

Night Runners
These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.Night Runners are the most common Clan Eshin warriors, although they are still secretive like all their mysterious clan. Trained to move at speed, Night Runners strike quickly to prepare the way for Skaven armies. Small furtive units sneak from the shadows to seize key terrain features, while larger blocks of Night Runners scurry ahead of the Skaven lines to harass and slow down the foe. Night Runners fight with blades in each hand, although many employ slings to rain death on enemy war machines or poorly armoured elites. A typical ruse is to slink off to the army's flanks, hoping to lure pursuit into a hastily prepared ambush.
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Unit Name Night Runners |
Main Unit Key wh2_main_skv_inf_night_runners_0 |
Land Unit Key wh2_main_skv_inf_night_runners_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 450 |
Recruitment Cost 500 |
Upkeep Cost 125 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_sword_throwing_stars |
├ Man Entity wh2_main_skv_infantry_fast_360 |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 48 |
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└ Man Mass 90.0000 |
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├ Armour wh2_main_body_10 |
├ Shield none |
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└ Man Speed 54 |
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├ Melee Weapon wh2_main_skv_sword |
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├ Missile Weapon wh2_main_skv_throwing_stars |
├ Projectile wh2_main_skv_throwing_star |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
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Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.Speed x 110%
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Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.Speed x 90%
Melee Defence +8
Leadership +6
Attributes
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Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Fire whilst moving
This unit can fire while on the move. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |