
Warherd of the One-Eye
Deep within the dark twisted forests of the Old World range the Beastmen, a race of savage mutants that bear various traits of bestial appearance. Beastmen are creatures of Chaos. They follow the Ruinous Powers, so civilisation is anathema to them; they tear down progress and society wherever it is found. And so they raid, destroying hamlets, villages and even towns that dare to exist close to their blood-grounds.
Yet should a brayherd be gathered, then even mankind's cities are under threat, for the Beastmen go to war with savage intent, slaughtering civilised races like cattle, burning down and shattering their homes, and stomping on the remains with their cloven hooves until there is nothing left but devastation and ruin.

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Faction Name Warherd of the One-Eye |
Campaign wh3_main_combi |
Culture wh_dlc03_bst_beastmen |
Subculture wh_dlc03_sc_bst_beastmen |
Military Group wh_dlc03_group_beastmen |
Faction Group wh_dlc03_fact_group_beastmen |
Faction Group Name Beastmen |
-
(wh_dlc03_political_party_beastmen_ruler)
Khazrak terrorizes the Empire’s northern forests, making Blood-grounds of the Drakwald once more. Khazrak is a cunning foe. More than a mere brutal Beastlord, he is bestowed with an intellect far superior to that of his peers. The One-Eye has a deep understanding of his followers, able to channel the unruly nature of the herd and corral his Gors by harnessing their wild nature. Not every true-horn is worthy of Khazrak's retinue; inferior tribes will come, Gors from across the Drakwald, drawn by the One-Eye's dark reputation and hoping to share in his despicable spoils. But Khazrak's success means he can afford to be choosy, and so only those Cloven Ones he deems worthy are offered a place by his side. Those that are turned down may well be sent on their way unmolested, others that Khazrak deems as a threat - perhaps bitter at their rejection - will not leave the immediate area alive. With the One-Eye able to be selective, Khazrak retains a fearsome grip upon his army - a wild force that enacts his cunning and effective plans with murderous efficiency. No one is spared during Khazrak's attacks, his superbly-trained Warhounds easily chasing down the few who manage to escape the warherd's trap.
Conqueror of the Blood-Grounds
Khazrak embodies the rage of the Beastmen. Hunger for war, for flesh and, most of all, for revenge drives his journey across the great blood-grounds, at the head of the brayherd.
Dread cost: +0% for all unit capacity upgrades (-15.0000)
Evasion chance when using the beast-paths: +0% (15.0000)
Ambush success chance: +0% (15.0000)



Faction Group



[HIDDEN] Building set used when a new Beastmen horde spawns (1.0000)


wh_dlc03_effect_technology_research_points_hidden (1.0000)





