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HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Sigmar's Sons (Swordsmen)
Sigmar's Sons (Swordsmen) Cult of SigmarCult of Sigmar Infantry

Sigmar's Sons (Swordsmen)

The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining their regimental units in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complimenting the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy bladed pole arms.

Sigmar's Sons (Swordsmen)

Unit Name

Sigmar's Sons (Swordsmen)

Main Unit Key

wh_dlc04_emp_inf_sigmars_sons_0

Land Unit Key

wh_dlc04_emp_inf_sigmars_sons_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

120

Hit Points

8880

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_sword_and_shield

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

66

Mass

100

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_chainmail_30

├ Shield

wh_missile_block_35_inaudible

Missile Block Chance

35

Leadership

100

Speed

30

└ Man Speed

30

Melee Attack

41

Melee Defence

41

Weapon Strength

30

├ Melee Weapon

wh_dlc04_emp_sigmars_sons_sword

Base Weapon Damage

23

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement
Maximum Number 1