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Units
- Lords (1)
- Heroes (7)
- Infantry (12)
- Missile Infantry (3)
- Cavalry & Chariots (8)
- Monsters & Beasts (20)
- Missile Monsters & Beasts (14)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Slann Mage-Priest (High) These Slann mystics bring ruin to the foe's armies and devastation to its cities. |
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650 | 1000 | 250 | 1 | 7552 | 2600 | 45 | 85 | 34 | 24 | 32 | 320 | 14 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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2 |
![]() ![]() Skink Oracle The future is written for those with the knowledge to read it. |
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1900 | 2150 | 538 | 1 | 7120 | 100 | 95 | 65 | 33 | 39 | 46 | 415 | 50 | 20 | 120 | 800 | |||||||
3 |
![]() ![]() Saurus Scar-Veteran Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer. |
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700 | 1000 | 200 | 1 | 4168 | 1100 | 85 | 75 | 34 | 38 | 47 | 380 | 32 | ||||||||||
4 |
![]() ![]() Saurus Scar-Veteran (Cold One) Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer. |
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1000 | 1000 | 275 | 1 | 4628 | 100 | 100 | 75 | 33 | 43 | 42 | 400 | 52 | ||||||||||
5 |
![]() ![]() Saurus Scar-Veteran (Carnosaur) Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer. |
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1850 | 1900 | 475 | 1 | 7544 | 100 | 95 | 75 | 33 | 41 | 40 | 420 | 50 | ||||||||||
6 |
![]() ![]() Skink Chief Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all. |
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400 | 400 | 100 | 1 | 3572 | 160 | 30 | 60 | 46 | 33 | 36 | 310 | 16 | 82 | 100 | 375 | |||||||
7 |
![]() ![]() Skink Priest (Beasts) Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes. |
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250 | 600 | 150 | 1 | 3256 | 250 | 30 | 55 | 46 | 22 | 26 | 280 | 10 | ||||||||||
8 |
![]() ![]() Skink Priest (Heavens) Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes. |
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250 | 600 | 150 | 1 | 3256 | 250 | 30 | 55 | 46 | 22 | 26 | 280 | 10 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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9 |
![]() ![]() Skink Cohort The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder. |
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300 | 300 | 75 | 160 | 8000 | 90 | 30 | 55 | 46 | 20 | 24 | 25 | 10 | ||||||||||
10 |
![]() ![]() Red Crested Skinks These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins. |
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575 | 575 | 144 | 120 | 8040 | 80 | 30 | 62 | 46 | 26 | 19 | 24 | 21 | ||||||||||
11 |
![]() ![]() Chameleon Stalkers The forces of Chaos cannot defend against what they cannot see. |
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650 | 675 | 169 | 90 | 5940 | 70 | 40 | 65 | 48 | 22 | 36 | 25 | 25 | 2 | 50 | 67 | |||||||
12 |
![]() ![]() Saurus Spears The charge will fall upon them and be repelled by resolute hands bearing resolute polearms. |
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750 | 750 | 188 | 100 | 10200 | 190 | 60 | 75 | 31 | 24 | 32 | 42 | 10 | ||||||||||
13 |
![]() ![]() Saurus Warriors The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective. |
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750 | 750 | 188 | 100 | 10200 | 190 | 60 | 75 | 31 | 29 | 28 | 52 | 16 | ||||||||||
14 |
![]() ![]() Saurus Spears (Shields) Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw. |
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800 | 800 | 200 | 100 | 10200 | 190 | 60 | 75 | 31 | 24 | 38 | 42 | 10 | ||||||||||
15 |
![]() ![]() Saurus Warriors (Shields) Holding the line against the enemy charge, braced with shields and fierce with primordial determination. |
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800 | 800 | 200 | 100 | 10200 | 190 | 60 | 75 | 31 | 29 | 34 | 52 | 16 | ||||||||||
16 |
![]() ![]() Temple Guards The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds. |
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1200 | 1200 | 300 | 100 | 10700 | 210 | 85 | 85 | 31 | 31 | 38 | 42 | 14 | ||||||||||
17 |
![]() ![]() Temple Guards The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds. |
