Left Panel
menu
HomeHome / Total War: WARHAMMER III / Warherd of the One-Eye / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Beastlord
Lords / Axe Infantry / wh_dlc03_bst_cha_beastlord_0
Beastlord
Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.
750 0 0 1 4656 800 70 70 38 60 40 470 60
2
1 Beastlord (Razorgor Chariot)
Lords / Chariot / wh_dlc03_bst_cha_beastlord_1
Beastlord (Razorgor Chariot)
Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.
1250 0 0 1 5740 2200 100 70 70 38 32 400 90
3
1 Khazrak the One-Eye
Lords / Sword Infantry / wh_dlc03_bst_cha_khazrak_one_eye_0
Khazrak the One-Eye
More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.
950 0 0 1 4972 1400 100 75 42 60 52 490 70
4
1 Khazrak the One-Eye (Razorgor Chariot)
Lords / Chariot / wh_dlc03_bst_cha_khazrak_one_eye_1
Khazrak the One-Eye (Razorgor Chariot)
More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.
1450 0 0 1 5972 2800 100 75 70 40 34 420 100
5
1 Malagor the Dark Omen
Lords / Wizard / wh_dlc03_bst_cha_malagor_the_dark_omen_0
Malagor the Dark Omen
Where the Crowfather treads, mayhem and destruction always follow close behind.
1000 0 0 1 4972 1200 15 65 38 50 45 400 50
6
1 Morghur the Shadowgave
Lords / Axe Infantry / wh_dlc05_bst_cha_morghur_0
Morghur the Shadowgave
Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims.
1200 0 0 1 6092 1200 15 75 39 55 45 400 56
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
7
1 Doombull
Heroes / Melee Specialist / wh2_dlc17_bst_cha_doombull_0
Doombull
Battle, blood and carnage are the harbingers of Doom.
1250 0 0 1 6668 3500 100 80 64 47 38 460 45
8
1 Taurox the Brass Bull
Heroes / Melee Specialist / wh2_dlc17_bst_cha_taurox_the_brass_bull_0
Taurox the Brass Bull
The festival of slaughter has only just begun!
1600 0 0 1 7368 4500 130 80 64 53 47 500 54
9
1 Wargor
Heroes / Melee Specialist / wh2_dlc17_bst_cha_wargor_0
Wargor
Spill enough blood and the Beasts will surely follow.
600 0 0 1 4056 800 80 65 38 50 40 400 50
10
1 Wargor (Razorgor Chariot)
Heroes / Melee Specialist / wh2_dlc17_bst_cha_wargor_1
Wargor (Razorgor Chariot)
Spill enough blood and the Beasts will surely follow.
1100 0 0 1 5140 2200 100 65 70 38 32 400 90
11
1 Wargor (Tuskgor Chariot)
Heroes / Melee Specialist / wh2_dlc17_bst_cha_wargor_2
Wargor (Tuskgor Chariot)
Spill enough blood and the Beasts will surely follow.
900 0 0 1 4940 2000 80 65 70 32 26 370 74
12
1 Bray-Shaman (Beasts)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_beasts_0
Bray-Shaman (Beasts)
Cloaked in the power of the beast, the Bray-Shaman uses his primal mutations to exert greater strength.
350 0 0 1 4168 800 15 55 38 30 28 310 38
13
1 Bray-Shaman (Beasts) (Razorgor Chariot)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_beasts_1
Bray-Shaman (Beasts) (Razorgor Chariot)
Cloaked in the power of the beast, the Bray-Shaman uses his primal mutations to exert greater strength.
850 0 0 1 4656 2200 100 55 70 34 30 310 80
14
1 Bray-Shaman (Death)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_death_0
Bray-Shaman (Death)
Death whispers to the Bray-Shaman, who speaks the words to his enemies with hideous, incorporeal power.
350 0 0 1 4168 800 15 55 38 30 28 310 38
15
1 Bray-Shaman (Death) (Razorgor Chariot)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_death_1
Bray-Shaman (Death) (Razorgor Chariot)
Death whispers to the Bray-Shaman, who speaks the words to his enemies with hideous, incorporeal power.
