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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Chosen (Halberds)
Chosen (Halberds) Legion of the GorequeenLegion of the Gorequeen Infantry

Chosen (Halberds)

Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.

There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as 'Chosen', their frames are swollen with unholy power and gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the quest to inflict devastation on the civilised realms of the world. Even if a Chosen bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace.

Chosen (Halberds)

Unit Name

Chosen (Halberds)

Main Unit Key

wh_dlc01_chs_inf_chosen_2

Land Unit Key

wh_dlc01_chs_inf_chosen_2

Land Unit Group Parents

Infantry

Land Unit Group

Halberd Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

80

Hit Points

10480

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_halberd

├ Man Entity

wh_main_infantry_standard_very_large_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

123

Mass

210

└ Man Mass

210.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

28

└ Man Speed

28

Melee Attack

36

Melee Defence

56

Weapon Strength

46

├ Melee Weapon

wh_dlc01_chs_halberd_chosen

Base Weapon Damage

15

Armour-Piercing Weapon Damage

31

Bonus vs. Large

26

Bonus vs. Infantry

0

Charge Bonus

16

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.