Lords |
---|
Beastlord
(wh_dlc03_bst_cha_beastlord_0)
Beastlord (Razorgor Chariot)
(wh_dlc03_bst_cha_beastlord_1)
Khazrak the One-Eye
(wh_dlc03_bst_cha_khazrak_one_eye_0)
Khazrak the One-Eye (Razorgor Chariot)
(wh_dlc03_bst_cha_khazrak_one_eye_1)
Malagor the Dark Omen
(wh_dlc03_bst_cha_malagor_the_dark_omen_0)
Morghur the Shadowgave
(wh_dlc05_bst_cha_morghur_0) |
Heroes |
Doombull
(wh2_dlc17_bst_cha_doombull_0)
Taurox the Brass Bull
(wh2_dlc17_bst_cha_taurox_the_brass_bull_0)
Wargor
(wh2_dlc17_bst_cha_wargor_0)
Wargor (Razorgor Chariot)
(wh2_dlc17_bst_cha_wargor_1)
Wargor (Tuskgor Chariot)
(wh2_dlc17_bst_cha_wargor_2)
Bray-Shaman (Beasts)
(wh_dlc03_bst_cha_bray_shaman_beasts_0)
Bray-Shaman (Beasts) (Razorgor Chariot)
(wh_dlc03_bst_cha_bray_shaman_beasts_1)
Bray-Shaman (Death)
(wh_dlc03_bst_cha_bray_shaman_death_0)
Bray-Shaman (Death) (Razorgor Chariot)
(wh_dlc03_bst_cha_bray_shaman_death_1)
Bray-Shaman (Shadows)
(wh_dlc03_bst_cha_bray_shaman_shadows_0)
Bray-Shaman (Shadows) (Razorgor Chariot)
(wh_dlc03_bst_cha_bray_shaman_shadows_1)
Bray-Shaman (Wild)
(wh_dlc03_bst_cha_bray_shaman_wild_0)
Bray-Shaman (Wild) (Razorgor Chariot)
(wh_dlc03_bst_cha_bray_shaman_wild_1)
Gorebull
(wh_dlc03_bst_cha_gorebull_0) |
Infantry |
Gor Herd
(wh_dlc03_bst_inf_gor_herd_0)
Gor Herd (Shields)
(wh_dlc03_bst_inf_gor_herd_1)
Ungor Herd
(wh_dlc03_bst_inf_ungor_herd_1)
Ungor Spearmen Herd
(wh_dlc03_bst_inf_ungor_spearmen_0)
Bestigor Herd
(wh_dlc03_bst_inf_bestigor_herd_0)
Ungor Spearmen Herd (Shields)
(wh_dlc03_bst_inf_ungor_spearmen_1)
Khorrok's Manrippers (Bestigor Herd)
(wh_pro04_bst_inf_bestigor_herd_ror_0)
Black-Horn's Ravagers (Gor Herd - Shields)
(wh_pro04_bst_inf_gor_herd_ror_0)
Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
(wh_pro04_bst_inf_ungor_spearmen_ror_0) |
Missile Infantry |
Ungor Raiders
(wh_dlc03_bst_inf_ungor_raiders_0) |
Cavalry & Chariots |
Tuskgor Chariots
(wh2_dlc17_bst_cav_tuskgor_chariot_0)
Razorgor Chariots
(wh_dlc03_bst_cav_razorgor_chariot_0)
Centigors
(wh_dlc03_bst_inf_centigors_0)
Centigors (Great Weapons)
(wh_dlc03_bst_inf_centigors_2)
Sons of Ghorros (Centigors - Great Weapons)
(wh_pro04_bst_inf_centigors_ror_0) |
Missile Cavalry & Chariots |
Groghooves of Wolf's Run (Centigors - Throwing Axes)
(wh2_dlc17_bst_inf_centigors_ror_1)
Centigors (Throwing Axes)
(wh_dlc03_bst_inf_centigors_1) |
Monsters & Beasts |
Chaos Warhounds (Poison)
(wh_dlc03_bst_inf_chaos_warhounds_1)
Cygor
(wh_dlc03_bst_inf_cygor_0)
Minotaurs
(wh_dlc03_bst_inf_minotaurs_0)
Minotaurs (Shields)
(wh_dlc03_bst_inf_minotaurs_1)
Minotaurs (Great Weapons)
(wh_dlc03_bst_inf_minotaurs_2)
Ghorgon
(wh2_dlc17_bst_mon_ghorgon_0)
Razorgor Herd
(wh_dlc03_bst_inf_razorgor_herd_0)
The Bloodbrute Behemoth (Ghorgon)
(wh2_dlc17_bst_mon_ghorgon_ror_0)
Jabberslythe
(wh2_dlc17_bst_mon_jabberslythe_0)
The Vorbergland Broodmother (Jabberslythe)
(wh2_dlc17_bst_mon_jabberslythe_ror_0)
Feral Manticore
(wh_dlc03_bst_feral_manticore)
Chaos Spawn
(wh_dlc03_bst_mon_chaos_spawn_0)
Giant
(wh_dlc03_bst_mon_giant_0)
Chaos Warhounds
(wh_dlc03_bst_inf_chaos_warhounds_0)
Harpies
(wh_dlc05_bst_mon_harpies_0)
The Eye of Morrslieb (Cygor)
(wh_pro04_bst_inf_cygor_ror_0)
Butchers of Kalkengard (Minotaurs - Shields)
(wh_pro04_bst_inf_minotaurs_ror_0) |