850 0 0 1 4656 2200 100 55 70 34 30 310 80
16
1 Bray-Shaman (Shadows)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_shadows_0
Bray-Shaman (Shadows)
Darkness marches before the Bray-Shaman, deceiving and destroying all in its path.
350 0 0 1 4168 800 15 55 38 30 28 310 38
17
1 Bray-Shaman (Shadows) (Razorgor Chariot)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_shadows_1
Bray-Shaman (Shadows) (Razorgor Chariot)
Darkness marches before the Bray-Shaman, deceiving and destroying all in its path.
850 0 0 1 4656 2200 100 55 70 34 30 310 80
18
1 Bray-Shaman (Wild)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_wild_0
Bray-Shaman (Wild)
The earth speaks and the Bray-Shaman hears it. Nature flows through him, giving him mastery over the land itself.
350 0 0 1 4168 800 15 55 38 30 28 310 38
19
1 Bray-Shaman (Wild) (Razorgor Chariot)
Heroes / Wizard / wh_dlc03_bst_cha_bray_shaman_wild_1
Bray-Shaman (Wild) (Razorgor Chariot)
The earth speaks and the Bray-Shaman hears it. Nature flows through him, giving him mastery over the land itself.
850 0 0 1 4656 2200 100 55 70 34 30 310 80
20
1 Gorebull
Heroes / Melee Specialist / wh_dlc03_bst_cha_gorebull_0
Gorebull
Gorebulls do not hesitate, smashing into enemy ranks with overwhelming power.
1075 0 0 1 5868 2500 100 75 64 34 32 420 46
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
21
120 Gor Herd
Infantry / Axe Infantry / wh_dlc03_bst_inf_gor_herd_0
Gor Herd
With a weapon in each hand, these Gors lunge and slash at anything before them with predictably wild abandon.
600 0 0 120 9600 130 15 62 38 36 25 36 26
22
120 Gor Herd (Shields)
Infantry / Axe Infantry / wh_dlc03_bst_inf_gor_herd_1
Gor Herd (Shields)
Gors may be rank-and-file beasts, but that does not diminish their ferocity on the battlefield.
550 0 0 120 9600 130 15 62 38 26 35 30 22
23
160 Ungor Herd
Infantry / Axe Infantry / wh_dlc03_bst_inf_ungor_herd_1
Ungor Herd
Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down.
400 0 0 160 8960 100 15 54 36 22 24 27 15
24
160 Ungor Spearmen Herd
Infantry / Spear Infantry / wh_dlc03_bst_inf_ungor_spearmen_0
Ungor Spearmen Herd
Ungors are more nimble than their brethren, useful for flanking foes and harassing with spears.
350 0 0 160 8960 100 15 54 36 20 22 22 6
25
100 Bestigor Herd
Infantry / Great Axe Infantry / wh_dlc03_bst_inf_bestigor_herd_0
Bestigor Herd
The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate.
1050 0 0 100 10000 160 95 70 36 35 30 40 32
26
160 Ungor Spearmen Herd (Shields)
Infantry / Spear Infantry / wh_dlc03_bst_inf_ungor_spearmen_1
Ungor Spearmen Herd (Shields)
With shields in hand, these Ungors can engage the enemy and hold their own thereafter.
400 0 0 160 8960 100 15 54 36 20 30 22 6
27
100 Khorrok's Manrippers (Bestigor Herd)
Infantry / Halberd Infantry / wh_pro04_bst_inf_bestigor_herd_ror_0
Khorrok's Manrippers (Bestigor Herd)
More brutish than other Bestigor herds, the Manrippers can resist the charge of the most colossal opponents.
