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HomeHome / Total War: WARHAMMER III / Clan Eshin / Units / Dwarf-Thing Menace (Doom-Flayers)
Dwarf-Thing Menace (Doom-Flayers) Clan EshinClan Eshin Artillery & War Machines

Dwarf-Thing Menace (Doom-Flayers)

This particular spikey ball of cyclic death is the very bane of the Dwarfen race, whose little legs cannot carry themselves away fast enough!

The Doom-Flayer is a motorised iron ball of whirling blades that was first deployed during the merciless underground battles against the Dwarfs of the World's Edge Mountains. Various incarnations of this Skaven killing machine with spinning, stabbing and slashing blades were used to assail the Dawi's subterranean strongholds. The first few Doom-Flayers were largely Skaven-powered, as the pushing crew generated much of the impetus needed to drive the whirling weaponry. The Skaven crew, protected by a scrap-barrier of old shields, metal-reinforced planks, and even the patched-together armour plates of fallen enemies, could just about avoid incoming missile fire and steer the device to plough into enemy lines.

Dwarf-Thing Menace (Doom-Flayers)

Unit Name

Dwarf-Thing Menace (Doom-Flayers)

Main Unit Key

wh2_dlc12_skv_veh_doom_flayer_ror_0

Land Unit Key

wh2_dlc12_skv_veh_doom_flayer_ror_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

War Machine

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1250

Recruitment Cost

1350

Upkeep Cost

338

Number of Units

4

Hit Points

5608

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_dlc12_skaven_doomflayer_driver_01

├ Engines of War

wh2_dlc12_skv_veh_doom_flayer_ror

├ Engine Entity

wh2_dlc12_skv_vehicle_doom_flayer_ror

├ Engine Hit Points

8

├ Num Engines

4

├ Man Entity

wh2_main_skv_infantry

├ Man Hit Points

8

├ Num Men

4

└ Bonus Hit Points

1386

Mass

900

├ Engine Mass

800.0000

└ Man Mass

100.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

72

├ Engine Speed

72

└ Man Speed

42

Melee Attack

38

Melee Defence

34

Weapon Strength

95

├ Melee Weapon

wh2_dlc12_skv_doom_flayer_ror

Base Weapon Damage

30

Armour-Piercing Weapon Damage

65

Bonus vs. Large

0

Bonus vs. Infantry

26

Charge Bonus

40

Abilities

  • The Best Defence
    There's no better defence than attack… preferably with this mass of whirling blades. Stay on the right side of it if you want to live!
    Armour +24
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires