessel floundered off the Volcanic Islands, the drowned crew were raised as zombies through the Vampire's Dark Magic.

The stretch of coastline known as the Vampire Coast has become infamous amongst seafarers, with countless ships wrecked and raised up from the depths to bolster the fleets of the Unliving. Luthor was but the first. In the years since, more Undead pirates ply the seas for bounty and fresh crews.

Pirates of Sartosa
Pirates of Sartosa

Faction Name

Pirates of Sartosa







Military Group


Faction Group


Faction Group Name

Vampire Coast

  • (wh2_dlc11_political_party_cst_sartosa_ruler)
    Amidst the broken docks of Sartosa, Aranessa Saltspite gathers a vast rabble of loyal crew ready to help spread her infamy across the high seas. The most feared of all pirates who menace the waters surrounding the city-port of Sartosa and beyond is the ‘Queen of Tides’, Aranessa Anja Saltspite. Rumour has it that she was not sired by mortal man, but is actually the daughter of the Sea-God Manann, the ‘Seafather’ himself; that she rose fully grown out of the waves in a froth of gore, with seawater flowing through her veins instead of blood. Having been cast out by her Norscan tribe as a baby, she is said to have cut off her own fishtail before heading out to sea to seek her fortune, biding her time until she was strong enough – in every sense – to take her bloody revenge upon the people who left her for dead.

    Whatever Aranessa’s origins, there can be no doubt that she is greatly favoured by the Sea-God, and that a peculiar connection exists between them, for she has sailed the Great Ocean to the very ends of the world and back, through the most violent of tempests, yet always emerges unscathed. Aranessa knows that it is her duty to protect the Seafather’s realm as he protects her, but the sea is vast, and such a task would take countless lifetimes, so Manann has granted her some of the world’s most powerful seafarers – Vampire Admirals, with whom he has made pacts in exchange for their aid. Aranessa is not entirely comfortable with this alliance, but knows her Necromantic officers are undeniably useful. As Manann washes the corpses of dead sailors against the Swordfysh’s hull and upon the shores of Sartosa, her allies breathe Unlife into them, thus fortifying her crew with shipmates Manann considers more ‘permanent’.

    Associations with the Undead aside, those who have met Aranessa and lived say she is a strange character indeed. Peg-legged from her long career as a buccaneer, she has no warmth in her soul and absolutely no love for man. Only the open seas and the glitter of gems can melt her scowl, but as Aranessa’s crew maintain, on those rare occasions where she deigns to smile it is like a new dawn. But what manner of dawn? A dawn of merciless, cutthroat violence, theft and murder, which rages without end – that sort of dawn. Beholden to no man, be he living or dead, Captain Aranessa Saltspite – the self-styled ‘Pirate Queen’ – is every bit as merciless as the Great Ocean itself!

    Piratical Ambitions
    Aranessa, the honorary daughter of Manann, accepts his gifts and serves as his sword in return for the Sea-God's favour. Her divine mission does not interfere with her great desire for treasure, however; if it glitters, it must be hers - empires will burn before she will give up her booty!
    Chance of finding Treasure Maps: +0% (25.0000)
    Income from raiding: +0% (50.0000)
    Income from sacking settlements: +0% (20.0000)
    Diplomatic relations: +0 with Norsca (-100.0000)

Infamy & Loyalty: Destroy, sack and raid to build a reputation at sea, whilst keeping ambitious commanders loyal and trustworthy by imparting riches and wealth to them.
Pirate Coves: Gain Infamy and leech wealth from unsuspecting settlement owners where these hideouts have been formed.
Extra Powder: Boosts the firepower missile units can output in battle while they have high levels of ammunition at their disposal.

Faction Group

wh2_dlc09_effect_increase_army_capacity_hidden (9999.0000)
[HIDDEN] Building set used when a new Vampire Coast horde spawns (1.0000)
Battering rams: +0 per siege item constructed (1.0000)
Siege towers: +0 per siege item constructed (2.0000)
Sea Lanes journey duration: +0 turns (-1.0000)
Underworld Sea travel time: +0 (-1.0000)
Income from post-battle loot: +0% (-50.0000)
1 Gunnery Wight
Gunnery Wight
1 Mourngul Haunter
Mourngul Haunter
1 Vampire Fleet Captain (Vampires)
Vampire Fleet Captain (Vampires)
160 Zombie Pirate Deckhands Mob
Zombie Pirate Deckhands Mob
160 Zombie Pirate Deckhands Mob (Polearms)
Zombie Pirate Deckhands Mob (Polearms)
120 Sartosa Free Company
Sartosa Free Company
60 Syreens
60 Depth Guard
Depth Guard
60 Depth Guard (Polearms)
Depth Guard (Polearms)
Missile Infantry
120 Zombie Pirate Gunnery Mob
Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob (Bombers)
Zombie Pirate Gunnery Mob (Bombers)
120 Sartosa Militia
Sartosa Militia
120 Zombie Pirate Gunnery Mob (Handguns)
Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Hand Cannons)
Zombie Pirate Gunnery Mob (Hand Cannons)
32 Deck Gunners
Deck Gunners
Monsters & Beasts
60 Fell Bats
Fell Bats
1 Bloated Corpse
Bloated Corpse
80 Scurvy Dogs
Scurvy Dogs
16 Animated Hulks
Animated Hulks
16 Mournguls
12 Rotting Prometheans
Rotting Prometheans
16 Maneaters
5 Rotting Leviathan
Rotting Leviathan
1 Death Shriek Terrorgheist
Death Shriek Terrorgheist
Missile Monsters & Beasts
24 Deck Droppers
Deck Droppers
24 Deck Droppers (Bombers)
Deck Droppers (Bombers)
24 Deck Droppers (Handguns)
Deck Droppers (Handguns)
24 Rotting Prometheans Gunnery Mob
Rotting Prometheans Gunnery Mob
16 Maneaters (Ogre Pistol)
Maneaters (Ogre Pistol)
5 Necrofex Colossus
Necrofex Colossus
Artillery & War Machines
4 Mortars
4 Carronades