Left Panel
menu
HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Templehof Luminark (Luminark of Hysh)
Templehof Luminark (Luminark of Hysh) Cult of SigmarCult of Sigmar Artillery & War Machines

Templehof Luminark (Luminark of Hysh)

The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.

A Luminark of Hysh is a large and complex magical war machine created by the Wizards of the College of Light Magic. Each consists of an array of enchanted mirrors and aether-lenses, resembling the innards of a vast magical telescope mounted atop a great wheeled platform. These mystical weapons are crewed by a pair of Acolytes - students of the Patriarch of the Light College himself - who tend to the machine's array of precision instruments. As the Acolytes set about focussing lenses, tilting prisms and polishing mirrors, they continuously intone spells to channel the Wind of Hysh. As the invocations gain in tempo and volume, the Orb of Sorcery at the machine's core glows with increasing ferocity until a blinding white light leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it vaporises anything in its path.

Templehof Luminark (Luminark of Hysh)

Unit Name

Templehof Luminark (Luminark of Hysh)

Main Unit Key

wh_dlc04_emp_veh_templehof_luminark_0

Land Unit Key

wh_dlc04_emp_veh_templehof_luminark_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Magic Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1900

Recruitment Cost

1900

Upkeep Cost

475

Number of Units

1

Hit Points

4632

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_hr1_warhorse_lance_sword_shield

├ Engines of War

wh_dlc04_emp_veh_templehof_luminark_0

├ Engine Entity

wh_main_vehicle_luminark_war_altar

├ Engine Hit Points

8

├ Articulated

wh_main_emp_luminark_war_altar

├ Articulated Entity

wh_main_vehicle_luminark_war_altar_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4600

Mass

1700

├ Engine Mass

1600.0000

└ Man Mass

100.0000

Armour

60

├ Armour

wh2_dlc15_heavy_metal_60

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

50

├ Engine Speed

50

└ Man Speed

30

Melee Attack

17

Melee Defence

12

Weapon Strength

26

├ Melee Weapon

wh_main_emp_luminark

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Ammunition

14

Range

320

Missile Strength

2494

├ Missile Weapon

wh_main_solheims_bolt_of_illumination

├ Projectile

wh_main_bound_spell_solheims_bolt_of_illumination

Base Missile Damage

495

Armour-Piercing Missile Damage

855

Base Explosive Damage

270.0000

Armour-Piercing Explosive Damage

630.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9.02

Accuracy

200

Reload Skill

18

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Net of Amyntok
    The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
  • Locus of Hysh
    As Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate.
  • Aura of Protection
    The magical aura surrounding this unit protects allies from harm.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Low Rate of Fire
    This unit has a very low rate of missile fire.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Solheim's Bolt of Illumination
    The Luminark fires a highly-accurate beam over large distances, causing tremendous damage to its target but with a small area of effect, making it a poor choice against weak infantry.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos