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HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Great Cannons
Great Cannons Cult of SigmarCult of Sigmar Artillery & War Machines

Great Cannons

The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.

The Great Cannons of the Imperial Gunnery School are the terror of the Empire's foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. Even the mightiest creatures cannot ignore the power of a Great Cannon, as was ably demonstrated at the Siege of Middenheim, when Master Gunner Pumhart von Steyr decapitated a raging Dragon with a single well-placed shot.

Great Cannons

Unit Name

Great Cannons

Main Unit Key

wh_main_emp_art_great_cannon

Land Unit Key

wh_main_emp_art_great_cannon

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Number of Units

4

Hit Points

4356

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_helstorm_crew

├ Engines of War

wh_main_emp_art_great_cannon

├ Engine Entity

wh_main_emp_art_great_cannon

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

48

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

20

├ Engine Speed

20

└ Man Speed

30

Melee Attack

10

Melee Defence

6

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

22

Range

450

Missile Strength

200

├ Engines of War

wh_main_emp_art_great_cannon

├ Missile Weapon

wh_main_emp_cannon

├ Projectile

wh_emp_great_cannon_ball

Base Missile Damage

88

Armour-Piercing Missile Damage

352

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

22

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.