Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.A Luminark of Hysh is a large and complex magical war machine created by the Wizards of the College of Light Magic. Each consists of an array of enchanted mirrors and aether-lenses, resembling the innards of a vast magical telescope mounted atop a great wheeled platform. These mystical weapons are crewed by a pair of Acolytes - students of the Patriarch of the Light College himself - who tend to the machine's array of precision instruments. As the Acolytes set about focussing lenses, tilting prisms and polishing mirrors, they continuously intone spells to channel the Wind of Hysh. As the invocations gain in tempo and volume, the Orb of Sorcery at the machine's core glows with increasing ferocity until a blinding white light leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it vaporises anything in its path.
Unit Name Templehof Luminark (Luminark of Hysh) |
Main Unit Key wh_dlc04_emp_veh_templehof_luminark_0 |
Land Unit Key wh_dlc04_emp_veh_templehof_luminark_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Magic Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1900 |
Recruitment Cost 1900 |
Upkeep Cost 475 |
Number of Units 1 |
4632 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_lance_sword_shield |
├ Engines of War wh_dlc04_emp_veh_templehof_luminark_0 |
├ Engine Entity wh_main_vehicle_luminark_war_altar |
├ Engine Hit Points 8 |
├ Articulated wh_main_emp_luminark_war_altar |
├ Articulated Entity wh_main_vehicle_luminark_war_altar_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 4600 |
1700 |
├ Engine Mass 1600.0000 |
└ Man Mass 100.0000 |
60 |
├ Armour wh2_dlc15_heavy_metal_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
50 |
├ Engine Speed 50 |
└ Man Speed 30 |
Melee Attack 17 |
12 |
26 |
├ Melee Weapon wh_main_emp_luminark |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 18 |
Ammunition 14 |
Range 320 |
2494 |
├ Missile Weapon wh_main_solheims_bolt_of_illumination |
├ Projectile wh_main_bound_spell_solheims_bolt_of_illumination |
├ Base Missile Damage 495 |
├ Armour-Piercing Missile Damage 855 |
├ Base Explosive Damage 270.0000 |
├ Armour-Piercing Explosive Damage 630.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9.02 |
Accuracy 200 |
Reload Skill 18 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Net of Amyntok
The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act. -
Locus of Hysh
As Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate. -
Aura of Protection
The magical aura surrounding this unit protects allies from harm.
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Low Rate of Fire
This unit has a very low rate of missile fire. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Solheim's Bolt of Illumination
The Luminark fires a highly-accurate beam over large distances, causing tremendous damage to its target but with a small area of effect, making it a poor choice against weak infantry. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |