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HomeHome / Total War: WARHAMMER III / Last Defenders / Units / Spirit of Tepok (Coatl)
Spirit of Tepok (Coatl) Last DefendersLast Defenders Monsters & Beasts

Spirit of Tepok (Coatl)

On feathered wings of victory and vengeance.

The long, feathered wings of the Coatl spread high above the field of battle, casting shadow over the forces of Chaos and raining magical fury down on their ranks. With the head of a Dragon and a scaled, serpentine body, the Coatl forms an intimidating silhouette before the sun. Blocking the rays of light above its own forces, the Lizardmen army in its shadow is obscured, shielded from the eyes of their enemies.

Spirit of Tepok (Coatl)

Unit Name

Spirit of Tepok (Coatl)

Main Unit Key

wh2_dlc17_lzd_mon_coatl_ror_0

Land Unit Key

wh2_dlc17_lzd_mon_coatl_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Support Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1950

Recruitment Cost

2100

Upkeep Cost

525

Number of Units

1

Hit Points

7620

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bi4_dlc17_coatl

├ Man Entity

wh2_dlc17_lzd_mon_coatl_ror

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7612

Mass

2500

└ Man Mass

2500.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

46

└ Man Speed

46

Melee Attack

50

Melee Defence

59

Weapon Strength

395

├ Melee Weapon

wh2_dlc17_lzd_coatl

Base Weapon Damage

115

Armour-Piercing Weapon Damage

280

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Earth Blood
    The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
  • Master of the Sacred Places
    These guardians of the most secret and sacred places can manipulate their environment to obscure themselves from foes.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Birona's Timewarp
    The Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
    Speed x 125%
    Melee Attack +24

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Master of the Sacred Places
    Whilst the Coatl is flying, any friendly ground unit that stands within range of its passive ability gains Stalk .
  • Spellcaster
    This unit can cast spells.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
Recuitment Requirement
Maximum Number 1