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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Marauder Horsemasters
Marauder Horsemasters Legion of the GorequeenLegion of the Gorequeen Missile Cavalry & Chariots

Marauder Horsemasters

Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.

Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters. In battle, their speed and mobility leaves even the most able cavalrymen of the Old World sorely lacking. Able to steer their steeds with the subtlest of movements of the waist and knees, the tribesmen have both hands free to wield wicked blades and hooked axes.

Marauder Horsemasters

Unit Name

Marauder Horsemasters

Main Unit Key

wh_dlc06_chs_cav_marauder_horsemasters_0

Land Unit Key

wh_dlc06_chs_cav_marauder_horsemasters_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

War Beast

Class

Missile Cavalry

Custom Battle Cost

800

Recruitment Cost

750

Upkeep Cost

188

Number of Units

60

Hit Points

5400

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_hr1_warhorse_spear_and_javelins

├ Man Entity

wh3_dlc20_marauder_horsemen_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

82

Mass

100

└ Man Mass

100.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

54

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

26

Weapon Strength

28

├ Melee Weapon

wh_main_chs_marauder_horsemaster_spear

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

18

Range

90

Missile Strength

33

├ Missile Weapon

wh_main_chs_javelin_heavy

├ Projectile

wh_chs_javelin_heavy

Base Missile Damage

18

Armour-Piercing Missile Damage

8

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.