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HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Hammer of the Witches (Great Cannons)
Hammer of the Witches (Great Cannons) Cult of SigmarCult of Sigmar Artillery & War Machines

Hammer of the Witches (Great Cannons)

The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.

The Great Cannons of the Imperial Gunnery School are the terror of the Empire's foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. Even the mightiest creatures cannot ignore the power of a Great Cannon, as was ably demonstrated at the Siege of Middenheim, when Master Gunner Pumhart von Steyr decapitated a raging Dragon with a single well-placed shot.

Hammer of the Witches (Great Cannons)

Unit Name

Hammer of the Witches (Great Cannons)

Main Unit Key

wh_dlc04_emp_art_hammer_of_the_witches_0

Land Unit Key

wh_dlc04_emp_art_hammer_of_the_witches_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

4

Hit Points

4356

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_helstorm_crew

├ Engines of War

wh_main_emp_art_great_cannon_hammer

├ Engine Entity

wh_main_emp_art_great_cannon

├ Engine Hit Points

425

├ Num Engines

4

├ Man Entity

wh2_dlc16_infantry_standard_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

44

└ Bonus Hit Points

48

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

20

├ Engine Speed

20

└ Man Speed

30

Melee Attack

13

Melee Defence

10

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

30

Range

450

Missile Strength

322

├ Engines of War

wh_main_emp_art_great_cannon_hammer

├ Missile Weapon

wh_dlc04_emp_cannon_hammer_witches

├ Projectile

wh_dlc04_emp_great_cannon_ball_hammer_witches

Base Missile Damage

145

Armour-Piercing Missile Damage

435

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

18.04

Accuracy

33

Reload Skill

18

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires
The Realm of Chaos