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1200 | 1200 | 300 | 100 | 10700 | 210 | 85 | 85 | 31 | 31 | 38 | 42 | 14 | ||||||||||
18 |
![]() ![]() Legion of Chaqua (Saurus Spears) Ignominious defeat at perfidious Skaven hands has only strengthened the already-steely resolve of Chaqua's surviving Saurus. |
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1100 | 1100 | 275 | 100 | 10200 | 190 | 75 | 85 | 31 | 31 | 48 | 42 | 10 | ||||||||||
19 |
![]() ![]() Cohort of Sotek (Red Crested Skinks) Having survived the Skaven onslaught that destroyed their home, now they follow the Serpent-God, to the very End Times if necessary. |
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825 | 825 | 206 | 120 | 8040 | 80 | 30 | 100 | 46 | 33 | 25 | 24 | 21 | ||||||||||
20 |
![]() ![]() Star Chamber Guardians (Temple Guard) Only the strongest spawnings, in both mind and body, are fit to guard the Old Ones' Star Chambers. |
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1550 | 1550 | 388 | 100 | 10700 | 210 | 85 | 95 | 31 | 39 | 48 | 42 | 14 | ||||||||||
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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21 |
![]() ![]() Skink Cohort (Javelins) These Skinks are trained to hurl javelins true enough to blunt a charging foe. |
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400 | 400 | 100 | 160 | 8000 | 90 | 30 | 55 | 46 | 20 | 24 | 25 | 10 | 3 | 80 | 16 | |||||||
22 |
![]() ![]() Skink Skirmishers More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies. |
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400 | 400 | 100 | 120 | 6000 | 70 | 30 | 50 | 48 | 16 | 14 | 25 | 8 | 26 | 70 | 13 | |||||||
23 |
![]() ![]() Chameleon Skinks Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves. |
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650 | 650 | 163 | 90 | 4860 | 70 | 30 | 58 | 48 | 20 | 22 | 25 | 10 | 26 | 80 | 20 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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24 |
![]() ![]() Feral Cold Ones Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way! |
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450 | 450 | 113 | 32 | 5024 | 700 | 90 | 55 | 70 | 25 | 24 | 46 | 28 | ||||||||||
25 |
![]() ![]() Cold One Riders Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs. |
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850 | 850 | 213 | 48 | 6096 | 100 | 90 | 75 | 33 | 31 | 28 | 50 | 32 | ||||||||||
26 |
![]() ![]() Cold One Spear-Riders A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time. |
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1000 | 1000 | 250 | 48 | 6096 | 100 | 90 | 75 | 33 | 26 | 28 | 48 | 32 | ||||||||||
27 |
![]() ![]() Ripperdactyl Riders Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts! |
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1100 | 1150 | 288 | 10 | 6170 | 70 | 45 | 65 | 48 | 44 | 25 | 126 | 52 | ||||||||||
28 |
![]() ![]() Horned Ones Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size. |
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1500 | 1500 | 375 | 48 | 7056 | 100 | 100 | 85 | 33 | 45 | 31 | 60 | 43 | ||||||||||
29 |
![]() ![]() Horned Ones Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size. |
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1500 | 1500 | 375 | 48 | 7056 | 100 | 100 | 85 | 33 | 45 | 31 | 60 | 43 | ||||||||||
30 |
![]() ![]() Pok-Hopak Cohort (Cold One Spear-Riders) The Cold Ones upon which they ride instinctively recognise the same cold-blooded cunning within the hearts of these consummate warriors. |
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1300 | 1300 | 325 | 48 | 6096 | 100 | 90 | 85 | 33 | 34 | 36 | 48 | 32 | ||||||||||
31 |
![]() ![]() Colossadon Hunters (Ripperdactyl Riders) The most experienced riders atop some of the least controllable beasts in existence? Prepare to meet your death! |
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1400 | 1400 | 350 | 10 | 6170 | 70 | 45 | 75 | 48 | 54 | 32 | 126 | 52 | ||||||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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32 |
![]() ![]() Feral Bastiladon Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out! |
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650 | 650 | 163 | 1 | 7698 | 4000 | 140 | 60 | 40 | 22 | 28 | 250 | 34 | ||||||||||
33 |
![]() ![]() Kroxigor The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties. |
