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HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Waystalker
Waystalker Cult of SigmarCult of Sigmar Heroes

Waystalker

Never missing the mark, one alone is a deadly, formidable opponent.

Waystalkers' personalities have become entirely submerged by their obsession with stalking prey. They are taciturn and solitary individuals, and they may let years pass between visits to the Wood Elf halls. Waystalkers are perfectly at ease within their forest homeland and effortlessly survive by their wits and cunning in the wilds. On the rare occasion when a Waystalker returns to the halls, he stands apart from all others, for he is closer to the forest than to other Elves. A Waystalker's marksmanship shames even that of other Waywatchers. He can pick out a single enemy from a seething mass of troops and place the one perfect shot that brings the target, lifeless, to the ground. Yet the Waystalker finds no reason to exult in the application of his skills - after all, what prey could hope to escape one who has dedicated his entire life to the hunter's art?

Waystalker

Unit Name

Waystalker

Main Unit Key

wh_dlc05_wef_cha_waystalker_0

Land Unit Key

wh_dlc05_wef_cha_waystalker_0

Land Unit Group Parents

Heroes

Land Unit Group

Hybrid Weapon Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

600

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3688

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_waystalker_dual_sword_bow

├ Man Entity

wh_dlc05_wef_way_stalker_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3680

Mass

400

└ Man Mass

400.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

42

└ Man Speed

42

Melee Attack

55

Melee Defence

45

Weapon Strength

325

├ Melee Weapon

wh_dlc05_wef_sword_hero_waystalker

Base Weapon Damage

235

Armour-Piercing Weapon Damage

90

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

28

Ammunition

30

Range

190

Missile Strength

350

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

Base Missile Damage

196

Armour-Piercing Missile Damage

84

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

20

Reload Skill

0

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arrow of Kurnous
    The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
  • Hawkish Precision
    The truly hawk-eyed always hit their targets. Always.
    Armour-Piercing Missile Damage x 115%
  • The Eye of Kurnous
    Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
    Base Missile Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Master Ambusher
    This unit can move whilst hidden in any terrain, firing in any direction even whilst running!