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HomeHome / Total War: WARHAMMER III / Clan Eshin / Units / Clan Vulkn Tailslashers (Clanrats - Shields)
Clan Vulkn Tailslashers (Clanrats - Shields) Clan EshinClan Eshin Infantry

Clan Vulkn Tailslashers (Clanrats - Shields)

These Clanrats' sport nasty, improvised tailblades that are all the more vicious for their homemade ingenuity.

The bulk of most Skaven armies are formed of Clanrats - a vast and verminous horde of ratmen that make up the warrior class. These Skaven belong to any one of thousands of clans scattered throughout the underground burrows, strongholds, and bursting cavern-cities that make up the Under-Empire. Of all the teeming masses, only the worker dregs, the shiftless Skavenslaves, are more numerous than the Clanrats. When a Warlord gathers his might for war, the Clanrats are front and centre, occupying a key place in the battleline. They form into great blocks to overwhelm a foe with their weight of numbers and the fury of their attack. If the Warlord can afford the price and is in reasonable standing with Clan Skryre, then a Weapons Team might accompany the regiment. These arcane devices of destruction are viewed suspiciously by the Clanrats, who frequently suffer due to their all-too frequent technical failures.

Clan Vulkn Tailslashers (Clanrats - Shields)

Unit Name

Clan Vulkn Tailslashers (Clanrats - Shields)

Main Unit Key

wh2_dlc12_skv_inf_clanrats_ror_0

Land Unit Key

wh2_dlc12_skv_inf_clanrats_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

160

Hit Points

9600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_sword_and_shield

├ Man Entity

wh2_main_skv_infantry_clanrats_ror

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

52

Mass

100

└ Man Mass

100.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

55

Speed

42

└ Man Speed

42

Melee Attack

31

Melee Defence

29

Weapon Strength

34

├ Melee Weapon

wh2_dlc12_skv_sword_ror

Base Weapon Damage

25

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

10

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires