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HomeHome / Total War: WARHAMMER III / Last Defenders / Units / Saurus Warriors
Saurus Warriors Last DefendersLast Defenders Infantry

Saurus Warriors

The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective.

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Saurus Warriors Saurus Warriors
Saurus Warriors

Unit Name

Saurus Warriors

Main Unit Key

wh2_main_lzd_inf_saurus_warriors_0

Land Unit Key

wh2_main_lzd_inf_saurus_warriors_0

Land Unit Group Parents

Infantry

Land Unit Group

Mace Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

100

Hit Points

10200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7b_saurus_club

├ Man Entity

wh2_main_lzd_inf_saurus_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

94

Mass

190

└ Man Mass

190.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

31

└ Man Speed

31

Melee Attack

29

Melee Defence

28

Weapon Strength

52

├ Melee Weapon

wh2_main_lzd_saurus_club

Base Weapon Damage

34

Armour-Piercing Weapon Damage

18

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

16

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.