1300 0 0 100 10000 160 95 80 36 44 42 40 20
28
120 Black-Horn's Ravagers (Gor Herd - Shields)
Infantry / Axe Infantry / wh_pro04_bst_inf_gor_herd_ror_0
Black-Horn's Ravagers (Gor Herd - Shields)
The monotonal drones of their crude pipes announce the arrival of the most savage, rowdy, undisciplined, and deadly.
750 0 0 120 9600 130 35 72 38 34 44 30 22
29
160 Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
Infantry / Spear Infantry / wh_pro04_bst_inf_ungor_spearmen_ror_0
Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
The nimblest Ungors of the herds, originating from one of the most ancient woods in the Old World.
575 0 0 160 8960 100 15 64 36 27 47 22 6
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
30
120 Ungor Raiders
Missile Infantry / Missile Infantry / wh_dlc03_bst_inf_ungor_raiders_0
Ungor Raiders
Although diminutive by Beastmen standards, Ungors are both faster and more nimble than others of their kind.
425 0 0 120 6360 100 15 45 36 20 18 26 6 22 115 16
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
31
4 Tuskgor Chariots
Cavalry & Chariots / Chariot / wh2_dlc17_bst_cav_tuskgor_chariot_0
Tuskgor Chariots
Above the howls of the wounded sounds the rumble of chariots.
750 0 0 4 5672 1330 80 60 70 28 24 42 64
32
4 Razorgor Chariots
Cavalry & Chariots / Monstrous Chariot / wh_dlc03_bst_cav_razorgor_chariot_0
Razorgor Chariots
Though temperamental, a successful Razorgor Chariot charge causes horrendous damage to the enemy line.
1150 0 0 4 6112 1530 100 70 70 34 30 48 80
33
60 Centigors
Cavalry & Chariots / Bestial Cavalry / wh_dlc03_bst_inf_centigors_0
Centigors
Hybrid man-beasts, raging at fate, Centigors bring their anger to bear upon anything in their path.
700 0 0 60 6720 950 35 60 84 24 28 32 42
34
60 Centigors (Great Weapons)
Cavalry & Chariots / Bestial Cavalry Great Weapons / wh_dlc03_bst_inf_centigors_2
Centigors (Great Weapons)
A Centigor charges the enemy battle line, great weapon in hand, delivering oblivion to its foes.
900 0 0 60 6720 950 35 60 84 22 22 34 42
35
60 Sons of Ghorros (Centigors - Great Weapons)
Cavalry & Chariots / Bestial Cavalry Great Weapons / wh_pro04_bst_inf_centigors_ror_0
Sons of Ghorros (Centigors - Great Weapons)
There are no Beastmen more loyal to the self-alleged father of all Centigors than these.
1200 0 0 60 6720 950 70 70 84 29 29 34 42
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
36
60 Groghooves of Wolf's Run (Centigors - Throwing Axes)
Missile Cavalry & Chariots / Bestial Missile Cavalry / wh2_dlc17_bst_inf_centigors_ror_1
Groghooves of Wolf's Run (Centigors - Throwing Axes)
Where their chariots go, bloodshed surely follows.
1100 0 0 60 5880 950 35 70 84 29 27 32 30 14 70 34
37
60 Centigors (Throwing Axes)
Missile Cavalry & Chariots / Bestial Missile Cavalry / wh_dlc03_bst_inf_centigors_1
Centigors (Throwing Axes)
Though clumsy, Centigors can still lodge a throwing axe deep into an enemy skull from afar.
800 0 0 60 5880 950 35 60 84 22 20 32 30 14 70 28
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
38
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_dlc03_bst_inf_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 0 0 80 6080 150 15 38 95 26 17 22 20
39
1 Cygor
Monsters & Beasts / Specialist Artillery / wh_dlc03_bst_inf_cygor_0
Cygor
Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous.
1550 0 0 1 9800 6500 50 75 39 44 25 450 28 25 400 373
40
16 Minotaurs
Monsters & Beasts / Monstrous Infantry / wh_dlc03_bst_inf_minotaurs_0
Minotaurs
A ferocious hunger drives axe-wielding Minotaurs into the melee - hunger for war and hunger for flesh.
