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HomeHome / Total War: WARHAMMER III / Clan Eshin / Units / Iksha's Triads (Eshin Triads)
Iksha's Triads (Eshin Triads) Clan EshinClan Eshin Infantry

Iksha's Triads (Eshin Triads)

The teachings of Iksha Fastclaw serve his adherents well, allowing them to appear and disappear seemingly anywhere using their shady ‘doppelgang’.

The Assassins of Clan Eshin represent the culmination of years of training and ruthless murders. All Eshin warriors are trained to learn these defining skill-traits, but only the Assassins have the skill and experience necessary to undertake the highest tier of training. It is then that the secret arts are taught, some of which are ancient techniques studied in the Far East, but many more are unique fighting styles of the ratmen's own design. By the end of the long initiation, an Eshin Assassin can jump many times its own height, hurtle over obstacles or back-flip a great distance. He can run faster than a galloping horse and climb up smooth surfaces with ease. In motion, an Assassin is a blur, able to rain blows upon a foe or pluck arrows out of mid-flight. An Eshin Triad is a unit of three Skaven Assassins tasked with hunting down and killing vulnerable individuals and even small units.

Iksha's Triads (Eshin Triads)

Unit Name

Iksha's Triads (Eshin Triads)

Main Unit Key

wh2_dlc14_skv_inf_eshin_triads_ror_0

Land Unit Key

wh2_dlc14_skv_inf_eshin_triads_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Guandao Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

72

Hit Points

5760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_dlc14_eshin_triad_naginata

├ Man Entity

wh2_main_skv_infantry_fast_360

├ Man Hit Points

8

├ Num Men

72

└ Bonus Hit Points

72

Mass

90

└ Man Mass

90.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

74

Speed

54

└ Man Speed

54

Melee Attack

38

Melee Defence

36

Weapon Strength

30

├ Melee Weapon

wh2_dlc14_eshin_triad_guandao

Base Weapon Damage

8

Armour-Piercing Weapon Damage

22

Bonus vs. Large

15

Bonus vs. Infantry

0

Charge Bonus

10

Abilities

  • Doppelgang
    Now you see them, now you don’t… and now you’re seeing double.
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Strength in Numbers
    Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
    Speed x 90%
    Melee Defence +8
    Leadership +6

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Weeping Blade
    Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.
  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires