Exalted Hero of Khorne (Chaos Steed)
Courage is not always born from the grace of the soul, but from an unwholesome bloodlust.Some do not come to worship Khorne merely because their lust for combat compels them to do so; there are those who have drawn His gaze because they have murderously rebelled against the grain, but proven themselves strong and brutal enough to face the subsequent wrath. They have killed, and enjoyed killing. And they have survived. Survived the wrath of allies, of enemies, survived the blood-soaked path laid before them by the Blood God. They have purpose and ambition; they have a thirst that needs sating and they are strong enough to have gone to extraordinary lengths to satisfy it. They are exalted and they are deadly.
Unit Name Exalted Hero of Khorne (Chaos Steed) |
Main Unit Key wh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed |
Land Unit Key wh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 1100 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 1 |
4672 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_dlc20_hr1_glhh_dual_axe |
├ Man Entity wh3_dlc20_chs_cha_lord_hero |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4664 |
600 |
└ Man Mass 600.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
33 |
└ Man Speed 33 |
Melee Attack 65 |
40 |
440 |
├ Melee Weapon wh3_dlc20_chs_cha_exalted_hero_mkho_dual_axe |
├ Base Weapon Damage 330 |
├ Armour-Piercing Weapon Damage 110 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 15 |
Charge Bonus 60 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10 -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Realm of Chaos |