1200 0 0 16 8704 1600 35 75 62 34 32 110 34
41
16 Minotaurs (Shields)
Monsters & Beasts / Monstrous Infantry / wh_dlc03_bst_inf_minotaurs_1
Minotaurs (Shields)
The victims of a Minotaur are ripped limb from limb and then, unfortunately, devoured.
1200 0 0 16 8704 1600 45 75 62 34 45 110 32
42
16 Minotaurs (Great Weapons)
Monsters & Beasts / Monstrous Infantry Great Weapons / wh_dlc03_bst_inf_minotaurs_2
Minotaurs (Great Weapons)
A Minotaur, with axe in hand, can hold its own against dozens of enemies with vicious, brutal fury.
1200 0 0 16 8704 1600 35 75 62 34 32 110 40
43
1 Ghorgon
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_ghorgon_0
Ghorgon
Gluttony and hunger are all that some beasts know.
2000 0 0 1 10888 6500 50 80 64 57 34 520 46
44
32 Razorgor Herd
Monsters & Beasts / Monstrous Beast / wh_dlc03_bst_inf_razorgor_herd_0
Razorgor Herd
Hideously mutated and filled with hungry rage, Razorgors tear men apart in their search for food.
600 0 0 32 6176 1100 45 55 70 24 18 52 46
45
1 The Bloodbrute Behemoth (Ghorgon)
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_ghorgon_ror_0
The Bloodbrute Behemoth (Ghorgon)
Such a ravenous appetite is never truly sated.
2550 0 0 1 10888 6500 50 90 64 71 43 520 46
46
1 Jabberslythe
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_jabberslythe_0
Jabberslythe
Fear can so easily be twisted into madness.
1700 0 0 1 9220 5500 60 75 65 36 42 450 30
47
1 The Vorbergland Broodmother (Jabberslythe)
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_jabberslythe_ror_0
The Vorbergland Broodmother (Jabberslythe)
Behold the true visage of insanity.
2100 0 0 1 9220 5500 60 85 65 45 52 450 30
48
1 Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc03_bst_feral_manticore
Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 0 0 1 5103 1600 45 56 70 40 34 445 50
49
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_dlc03_bst_mon_chaos_spawn_0
Chaos Spawn
An eldritch horror, the mad thrashing of its unnatural limbs sends all to their doom.
1000 0 0 16 8768 1500 10 100 42 36 28 140 30
50
1 Giant
Monsters & Beasts / Monster / wh_dlc03_bst_mon_giant_0
Giant
Giants attack the enemy in a rage, with flailing limbs that break both man and machine apart.
1400 0 0 1 12620 6500 50 100 39 65 30 700 40
51
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_dlc03_bst_inf_chaos_warhounds_0
Chaos Warhounds
A pack of Chaos Warhounds charging, full of bloodlust and with jaws wide, creates no purer sense of terror.
400 0 0 80 6080 150 15 38 95 26 17 22 20
52
60 Harpies
Monsters & Beasts / Flying Melee Infantry / wh_dlc05_bst_mon_harpies_0
Harpies
Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!
500 0 0 60 5220 200 15 52 48 22 38 44 20
53
1 The Eye of Morrslieb (Cygor)
Monsters & Beasts / Specialist Artillery / wh_pro04_bst_inf_cygor_ror_0
The Eye of Morrslieb (Cygor)
The glow of the rock exacerbates its curse, tormenting it with even more vivid visions than other Cygors.
1900 0 0 1 9800 6500 50 85 39 54 32 450 28 25 400 455
54
16 Butchers of Kalkengard (Minotaurs - Shields)
Monsters & Beasts / Monstrous Infantry / wh_pro04_bst_inf_minotaurs_ror_0
Butchers of Kalkengard (Minotaurs - Shields)
The towns of men are but larders of flesh for the followers of the ways of Ragush, ravager of Kalkengard.
1500 0 0 16 8704 1600 45 85 62 43 56 110 32