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HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Mortars
Mortars Cult of SigmarCult of Sigmar Artillery & War Machines

Mortars

What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.

Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.

Mortars

Unit Name

Mortars

Main Unit Key

wh_main_emp_art_mortar

Land Unit Key

wh_main_emp_art_mortar

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

4

Hit Points

4356

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_helstorm_crew

├ Engines of War

wh_main_emp_art_mortar

├ Engine Entity

wh_main_emp_art_mortar

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

48

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

20

├ Engine Speed

20

└ Man Speed

30

Melee Attack

10

Melee Defence

6

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

380

Missile Strength

108

├ Engines of War

wh_main_emp_art_mortar

├ Missile Weapon

wh_main_emp_mortar

├ Projectile

wh_emp_mortar_shell

Base Missile Damage

100

Armour-Piercing Missile Damage

30

Base Explosive Damage

60.0000

Armour-Piercing Explosive Damage

16.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

19

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.