Valkia the Bloody
The Gorequeen’s will is absolute, her wrath terrible to behold, her vengeance bloody and swift.Valkia the Bloody rose to infamy as the merciless warrior queen of a great northern tribe who cut down anyone who dared question her reign. By the time of her death she had defeated countless minions of Khorne’s brother-Gods, reaching the end of her mortal existence while on a journey of slaughter into the Realm of Chaos to pay tribute to her battle-hungry patron personally. The Blood God raged at Valkia’s passing, His fury so thunderous that it awoke her from death and, taking her in His claws, He reforged the queen into a vision of destructive power.
Unit Name Valkia the Bloody |
Main Unit Key wh3_dlc20_kho_cha_valkia |
Land Unit Key wh3_dlc20_kho_cha_valkia |
Land Unit Group Parents Lords |
Land Unit Group Flying Monster |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 1 |
5600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu16c_wh3_dlc20_valkia_spear_shield |
├ Man Entity wh3_dlc20_kho_cha_valkia |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5592 |
1100 |
└ Man Mass 1100.0000 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Shield wh_missile_block_35_metal |
└ Missile Block Chance 35 |
Leadership 80 |
40 |
└ Man Speed 40 |
Melee Attack 54 |
55 |
400 |
├ Melee Weapon wh3_dlc20_kho_cha_valkia |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 300 |
├ Bonus vs. Large 20 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
The Gaze of Khorne
Khorne's warriors follow Valkia without question, for her strength has been proven time and again at the point of her spear.
Armour-Piercing Weapon Damage x 105%
Base Weapon Damage x 105%
Leadership +4 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Flying
This unit can fly.
Faction Availability | |
---|---|
The Realm of Chaos |