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HomeHome / Total War: WARHAMMER III / Clan Eshin / Units / Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)
Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons) Clan EshinClan Eshin Artillery & War Machines

Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)

If you're facing Ikit's cannon crew, chances are you're already dead!

The Warp Lightning Cannon is a contraption built by the fiendishly clever Warlock Engineers and powered by an enormous hunk of raw Warpstone. This wonder weapon generates unearthly energy, which is directed along a rune-etched barrel forged and enchanted to channel such destructive fury. When fired, the Warp Lightning Cannon emits a sizzling ball of Warp-energy. Any near the shot are rocked in its wake, fur standing on end, with a sickly green light burnt into their mind's eye. The bolt arcs earthwards, punching through anything in its path and then erupts in a crackling cloud of pure Warp lightning. The shot flashes too quickly to follow, but its trail, once it lands on the ground, is easily marked - scorch signs follow its path and anything in the way will have a gaping hole in the exact shape of the beam.

Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)

Unit Name

Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)

Main Unit Key

wh2_dlc12_skv_art_warp_lightning_cannon_ror_0

Land Unit Key

wh2_dlc12_skv_art_warp_lightning_cannon_ror_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

4

Hit Points

4848

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_sword

├ Engines of War

wh2_dlc12_skv_art_warplightning_cannon_ror

├ Engine Entity

wh2_main_skv_art_warp_lightning_cannon

├ Engine Hit Points

500

├ Num Engines

4

├ Man Entity

wh2_dlc16_skv_infantry_crew

├ Man Hit Points

8

├ Num Men

56

└ Bonus Hit Points

40

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

20

├ Engine Speed

20

└ Man Speed

42

Melee Attack

22

Melee Defence

22

Weapon Strength

18

├ Melee Weapon

wh2_main_skv_sword_skavenslaves

Base Weapon Damage

14

Armour-Piercing Weapon Damage

4

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

22

Range

430

Missile Strength

212

├ Engines of War

wh2_dlc12_skv_art_warplightning_cannon_ror

├ Missile Weapon

wh2_dlc12_skv_warp_lightning_ror

├ Projectile

wh2_dlc12_skv_warp_lightning_ror

Base Missile Damage

80

Armour-Piercing Missile Damage

260

Base Explosive Damage

5.0000

Armour-Piercing Explosive Damage

20.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

17.22

Accuracy

33

Reload Skill

18

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires