The Soul of Damnation (Hellcannon)
Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles.Part-Daemon, part-war machine, a Hellcannon is a massive construct of metal that growls and shakes with daemonic sentience. In battle, these arcane engines heave crackling blasts of raw energy that soar through the air into their targets, liquefying anything they touch and sending the survivors insane with fear. Hellcannons are guided by a team of corrupt and sadistic Chaos Dwarfs. These malign warsmiths escort and restrain the Hellcannons into battle, for the Daemons bound within hunger for a banquet of flesh. Such is the Hellcannon's bloodlust that it must be chained to the ground to stop it rampaging towards enemy lines. Even these precautions often prove inadequate, as there is little that can stay a Hellcannon's lust for destruction. The Chaos Dwarfs load their charge by brutally shovelling the bodies of their enemies into the Hellcannon's dire-furnace. Flesh runs like wax as the Daemon-machine's hearth feasts on body and bone. Soon, only the souls of its victims are left, harnessed in the Hellcannon's gullet as crackling bolts of energy that are fired towards the enemy in powerful spasms of malice.
Unit Name The Soul of Damnation (Hellcannon) |
Main Unit Key wh_pro04_chs_art_hellcannon_ror_0 |
Land Unit Key wh_pro04_chs_art_hellcannon_ror_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Siege Artillery |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1550 |
Recruitment Cost 1550 |
Upkeep Cost 388 |
Number of Units 1 |
3957 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_hammer |
├ Engines of War wh_pro04_chs_art_hellcannon_ror_0 |
├ Engine Entity wh3_dlc20_chs_art_hellcannon_ror |
├ Engine Hit Points 1950 |
├ Num Engines 1 |
├ Man Entity wh_main_dwf_inf_dwarfs_crew_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 147 |
720 |
├ Engine Mass 600.0000 |
└ Man Mass 120.0000 |
30 |
├ Armour wh2_main_leather_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
20 |
├ Engine Speed 20 |
└ Man Speed 28 |
Melee Attack 24 |
19 |
28 |
├ Melee Weapon wh_main_dwf_axe |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 5 |
Ammunition 40 |
Range 420 |
461 |
├ Engines of War wh_pro04_chs_art_hellcannon_ror_0 |
├ Missile Weapon wh_pro04_chs_hellcannon_ror |
├ Projectile wh_pro04_chs_hellcannon_blast_ror |
├ Base Missile Damage 72 |
├ Armour-Piercing Missile Damage 262 |
├ Base Explosive Damage 30.0000 |
├ Armour-Piercing Explosive Damage 90.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9.84 |
Accuracy 33 |
Reload Skill 18 |
Abilities
-
Blooood!
The Hellcannon breaks its chains and rushes forwards. Increased movement speed.
Acceleration x 118%
Speed x 125% -
Boom!
The Hellcannon's blasts are devastating!
Armour-Piercing Explosive Damage x 120%
Base Explosive Damage x 125% -
Soul Devourer
Sometimes less really is more; the souls of the fallen feed the engines of war.
Reload Skill +40
Attributes
-
Cannot Run
This unit cannot run and will only move at walking pace. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Doomfire
The Hellcannon transforms the souls of former victims into crackling bolts of energy. Targets hit by this projectile receive a leadership penalty. The daemonic bond between the Hellcannon and its shot also allows minor corrections of the latter's flightpath. When fired in first-person mode, you can control the projectile yourself. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |