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HomeHome / Total War: WARHAMMER III / Clan Eshin / Units / Plagueclaw Catapults
Plagueclaw Catapults Clan EshinClan Eshin Artillery & War Machines

Plagueclaw Catapults

The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance!

It was in the Southlands that crude torsion devices first began hurling loathsome substances onto the foe during battle. The Plague Monks learned to deliver their pestilent payloads via catapult, the erupting splatter of deadly contents slaying targets in a toxic storm. Those splashed by the semi-congealed liquid find their skin simultaneously sloughing off in ruin and elsewhere erupting in glistening spores. Armour offers no protection against such a loathsome weaponry. Plagueclaw Catapults are great, wheeled scaffold-towers bearing catapults. Pushed into position by ragged Clan Pestilens acolytes, the claw-like arm of a Plagueclaw Catapult is winched back and unleashed to lob hideous death. The toxic semi-liquid leave a glowing streak across the sky as it arcs earthward.

Plagueclaw Catapults

Unit Name

Plagueclaw Catapults

Main Unit Key

wh2_main_skv_art_plagueclaw_catapult

Land Unit Key

wh2_main_skv_art_plagueclaw_catapult

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Catapult

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

4

Hit Points

5028

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_sword

├ Engines of War

wh2_main_skv_art_plagueclaw_catapult

├ Engine Entity

wh2_main_skv_art_plagueclaw_catapult

├ Engine Hit Points

500

├ Num Engines

4

├ Man Entity

wh2_dlc16_skv_infantry_crew

├ Man Hit Points

8

├ Num Men

56

└ Bonus Hit Points

43

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

54

Speed

20

├ Engine Speed

20

└ Man Speed

42

Melee Attack

15

Melee Defence

17

Weapon Strength

26

├ Melee Weapon

wh2_main_skv_sword

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

22

Range

400

Missile Strength

142

├ Engines of War

wh2_main_skv_art_plagueclaw_catapult

├ Missile Weapon

wh2_main_skv_plagueclaw_catapult

├ Projectile

wh2_main_skv_plagueclaw

Base Missile Damage

45

Armour-Piercing Missile Damage

105

Base Explosive Damage

35.0000

Armour-Piercing Explosive Damage

70.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

18

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Plagueclaw Contagion
    Warpstone dust and vile contagions are amongst the ingredients of this catapult’s liquid missiles, exposure to which does horrendous things to bodies and minds alike.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.