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1000 | 1000 | 250 | 16 | 8160 | 1400 | 100 | 70 | 46 | 30 | 32 | 100 | 22 | ||||||||||
34 |
![]() ![]() Kroxigor The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties. |
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1000 | 1000 | 250 | 16 | 8160 | 1400 | 100 | 70 | 46 | 30 | 32 | 100 | 22 | ||||||||||
35 |
![]() ![]() Bastiladon (Ark of Sotek) This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself. |
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1000 | 1000 | 250 | 4 | 30792 | 4000 | 140 | 65 | 40 | 22 | 28 | 250 | 34 | ||||||||||
36 |
![]() ![]() Bastiladon (Ark of Sotek) This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself. |
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1000 | 1000 | 250 | 4 | 30792 | 4000 | 140 | 65 | 40 | 22 | 28 | 250 | 34 | ||||||||||
37 |
![]() ![]() Bastiladon (Revivification Crystal) Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units. |
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1000 | 1000 | 250 | 4 | 30792 | 4000 | 140 | 65 | 40 | 22 | 28 | 250 | 34 | ||||||||||
38 |
![]() ![]() Feral Stegadon These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory! |
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1050 | 1100 | 275 | 1 | 9040 | 4000 | 110 | 60 | 50 | 30 | 32 | 420 | 70 | ||||||||||
39 |
![]() ![]() Sacred Kroxigor These enormous, revered lizards are almost silent despite their size – causing great surprise among the foe, briefly, before they are ripped to shreds. |
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1250 | 1250 | 313 | 16 | 8992 | 1400 | 100 | 75 | 46 | 36 | 32 | 120 | 24 | ||||||||||
40 |
![]() ![]() Sacred Kroxigor These enormous, revered lizards are almost silent despite their size – causing great surprise among the foe, briefly, before they are ripped to shreds. |
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1250 | 1250 | 313 | 16 | 8992 | 1400 | 100 | 75 | 46 | 36 | 32 | 120 | 24 | ||||||||||
41 |
![]() ![]() Feral Carnosaur First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck. |
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1550 | 1600 | 400 | 1 | 7544 | 4000 | 95 | 60 | 75 | 45 | 40 | 420 | 50 | ||||||||||
42 |
![]() ![]() Zoats Its origins and purpose are a mystery, but a Zoat’s legendary strength and innate power are known by all who share its battlefield. |
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1700 | 1700 | 425 | 16 | 8416 | 1700 | 60 | 75 | 64 | 30 | 40 | 100 | 28 | ||||||||||
43 |
![]() ![]() Coatl Death and magic often linger among the clouds. |
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1700 | 1850 | 463 | 1 | 7620 | 2500 | 70 | 80 | 46 | 40 | 48 | 395 | 40 | ||||||||||
44 |
![]() ![]() Geltblöm's Terror (Feral Carnosaur) All fear to tread where the apex predator lurks. |
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1950 | 2000 | 500 | 1 | 7544 | 4000 | 95 | 70 | 75 | 55 | 50 | 420 | 50 | ||||||||||
45 |
![]() ![]() Ancient Stegadon (Engine of the Gods) This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond. |
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2000 | 2050 | 513 | 5 | 49270 | 100 | 130 | 75 | 33 | 26 | 32 | 480 | 70 | ||||||||||
46 |
![]() ![]() Ancient Stegadon (Engine of the Gods) This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond. |
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2000 | 2050 | 513 | 5 | 49270 | 100 | 130 | 75 | 33 | 26 | 32 | 480 | 70 | ||||||||||
47 |
![]() ![]() Spirit of Tepok (Coatl) On feathered wings of victory and vengeance. |
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1950 | 2100 | 525 | 1 | 7620 | 2500 | 70 | 90 | 46 | 50 | 59 | 395 | 40 | ||||||||||
48 |
![]() ![]() Feral Dread Saurian A reverberation of the past maybe, but one which brings resounding terror and screaming death, right now, to those unlucky enough to face them. |
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2300 | 2300 | 575 | 1 | 14992 | 12000 | 100 | 60 | 60 | 52 | 28 | 750 | 30 | ||||||||||
49 |
![]() ![]() Dread Saurian This colossal predator is made all the more lethal by the team of blowpipe-wielding Skinks it carries atop its massive body. |
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3100 | 3100 | 775 | 12 | 179904 | 100 | 100 | 70 | 33 | 52 | 28 | 750 | 30 | ||||||||||
50 |
![]() ![]() The Shredder of Lustria (Dread Saurian) The Old Ones' enemies shall be torn to ribbons by this mighty predator and his Skink companions. |
