Gunderman's Surefires (Handgunners)
A veteran patroller and fearless warrior who knows the Drakwald – and the tactics of irregular warfare – inside out, Durz Gunderman leads from the very front.State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced, veterans. Each Imperial state trains its regiments to fight together on the battlefield, so Imperial armies often march to battle with detachments of missile troops to aid them. These units form up close to melee specialists to guard vulnerable flanks and shower oncoming enemies with missile fire or join their counterparts in close combat.
Unit Name Gunderman's Surefires (Handgunners) |
Main Unit Key wh2_dlc13_emp_inf_handgunners_ror_0 |
Land Unit Key wh2_dlc13_emp_inf_handgunners_ror_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 90 |
6210 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_sword_rifle |
├ Man Entity wh_dlc04_infantry_free_company_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 61 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
36 |
└ Man Speed 36 |
Melee Attack 28 |
25 |
28 |
├ Melee Weapon wh_dlc04_emp_free_company_sword |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 22 |
Range 160 |
17 |
├ Missile Weapon wh2_dlc13_emp_rifle_surefires |
├ Projectile wh2_dlc13_emp_rifle_bullet_surefires |
├ Base Missile Damage 5 |
├ Armour-Piercing Missile Damage 17 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 13 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |