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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Chaos Knights of Khorne (Lances)
Chaos Knights of Khorne (Lances) Legion of the GorequeenLegion of the Gorequeen Cavalry & Chariots

Chaos Knights of Khorne (Lances)

Deadly lances extend forth, sundering battle lines like the knuckles on the mailed fist of Khorne Himself.

To aid his Chaos Warriors – particularly those who were formerly Knights or master horsemen – the Blood God grants them the most vicious and bloodthirsty Chaos Steeds of all the Ruinous hordes. Khorne cares not to also gift an innate mastery over these creatures, for if a Knight is not worthy to tame and break the beast himself then he is not worthy to fight in His hosts. For those that fail in this task, the Blood God will allow His 'gift' to tear their bodies apart, break their bones to marrow, and devour them.

Chaos Knights of Khorne (Lances)

Unit Name

Chaos Knights of Khorne (Lances)

Main Unit Key

wh3_dlc20_chs_cav_chaos_knights_mkho_lances

Land Unit Key

wh3_dlc20_chs_cav_chaos_knights_mkho_lances

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

1500

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

60

Hit Points

7620

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_knights_hr1_large_heavy_horse_lance_sword_and_shield

├ Man Entity

wh3_dlc20_chaos_knight_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

119

Mass

130

└ Man Mass

130.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

42

Melee Defence

31

Weapon Strength

53

├ Melee Weapon

wh3_dlc20_chaos_knight_mkho_lance

Base Weapon Damage

36

Armour-Piercing Weapon Damage

17

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.