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HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Hertwig van Hal
Hertwig van Hal Cult of SigmarCult of Sigmar Heroes

Hertwig van Hal

A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil.

Hertwig van Hal exists now as a ruthless Witch Hunter who gives no quarter, but many years ago he was a mild-mannered medical scholar and physician in Altdorf. As a young doctor he used his gift for medicine to save countless lives in a budding career as a highly-skilled surgeon.

The van Hal surname marks him as being part of a renowned lineage of Witch Hunters. Curiously, Hertwig himself shuns the association with his ancestry, considering the shame of their progenitor Baron Frederick van Hal to be too much to accept. In a previous age, the evil baron had been an extremely powerful and notorious Necromancer associated with Vlad von Carstein. Frederick's terrible acts at the command of vast armies of the Undead compelled many of his descendants to take the Witch Hunter oath to atone for his sins.

Not all those descendants fulfil that destiny as a choice, however. Hertwig’s own path into the unyielding role of a van Hal Witch Hunter is a journey that has taken him from bustle of Altdorf to the tropical danger of Lustria.

Hertwig van Hal

Unit Name

Hertwig van Hal

Main Unit Key

wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0

Land Unit Key

wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0

Land Unit Group Parents

Heroes

Land Unit Group

Missile Specialist

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

600

Recruitment Cost

1000

Upkeep Cost

0

Number of Units

1

Hit Points

3988

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_sword_and_pistol

├ Man Entity

wh2_main_infantry_standard_hero_360_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3980

Mass

500

└ Man Mass

500.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

34

└ Man Speed

34

Melee Attack

40

Melee Defence

38

Weapon Strength

330

├ Melee Weapon

wh_main_emp_sword_witchhunter

Base Weapon Damage

230

Armour-Piercing Weapon Damage

100

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

50

Range

90

Missile Strength

375

├ Missile Weapon

wh_main_emp_witchhunter_pistol

├ Projectile

wh_emp_witchhunter_pistol

Base Missile Damage

33

Armour-Piercing Missile Damage

117

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

4

Accuracy

15

Reload Skill

0

Abilities

  • Patch Up
    As a battlefield surgeon of great repute, Hertwig is able to swiftly dress the wounds of targeted friendly units, restoring their health.
  • Hunter's Call
    When he shouts to stand and fight, his loyal men listen and heed their leader.
    Melee Defence +24
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Accusation
    The Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
    Armour -30
    Melee Defence -24
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance -20
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance -22
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
    Speed x 125%
    Melee Defence +24

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Fire whilst moving
    This unit can fire while on the move.
Recuitment Requirement
Maximum Number 1