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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Chaos Sorcerer (Death)
Chaos Sorcerer (Death) Legion of the GorequeenLegion of the Gorequeen Heroes

Chaos Sorcerer (Death)

This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.

Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.

Chaos Sorcerer (Death)

Unit Name

Chaos Sorcerer (Death)

Main Unit Key

wh_main_chs_cha_chaos_sorcerer_death_7

Land Unit Key

wh_main_chs_cha_chaos_sorcerer_death_7

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

0

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

4172

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_wm_chariot_staff_and_sword

├ Engines of War

wh_main_chs_chariot_large_draught

├ Engine Entity

wh_main_vehicle_chs_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_chs_chariot_horse

├ Articulated Entity

wh_main_vehicle_chs_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_death

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4140

Mass

1700

├ Engine Mass

1100.0000

└ Man Mass

600.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

78

├ Engine Speed

78

└ Man Speed

33

Melee Attack

26

Melee Defence

16

Weapon Strength

300

├ Melee Weapon

wh_main_chs_chariot_caster_hero

Base Weapon Damage

100

Armour-Piercing Weapon Damage

200

Bonus vs. Large

0

Bonus vs. Infantry

26

Charge Bonus

60

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.