Archaon the Everchosen (Dorghar)
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!Archaon is the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. He is an individual whom all the Chaos Gods have bestowed their gifts upon. Of all the Everchosen of Chaos who have assailed the world over the ages, Archaon is the most ruthless and powerful. At the heart of Archaon's army is his old warband, the Swords of Chaos, the most dread group of Chaos Knights ever to have blighted the world. The Everchosen often rides to war leading this cadre of veterans from atop the daemonic beast known as Dorghar, the Steed of the Apocalypse.
Unit Name Archaon the Everchosen (Dorghar) |
Main Unit Key wh_main_chs_cha_archaon_the_everchosen_1 |
Land Unit Key wh_main_chs_cha_archaon_the_everchosen_1 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1850 |
Recruitment Cost 2500 |
Upkeep Cost 450 |
Number of Units 1 |
6936 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_archaon_hr1_warhorse_sword_and_shield |
├ Man Entity wh3_dlc20_archaon_rider_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6928 |
1300 |
└ Man Mass 1300.0000 |
120 |
├ Armour wh2_main_heavy_metal_120 |
├ Shield wh_missile_block_35_metal |
└ Missile Block Chance 35 |
Leadership 85 |
33 |
└ Man Speed 33 |
Melee Attack 70 |
60 |
470 |
├ Melee Weapon wh_main_chs_archaon_1 |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 330 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 90 |
Abilities
-
Paragon of Ruin
The Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
Charge Bonus x 105% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Fight or Die!
There is no other choice. There never was.
Melee Attack +24
Leadership +16 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |