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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Soul Grinder (Khorne)
Soul Grinder (Khorne) Legion of the GorequeenLegion of the Gorequeen Monsters & Beasts

Soul Grinder (Khorne)

A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.

When a Daemon's physical body is slain, he can surrender his true name to the Forge of Souls. The dark bargain thus sealed, his crippled essence is bound to a mighty Warp-metal hulk. Thus is he reborn as a Soul Grinder. A Soul Grinder's clanking tread shakes the ground with every step, and it is devilishly fast for a creature its size, able to scuttle swift as a horse's gallop, or even faster should the scent of battle touch its nostrils. Piston-driven legs thud home with sickening force, crushing to bloody paste those beneath.

Soul Grinder (Khorne)

Unit Name

Soul Grinder (Khorne)

Main Unit Key

wh3_main_kho_mon_soul_grinder_0

Land Unit Key

wh3_main_kho_mon_soul_grinder_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Missile Infantry

Class

Special

Custom Battle Cost

1750

Recruitment Cost

1900

Upkeep Cost

475

Number of Units

1

Hit Points

8188

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc7_wh3_soul_grinder

├ Man Entity

wh3_main_monster_kho_soul_grinder_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8180

Mass

4000

└ Man Mass

4000.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

75

└ Man Speed

75

Melee Attack

55

Melee Defence

35

Weapon Strength

500

├ Melee Weapon

wh3_main_kho_soul_grinder

Base Weapon Damage

150

Armour-Piercing Weapon Damage

350

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Ammunition

40

Range

120

Missile Strength

720

├ Missile Weapon

wh3_main_kho_soul_grinder_cannon

├ Projectile

wh3_main_kho_soul_grinder_cannon

Base Missile Damage

30

Armour-Piercing Missile Damage

90

├ Number of Projectiles

3

├ Shots per volley

1

Reload Time

5

Accuracy

10

Reload Skill

0

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Precursor Missile Weapon
    If Fire-At-Will is disabled, a unit with a Precursor Missile Weapon will only fire at a target that they have been ordered to charge [[img:icon_effect_charge]]. If Fire-At-Will is enabled, the unit will fire at the closest enemy. A Precursor Missile Weapon typically has low range and a small amount of ammunition .
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire whilst moving
    This unit can fire while on the move.