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3700 | 3700 | 925 | 12 | 179904 | 100 | 100 | 80 | 33 | 64 | 36 | 750 | 30 | ||||||||||
51 |
![]() ![]() Cohort of Huatl (Sacred Kroxigor) The City of Reawakening spawns the most dedicated warriors, eager to slaughter the beligerent, usurping younger races. |
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1600 | 1600 | 400 | 16 | 8992 | 1400 | 100 | 85 | 46 | 45 | 41 | 120 | 24 | ||||||||||
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Missile Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
52 |
![]() ![]() Terradon Riders These Lizardmen riders swoop down upon the enemy lines to harass them from above. |
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600 | 600 | 150 | 10 | 3640 | 70 | 15 | 55 | 48 | 26 | 22 | 65 | 16 | 26 | 90 | 67 | |||||||
53 |
![]() ![]() Terradon Riders (Fireleech Bolas) These Lizardmen riders swoop down upon the enemy lines to harass them from above. |
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750 | 750 | 188 | 10 | 3640 | 70 | 15 | 55 | 48 | 26 | 22 | 65 | 16 | 22 | 80 | 66 | |||||||
54 |
![]() ![]() Razordon Hunting Pack Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now! |
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800 | 800 | 200 | 32 | 4160 | 700 | 90 | 55 | 70 | 20 | 29 | 46 | 20 | 18 | 100 | 96 | |||||||
55 |
![]() ![]() Salamander Hunting Pack Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back! |
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850 | 850 | 213 | 32 | 4160 | 700 | 80 | 55 | 70 | 25 | 22 | 46 | 28 | 18 | 140 | 95 | |||||||
56 |
![]() ![]() Ancient Salamander Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill. |
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1050 | 1050 | 263 | 1 | 6168 | 2000 | 95 | 65 | 75 | 32 | 29 | 365 | 30 | 25 | 160 | 378 | |||||||
57 |
![]() ![]() Bastiladon (Solar Engine) The Solar Engine can disintegrate enemies with a beam of pure sunlight. |
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1200 | 1200 | 300 | 4 | 30792 | 4000 | 140 | 65 | 40 | 22 | 28 | 250 | 34 | 20 | 240 | 363 | |||||||
58 |
![]() ![]() Stegadon From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks. |
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1500 | 1550 | 388 | 5 | 46020 | 100 | 110 | 65 | 33 | 30 | 32 | 420 | 70 | 22 | 360 | 333 | |||||||
59 |
![]() ![]() Feral Troglodon Even the most feral of creatures can be of service to the Great Plan. |
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1600 | 1700 | 425 | 1 | 7120 | 3500 | 95 | 60 | 75 | 39 | 46 | 415 | 50 | 20 | 120 | 800 | |||||||
60 |
![]() ![]() Ancient Stegadon This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction. |
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1900 | 1950 | 488 | 5 | 49270 | 100 | 130 | 75 | 33 | 26 | 32 | 480 | 70 | 10 | 115 | 550 | |||||||
61 |
![]() ![]() The Pale Death (Feral Troglodon) Here lie the feral jaws of death. |
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1900 | 2000 | 500 | 1 | 7120 | 3500 | 95 | 70 | 75 | 49 | 57 | 415 | 50 | 20 | 120 | 976 | |||||||
62 |
![]() ![]() Pahaux Sentinels (Terradon Riders) The keenest eyes, the sharpest reflexes, the coldest of hearts. |
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850 | 850 | 213 | 10 | 3640 | 70 | 15 | 65 | 48 | 34 | 29 | 65 | 16 | 26 | 90 | 81 | |||||||
63 |
![]() ![]() The Thunderous One (Ancient Stegadon) Unfeasably large, even for an Ancient Stegadon, fear and dread accompanies this enormous specimen's ground-shaking stomp. |
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2400 | 2450 | 613 | 5 | 49270 | 100 | 130 | 85 | 33 | 34 | 41 | 480 | 70 | 10 | 115 | 671 | |||||||
64 |
![]() ![]() The Umbral Tide (Salamander Hunting Pack) This shadowy tide of poisonous, scaly reptiles rarely tire and are always hungry. Always. |
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1100 | 1100 | 275 | 32 | 4160 | 700 | 80 | 65 | 70 | 32 | 29 | 46 | 28 | 18 | 140 | 116 | |||||||
65 |
![]() ![]() Amaxon Barbs (Razordon Hunting Pack) Hailing from deep within the Amaxon Basin, these reptiles instinctively hunt in a co-ordinated fashion, creating a savage synergy. |
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1075 | 1075 | 269 | 32 | 4160 | 700 | 90 | 65 | 70 | 27 | 37 | 46 | 20 | 18 | 100 | 117 | |||||||
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